Core/Chat: Send broadcast text id in sound packets to allow playing encrypted sound files
Port From (https://github.com/TrinityCore/TrinityCore/commit/2e4609f6e18c181fbb54ec851a9ccd5bd3c6eb7b)
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@@ -357,7 +357,7 @@ namespace Game.BattleFields
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void DoPlaySoundToAll(uint soundID)
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{
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BroadcastPacketToWar(new PlaySound(ObjectGuid.Empty, soundID));
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BroadcastPacketToWar(new PlaySound(ObjectGuid.Empty, soundID, 0));
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}
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public bool HasPlayer(Player player)
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