Core/Chat: Send broadcast text id in sound packets to allow playing encrypted sound files

Port From (https://github.com/TrinityCore/TrinityCore/commit/2e4609f6e18c181fbb54ec851a9ccd5bd3c6eb7b)
This commit is contained in:
hondacrx
2020-12-31 21:00:19 -05:00
parent 87c54f63ec
commit 10c1adf2d8
8 changed files with 18 additions and 13 deletions
+3 -1
View File
@@ -1834,7 +1834,9 @@ namespace Game.Chat
return false;
}
Global.WorldMgr.SendGlobalMessage(new PlaySound(handler.GetSession().GetPlayer().GetGUID(), soundId));
uint broadcastTextId = args.NextUInt32();
Global.WorldMgr.SendGlobalMessage(new PlaySound(handler.GetSession().GetPlayer().GetGUID(), soundId, broadcastTextId));
handler.SendSysMessage(CypherStrings.CommandPlayedToAll, soundId);
return true;