Core/Chat: Send broadcast text id in sound packets to allow playing encrypted sound files

Port From (https://github.com/TrinityCore/TrinityCore/commit/2e4609f6e18c181fbb54ec851a9ccd5bd3c6eb7b)
This commit is contained in:
hondacrx
2020-12-31 21:00:19 -05:00
parent 87c54f63ec
commit 10c1adf2d8
8 changed files with 18 additions and 13 deletions
+2 -2
View File
@@ -1618,9 +1618,9 @@ namespace Game.Entities
SendMessageToSet(playSpeakerBoxSound, true);
}
public void PlayDirectSound(uint soundId, Player target = null)
public void PlayDirectSound(uint soundId, Player target = null, uint broadcastTextId = 0)
{
PlaySound sound = new PlaySound(GetGUID(), soundId);
PlaySound sound = new PlaySound(GetGUID(), soundId, broadcastTextId);
if (target)
target.SendPacket(sound);
else