Core/Chat: Send broadcast text id in sound packets to allow playing encrypted sound files

Port From (https://github.com/TrinityCore/TrinityCore/commit/2e4609f6e18c181fbb54ec851a9ccd5bd3c6eb7b)
This commit is contained in:
hondacrx
2020-12-31 21:00:19 -05:00
parent 87c54f63ec
commit 10c1adf2d8
8 changed files with 18 additions and 13 deletions
@@ -885,22 +885,23 @@ namespace Game.Networking.Packets
class PlaySound : ServerPacket
{
public PlaySound(ObjectGuid sourceObjectGuid, uint soundKitID) : base(ServerOpcodes.PlaySound)
public PlaySound(ObjectGuid sourceObjectGuid, uint soundKitID, uint broadcastTextId) : base(ServerOpcodes.PlaySound)
{
SourceObjectGuid = sourceObjectGuid;
SoundKitID = soundKitID;
BroadcastTextID = broadcastTextId;
}
public override void Write()
{
_worldPacket.WriteUInt32(SoundKitID);
_worldPacket.WritePackedGuid(SourceObjectGuid);
_worldPacket.WriteInt32(BroadcastTextID);
_worldPacket.WriteUInt32(BroadcastTextID);
}
public ObjectGuid SourceObjectGuid;
public uint SoundKitID;
public int BroadcastTextID;
public uint BroadcastTextID;
}
class PlaySpeakerBoxSound : ServerPacket