Core/Chat: Send broadcast text id in sound packets to allow playing encrypted sound files
Port From (https://github.com/TrinityCore/TrinityCore/commit/2e4609f6e18c181fbb54ec851a9ccd5bd3c6eb7b)
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@@ -885,22 +885,23 @@ namespace Game.Networking.Packets
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class PlaySound : ServerPacket
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{
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public PlaySound(ObjectGuid sourceObjectGuid, uint soundKitID) : base(ServerOpcodes.PlaySound)
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public PlaySound(ObjectGuid sourceObjectGuid, uint soundKitID, uint broadcastTextId) : base(ServerOpcodes.PlaySound)
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{
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SourceObjectGuid = sourceObjectGuid;
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SoundKitID = soundKitID;
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BroadcastTextID = broadcastTextId;
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}
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public override void Write()
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{
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_worldPacket.WriteUInt32(SoundKitID);
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_worldPacket.WritePackedGuid(SourceObjectGuid);
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_worldPacket.WriteInt32(BroadcastTextID);
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_worldPacket.WriteUInt32(BroadcastTextID);
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}
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public ObjectGuid SourceObjectGuid;
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public uint SoundKitID;
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public int BroadcastTextID;
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public uint BroadcastTextID;
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}
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class PlaySpeakerBoxSound : ServerPacket
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