Core/Conditions: implement CONDITION_GAMEMASTER
Port From (https://github.com/TrinityCore/TrinityCore/commit/b26c2f5c130090554b6a723a540c42c88472d959)
This commit is contained in:
@@ -1610,6 +1610,7 @@ namespace Game
|
||||
case ConditionTypes.InWater:
|
||||
case ConditionTypes.Charmed:
|
||||
case ConditionTypes.Taxi:
|
||||
case ConditionTypes.Gamemaster:
|
||||
break;
|
||||
case ConditionTypes.DifficultyId:
|
||||
if (!CliDB.DifficultyStorage.ContainsKey(cond.ConditionValue1))
|
||||
@@ -2526,7 +2527,10 @@ namespace Game
|
||||
new ConditionTypeInfo("On Taxi", false,false, false),
|
||||
new ConditionTypeInfo("Quest state mask", true, true, false),
|
||||
new ConditionTypeInfo("Objective Complete", true, false, false),
|
||||
new ConditionTypeInfo("Map Difficulty", true, false, false)
|
||||
new ConditionTypeInfo("Map Difficulty", true, false, false),
|
||||
new ConditionTypeInfo("Is Gamemaster", true, false, false),
|
||||
new ConditionTypeInfo("Object Entry or Guid", true, true, true),
|
||||
new ConditionTypeInfo("Object TypeMask", true, false, false),
|
||||
};
|
||||
|
||||
public struct ConditionTypeInfo
|
||||
|
||||
Reference in New Issue
Block a user