Core/Creatures: Fix logic when searching for nearby creatures by StringId

Port From (https://github.com/TrinityCore/TrinityCore/commit/795edfaf98e065b8eaa76683e0cd1a4211b0847d)
This commit is contained in:
hondacrx
2023-01-11 01:18:05 -05:00
parent 3b28d70769
commit 111059afe6
+1 -1
View File
@@ -2460,7 +2460,7 @@ namespace Game.Maps
if (i_args.CreatureId.HasValue && u.GetEntry() != i_args.CreatureId)
return false;
if (i_args.StringId != null && u.HasStringId(i_args.StringId))
if (i_args.StringId != null && !u.HasStringId(i_args.StringId))
return false;
if (i_args.IsAlive.HasValue && u.IsAlive() != i_args.IsAlive)