Core/Creatures: Fix logic when searching for nearby creatures by StringId
Port From (https://github.com/TrinityCore/TrinityCore/commit/795edfaf98e065b8eaa76683e0cd1a4211b0847d)
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@@ -2460,7 +2460,7 @@ namespace Game.Maps
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if (i_args.CreatureId.HasValue && u.GetEntry() != i_args.CreatureId)
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return false;
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if (i_args.StringId != null && u.HasStringId(i_args.StringId))
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if (i_args.StringId != null && !u.HasStringId(i_args.StringId))
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return false;
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if (i_args.IsAlive.HasValue && u.IsAlive() != i_args.IsAlive)
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