diff --git a/Source/Game/Entities/Creature/Creature.cs b/Source/Game/Entities/Creature/Creature.cs index adb232b8f..2693fdb60 100644 --- a/Source/Game/Entities/Creature/Creature.cs +++ b/Source/Game/Entities/Creature/Creature.cs @@ -2892,6 +2892,10 @@ namespace Game.Entities if (_focusSpell != null) return; + // Prevent dead creatures from setting a focus target, so they won't turn + if (!IsAlive()) + return; + // some spells shouldn't track targets if (focusSpell.IsFocusDisabled()) return;