Core/Creatures: Allow summons to be initialized properly when summoner is not in world yet
Port From (https://github.com/TrinityCore/TrinityCore/commit/7881f0ef5ff79b691a5abb9cd727755f49afba47)
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@@ -37,7 +37,7 @@ namespace Game.Entities
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}
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public override void InitStats(uint duration)
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public override void InitStats(WorldObject summoner, uint duration)
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{
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// client requires SMSG_TOTEM_CREATED to be sent before adding to world and before removing old totem
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Player owner = GetOwner().ToPlayer();
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@@ -61,7 +61,7 @@ namespace Game.Entities
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Log.outDebug(LogFilter.Misc, $"Totem with entry {GetEntry()}, does not have a specialized model for spell {m_unitData.CreatedBySpell} and race {owner.GetRace()}. Set to default.");
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}
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base.InitStats(duration);
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base.InitStats(summoner, duration);
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// Get spell cast by totem
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SpellInfo totemSpell = Global.SpellMgr.GetSpellInfo(GetSpell(), GetMap().GetDifficultyID());
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@@ -72,7 +72,7 @@ namespace Game.Entities
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m_duration = duration;
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}
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public override void InitSummon()
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public override void InitSummon(WorldObject summoner)
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{
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if (m_type == TotemType.Passive && GetSpell() != 0)
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CastSpell(this, GetSpell(), true);
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