From 118afde68cde0c79f0cb2012c467a898821d9b6f Mon Sep 17 00:00:00 2001 From: hondacrx Date: Thu, 28 Apr 2022 10:45:15 -0400 Subject: [PATCH] Core/MotionMaster: Do not generate path to MoveLand Port From (https://github.com/TrinityCore/TrinityCore/commit/91f61638585330a5cd80cff0c6b09de47b9b9987) --- Source/Game/Movement/MotionMaster.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Game/Movement/MotionMaster.cs b/Source/Game/Movement/MotionMaster.cs index 99b0626d2..3879b0fef 100644 --- a/Source/Game/Movement/MotionMaster.cs +++ b/Source/Game/Movement/MotionMaster.cs @@ -624,7 +624,7 @@ namespace Game.Movement public void MoveLand(uint id, Position pos) { MoveSplineInit init = new(_owner); - init.MoveTo(pos); + init.MoveTo(pos, false); init.SetAnimation(AnimType.ToGround); Add(new GenericMovementGenerator(init, MovementGeneratorType.Effect, id)); }