Fixes loading, *Command system is broke* Will fix in the coming days.
This commit is contained in:
@@ -28,7 +28,7 @@ namespace Framework.Dynamic
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_storage = new dynamic[length];
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}
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public FlagsArray(params T[] parts)
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public FlagsArray(T[] parts)
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{
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_storage = new dynamic[parts.Length];
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for (var i = 0; i < parts.Length; ++i)
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@@ -37,65 +37,68 @@ namespace Framework.Dynamic
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public FlagsArray(T[] parts, uint length)
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{
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_storage = new dynamic[length];
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for (var i = 0; i < length && i < parts.Length; ++i)
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for (var i = 0; i < parts.Length; ++i)
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_storage[i] = parts[i];
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}
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public static bool operator <(FlagsArray<T> left, FlagsArray<T> right)
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{
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for (var i = left._storage.Length; i > 0; --i)
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for (int i = (int)left.GetSize(); i > 0; --i)
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{
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if ((dynamic)left._storage[i - 1] < right._storage[i - 1])
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if ((dynamic)left[i - 1] < right[i - 1])
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return true;
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else if ((dynamic)left._storage[i - 1] > right._storage[i - 1])
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else if ((dynamic)left[i - 1] > right[i - 1])
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return false;
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}
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return false;
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}
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public static bool operator >(FlagsArray<T> left, FlagsArray<T> right)
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{
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for (var i = left._storage.Length; i > 0; --i)
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for (int i = (int)left.GetSize(); i > 0; --i)
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{
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if ((dynamic)left._storage[i - 1] > right._storage[i - 1])
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if ((dynamic)left[i - 1] > right[i - 1])
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return true;
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else if ((dynamic)left._storage[i - 1] < right._storage[i - 1])
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else if ((dynamic)left[i - 1] < right[i - 1])
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return false;
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}
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return false;
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}
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public static FlagArray128 operator &(FlagsArray<T> left, FlagsArray<T> right)
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public static FlagsArray<T> operator &(FlagsArray<T> left, FlagsArray<T> right)
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{
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FlagArray128 fl = new();
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for (var i = 0; i < left._storage.Length; ++i)
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fl[i] = left._storage[i] & right._storage[i];
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FlagsArray<T> fl = new(left.GetSize());
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for (var i = 0; i < left.GetSize(); ++i)
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fl[i] = (dynamic)left[i] & right[i];
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return fl;
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}
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public static FlagArray128 operator |(FlagsArray<T> left, FlagsArray<T> right)
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public static FlagsArray<T> operator |(FlagsArray<T> left, FlagsArray<T> right)
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{
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FlagArray128 fl = new();
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for (var i = 0; i < left._storage.Length; ++i)
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fl[i] = left._storage[i] | right._storage[i];
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FlagsArray<T> fl = new(left.GetSize());
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for (var i = 0; i < left.GetSize(); ++i)
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fl[i] = (dynamic)left[i] | right[i];
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return fl;
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}
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public static FlagArray128 operator ^(FlagsArray<T> left, FlagsArray<T> right)
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public static FlagsArray<T> operator ^(FlagsArray<T> left, FlagsArray<T> right)
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{
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FlagArray128 fl = new();
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for (var i = 0; i < left._storage.Length; ++i)
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fl[i] = left._storage[i] ^ right._storage[i];
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FlagsArray<T> fl = new(left.GetSize());
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for (var i = 0; i < left.GetSize(); ++i)
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fl[i] = (dynamic)left[i] ^ right[i];
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return fl;
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}
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public static implicit operator bool(FlagsArray<T> left)
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{
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for (var i = 0; i < left._storage.Length; ++i)
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if (left._storage[i] != 0)
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for (var i = 0; i < left.GetSize(); ++i)
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if ((dynamic)left[i] != 0)
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return true;
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return false;
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}
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public uint GetSize() => (uint)_storage.Length;
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public T this[int i]
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{
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get
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@@ -111,7 +114,21 @@ namespace Framework.Dynamic
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public class FlagArray128 : FlagsArray<uint>
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{
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public FlagArray128(params uint[] parts) : base(parts, 4) { }
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public FlagArray128(uint p1 = 0, uint p2 = 0, uint p3 = 0, uint p4 = 0) : base(4)
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{
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_storage[0] = p1;
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_storage[1] = p2;
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_storage[2] = p3;
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_storage[3] = p4;
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}
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public FlagArray128(uint[] parts) : base(4)
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{
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_storage[0] = parts[0];
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_storage[1] = parts[1];
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_storage[2] = parts[2];
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_storage[3] = parts[3];
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}
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public bool IsEqual(params uint[] parts)
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{
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@@ -132,6 +149,28 @@ namespace Framework.Dynamic
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for (var i = 0; i < parts.Length; ++i)
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_storage[i] = parts[i];
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}
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public static FlagArray128 operator &(FlagArray128 left, FlagArray128 right)
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{
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FlagArray128 fl = new();
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for (var i = 0; i < left._storage.Length; ++i)
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fl[i] = left._storage[i] & right._storage[i];
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return fl;
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}
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public static FlagArray128 operator |(FlagArray128 left, FlagArray128 right)
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{
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FlagArray128 fl = new();
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for (var i = 0; i < left._storage.Length; ++i)
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fl[i] = left._storage[i] | right._storage[i];
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return fl;
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}
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public static FlagArray128 operator ^(FlagArray128 left, FlagArray128 right)
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{
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FlagArray128 fl = new();
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for (var i = 0; i < left._storage.Length; ++i)
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fl[i] = left._storage[i] ^ right._storage[i];
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return fl;
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}
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}
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public class FlaggedArray<T> where T : struct
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