Fixes loading, *Command system is broke* Will fix in the coming days.

This commit is contained in:
hondacrx
2022-06-02 17:00:58 -04:00
parent 0af9f22d70
commit 11e8c2f4f2
26 changed files with 268 additions and 137 deletions
+4 -4
View File
@@ -1417,7 +1417,7 @@ namespace Game.Entities
}
if ((procEntry.AttributesMask & ~ProcAttributes.AllAllowed) != 0)
{
Log.outError(LogFilter.Sql, $"The `spell_proc` table entry for spellId {spellInfo.Id} has `AttributesMask` value specifying invalid attributes 0x{procEntry.AttributesMask & ~ProcAttributes.AllAllowed:X2}.");
Log.outError(LogFilter.Sql, $"The `spell_proc` table entry for spellId {spellInfo.Id} has `AttributesMask` value specifying invalid attributes 0x{(procEntry.AttributesMask & ~ProcAttributes.AllAllowed):X}.");
procEntry.AttributesMask &= ProcAttributes.AllAllowed;
}
@@ -1448,7 +1448,7 @@ namespace Game.Entities
continue;
// Nothing to do if no flags set
if (!spellInfo.ProcFlags)
if (spellInfo.ProcFlags == null)
continue;
bool addTriggerFlag = false;
@@ -2369,7 +2369,7 @@ namespace Game.Entities
uint spellId = effectsResult.Read<uint>(0);
Difficulty difficulty = (Difficulty)effectsResult.Read<uint>(2);
SpellEffectRecord effect = new();
effect.EffectIndex = effectsResult.Read<uint>(1);
effect.EffectIndex = effectsResult.Read<int>(1);
effect.Effect = effectsResult.Read<uint>(3);
effect.EffectAura = effectsResult.Read<short>(4);
effect.EffectAmplitude = effectsResult.Read<float>(5);
@@ -4822,7 +4822,7 @@ namespace Game.Entities
{
public SpellSchoolMask SchoolMask { get; set; } // if nonzero - bitmask for matching proc condition based on spell's school
public SpellFamilyNames SpellFamilyName { get; set; } // if nonzero - for matching proc condition based on candidate spell's SpellFamilyName
public FlagArray128 SpellFamilyMask { get; set; } = new FlagArray128(); // if nonzero - bitmask for matching proc condition based on candidate spell's SpellFamilyFlags
public FlagArray128 SpellFamilyMask { get; set; } = new(4); // if nonzero - bitmask for matching proc condition based on candidate spell's SpellFamilyFlags
public ProcFlagsInit ProcFlags { get; set; } // if nonzero - owerwrite procFlags field for given Spell.dbc entry, bitmask for matching proc condition, see enum ProcFlags
public ProcFlagsSpellType SpellTypeMask { get; set; } // if nonzero - bitmask for matching proc condition based on candidate spell's damage/heal effects, see enum ProcFlagsSpellType
public ProcFlagsSpellPhase SpellPhaseMask { get; set; } // if nonzero - bitmask for matching phase of a spellcast on which proc occurs, see enum ProcFlagsSpellPhase