Core/PacketIO: Implement building SMSG_UPDATE_OBJECT only for selected fields and use that to fix quest objects not glowing after accepting quests
Port From (https://github.com/TrinityCore/TrinityCore/commit/bbfbb7d4bfa869755e702b40b53dbd295f8c964d)
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@@ -203,7 +203,6 @@ namespace Game.Entities
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public void BuildValuesUpdateBlockForPlayer(UpdateData data, Player target)
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{
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WorldPacket buffer = new WorldPacket();
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buffer.WriteUInt8((byte)UpdateType.Values);
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buffer.WritePackedGuid(GetGUID());
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@@ -215,7 +214,6 @@ namespace Game.Entities
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public void BuildValuesUpdateBlockForPlayerWithFlag(UpdateData data, UpdateFieldFlag flags, Player target)
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{
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WorldPacket buffer = new WorldPacket();
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buffer.WriteUInt8((byte)UpdateType.Values);
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buffer.WritePackedGuid(GetGUID());
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