Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)

Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore
Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
This commit is contained in:
hondacrx
2019-08-14 11:20:42 -04:00
parent e4d500f4b5
commit 125e3b3ac7
232 changed files with 12268 additions and 14670 deletions
+10 -10
View File
@@ -392,7 +392,7 @@ namespace Game.AI
public PlayerAI(Player player) : base(player)
{
me = player;
_selfSpec = player.GetUInt32Value(PlayerFields.CurrentSpecId);
_selfSpec = player.GetPrimarySpecialization();
_isSelfHealer = IsPlayerHealer(player);
_isSelfRangedAttacker = IsPlayerRangedAttacker(player);
}
@@ -414,15 +414,15 @@ namespace Game.AI
default:
return false;
case Class.Paladin:
return who.GetUInt32Value(PlayerFields.CurrentSpecId) == (uint)TalentSpecialization.PaladinHoly;
return who.GetPrimarySpecialization() == (uint)TalentSpecialization.PaladinHoly;
case Class.Priest:
return who.GetUInt32Value(PlayerFields.CurrentSpecId) == (uint)TalentSpecialization.PriestDiscipline || who.GetUInt32Value(PlayerFields.CurrentSpecId) == (uint)TalentSpecialization.PriestHoly;
return who.GetPrimarySpecialization() == (uint)TalentSpecialization.PriestDiscipline || who.GetPrimarySpecialization() == (uint)TalentSpecialization.PriestHoly;
case Class.Shaman:
return who.GetUInt32Value(PlayerFields.CurrentSpecId) == (uint)TalentSpecialization.ShamanRestoration;
return who.GetPrimarySpecialization() == (uint)TalentSpecialization.ShamanRestoration;
case Class.Monk:
return who.GetUInt32Value(PlayerFields.CurrentSpecId) == (uint)TalentSpecialization.MonkMistweaver;
return who.GetPrimarySpecialization() == (uint)TalentSpecialization.MonkMistweaver;
case Class.Druid:
return who.GetUInt32Value(PlayerFields.CurrentSpecId) == (uint)TalentSpecialization.DruidRestoration;
return who.GetPrimarySpecialization() == (uint)TalentSpecialization.DruidRestoration;
}
}
bool IsPlayerRangedAttacker(Player who)
@@ -454,11 +454,11 @@ namespace Game.AI
return false;
}
case Class.Priest:
return who.GetUInt32Value(PlayerFields.CurrentSpecId) == (uint)TalentSpecialization.PriestShadow;
return who.GetPrimarySpecialization() == (uint)TalentSpecialization.PriestShadow;
case Class.Shaman:
return who.GetUInt32Value(PlayerFields.CurrentSpecId) == (uint)TalentSpecialization.ShamanElemental;
return who.GetPrimarySpecialization() == (uint)TalentSpecialization.ShamanElemental;
case Class.Druid:
return who.GetUInt32Value(PlayerFields.CurrentSpecId) == (uint)TalentSpecialization.DruidBalance;
return who.GetPrimarySpecialization() == (uint)TalentSpecialization.DruidBalance;
}
}
@@ -659,7 +659,7 @@ namespace Game.AI
return (!who || who == me) ? _isSelfHealer : IsPlayerHealer(who);
}
public bool IsRangedAttacker(Player who = null) { return (!who || who == me) ? _isSelfRangedAttacker : IsPlayerRangedAttacker(who); }
uint GetSpec(Player who = null) { return (!who || who == me) ? _selfSpec : who.GetUInt32Value(PlayerFields.CurrentSpecId); }
uint GetSpec(Player who = null) { return (!who || who == me) ? _selfSpec : who.GetPrimarySpecialization(); }
void SetIsRangedAttacker(bool state) { _isSelfRangedAttacker = state; } // this allows overriding of the default ranged attacker detection
public virtual Unit SelectAttackTarget() { return me.GetCharmer() ? me.GetCharmer().GetVictim() : null; }