Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)
Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
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@@ -125,7 +125,7 @@ namespace Game.AI
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return null;
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//Silenced so we can't cast
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if (me.HasFlag(UnitFields.Flags, UnitFlags.Silenced))
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if (me.HasUnitFlag(UnitFlags.Silenced))
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return null;
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//Using the extended script system we first create a list of viable spells
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