Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)

Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore
Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
This commit is contained in:
hondacrx
2019-08-14 11:20:42 -04:00
parent e4d500f4b5
commit 125e3b3ac7
232 changed files with 12268 additions and 14670 deletions
+3 -3
View File
@@ -501,7 +501,7 @@ namespace Game.BattleFields
{
creature.CombatStop();
creature.SetReactState(ReactStates.Passive);
creature.SetFlag(UnitFields.Flags, UnitFlags.NonAttackable | UnitFlags.NotSelectable);
creature.AddUnitFlag(UnitFlags.NonAttackable | UnitFlags.NotSelectable);
creature.DisappearAndDie();
creature.SetVisible(false);
}
@@ -509,14 +509,14 @@ namespace Game.BattleFields
public void ShowNpc(Creature creature, bool aggressive)
{
creature.SetVisible(true);
creature.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable | UnitFlags.NotSelectable);
creature.RemoveUnitFlag(UnitFlags.NonAttackable | UnitFlags.NotSelectable);
if (!creature.IsAlive())
creature.Respawn(true);
if (aggressive)
creature.SetReactState(ReactStates.Aggressive);
else
{
creature.SetFlag(UnitFields.Flags, UnitFlags.NonAttackable);
creature.AddUnitFlag(UnitFlags.NonAttackable);
creature.SetReactState(ReactStates.Passive);
}
}