Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)
Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
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@@ -501,7 +501,7 @@ namespace Game.BattleFields
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{
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creature.CombatStop();
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creature.SetReactState(ReactStates.Passive);
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creature.SetFlag(UnitFields.Flags, UnitFlags.NonAttackable | UnitFlags.NotSelectable);
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creature.AddUnitFlag(UnitFlags.NonAttackable | UnitFlags.NotSelectable);
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creature.DisappearAndDie();
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creature.SetVisible(false);
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}
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@@ -509,14 +509,14 @@ namespace Game.BattleFields
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public void ShowNpc(Creature creature, bool aggressive)
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{
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creature.SetVisible(true);
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creature.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable | UnitFlags.NotSelectable);
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creature.RemoveUnitFlag(UnitFlags.NonAttackable | UnitFlags.NotSelectable);
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if (!creature.IsAlive())
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creature.Respawn(true);
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if (aggressive)
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creature.SetReactState(ReactStates.Aggressive);
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else
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{
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creature.SetFlag(UnitFields.Flags, UnitFlags.NonAttackable);
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creature.AddUnitFlag(UnitFlags.NonAttackable);
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creature.SetReactState(ReactStates.Passive);
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}
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}
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