Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)

Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore
Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
This commit is contained in:
hondacrx
2019-08-14 11:20:42 -04:00
parent e4d500f4b5
commit 125e3b3ac7
232 changed files with 12268 additions and 14670 deletions
+15 -59
View File
@@ -122,22 +122,22 @@ namespace Game.Chat
if (!uint.TryParse(pfactionid, out uint factionid))
{
uint _factionid = target.getFaction();
uint _flag = target.GetUInt32Value(UnitFields.Flags);
ulong _npcflag = target.GetUInt64Value(UnitFields.NpcFlags);
uint _dyflag = target.GetUInt32Value(ObjectFields.DynamicFlags);
uint _factionid = target.GetFaction();
uint _flag = target.m_unitData.Flags;
ulong _npcflag = (ulong)target.m_unitData.NpcFlags[0] << 32 | target.m_unitData.NpcFlags[1];
uint _dyflag = target.m_objectData.DynamicFlags;
handler.SendSysMessage(CypherStrings.CurrentFaction, target.GetGUID().ToString(), _factionid, _flag, _npcflag, _dyflag);
return true;
}
if (!uint.TryParse(args.NextString(), out uint flag))
flag = target.GetUInt32Value(UnitFields.Flags);
flag = target.m_unitData.Flags;
if (!ulong.TryParse(args.NextString(), out ulong npcflag))
npcflag = target.GetUInt64Value(UnitFields.NpcFlags);
npcflag = (ulong)target.m_unitData.NpcFlags[0] << 32 | target.m_unitData.NpcFlags[1];
if (!uint.TryParse(args.NextString(), out uint dyflag))
dyflag = target.GetUInt32Value(ObjectFields.DynamicFlags);
dyflag = target.m_objectData.DynamicFlags;
if (!CliDB.FactionTemplateStorage.ContainsKey(factionid))
{
@@ -148,9 +148,10 @@ namespace Game.Chat
handler.SendSysMessage(CypherStrings.YouChangeFaction, target.GetGUID().ToString(), factionid, flag, npcflag, dyflag);
target.SetFaction(factionid);
target.SetUInt32Value(UnitFields.Flags, flag);
target.SetUInt64Value(UnitFields.NpcFlags, npcflag);
target.SetUInt32Value(ObjectFields.DynamicFlags, dyflag);
target.SetUnitFlags((UnitFlags)flag);
target.SetNpcFlags((NPCFlags)(npcflag & 0xFFFFFFFF));
target.SetNpcFlags2((NPCFlags2)(npcflag >> 32));
target.SetDynamicFlags((UnitDynFlags)dyflag);
return true;
}
@@ -217,7 +218,7 @@ namespace Game.Chat
NotifyModification(handler, target, CypherStrings.YouChangeSize, CypherStrings.YoursSizeChanged, Scale);
Creature creatureTarget = target.ToCreature();
if (creatureTarget)
creatureTarget.SetFloatValue(UnitFields.DisplayScale, Scale);
creatureTarget.SetDisplayId(creatureTarget.GetDisplayId(), Scale);
else
target.SetObjectScale(Scale);
return true;
@@ -322,51 +323,6 @@ namespace Game.Chat
return true;
}
[Command("bit", RBACPermissions.CommandModifyBit)]
static bool HandleModifyBitCommand(StringArguments args, CommandHandler handler)
{
if (args.Empty())
return false;
Unit target = handler.getSelectedUnit();
if (!target)
{
handler.SendSysMessage(CypherStrings.NoCharSelected);
return false;
}
// check online security
if (target.IsTypeId(TypeId.Player) && handler.HasLowerSecurity(target.ToPlayer(), ObjectGuid.Empty))
return false;
ushort field = args.NextUInt16();
int bit = args.NextInt32();
if (field < (int)ObjectFields.End || field >= target.valuesCount)
{
handler.SendSysMessage(CypherStrings.BadValue);
return false;
}
if (bit < 1 || bit > 32)
{
handler.SendSysMessage(CypherStrings.BadValue);
return false;
}
if (target.HasFlag(field, (1 << (bit - 1))))
{
target.RemoveFlag(field, (1 << (bit - 1)));
handler.SendSysMessage(CypherStrings.RemoveBit, bit, field);
}
else
{
target.SetFlag(field, (1 << (bit - 1)));
handler.SendSysMessage(CypherStrings.SetBit, bit, field);
}
return true;
}
[Command("honor", RBACPermissions.CommandModifyHonor)]
static bool HandleModifyHonorCommand(StringArguments args, CommandHandler handler)
{
@@ -591,7 +547,7 @@ namespace Game.Chat
return false;
uint anim_id = args.NextUInt32();
handler.GetSession().GetPlayer().SetUInt32Value(UnitFields.NpcEmotestate, anim_id);
handler.GetSession().GetPlayer().SetEmoteState((Emote)anim_id);
return true;
}
@@ -637,8 +593,8 @@ namespace Game.Chat
}
// Set gender
target.SetByteValue(UnitFields.Bytes0, 3, (byte)gender);
target.SetByteValue(PlayerFields.Bytes3, PlayerFieldOffsets.Bytes3OffsetGender, (byte)gender);
target.SetGender(gender);
target.SetNativeSex(gender);
// Change display ID
target.InitDisplayIds();