Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)

Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore
Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
This commit is contained in:
hondacrx
2019-08-14 11:20:42 -04:00
parent e4d500f4b5
commit 125e3b3ac7
232 changed files with 12268 additions and 14670 deletions
+72 -20
View File
@@ -136,6 +136,13 @@ namespace Game.DataStorage
_defaultChrSpecializationsByClass[(uint)chrSpec.ClassID] = chrSpec;
}
foreach (ContentTuningXExpectedRecord contentTuningXExpectedStat in CliDB.ContentTuningXExpectedStorage.Values)
{
ExpectedStatModRecord expectedStatMod = CliDB.ExpectedStatModStorage.LookupByKey(contentTuningXExpectedStat.ExpectedStatModID);
if (expectedStatMod != null)
_expectedStatModsByContentTuning.Add(contentTuningXExpectedStat.ContentTuningID, expectedStatMod);
}
foreach (CurvePointRecord curvePoint in CliDB.CurvePointStorage.Values)
{
if (CliDB.CurveStorage.ContainsKey(curvePoint.CurveID))
@@ -396,6 +403,12 @@ namespace Game.DataStorage
CliDB.RulesetItemUpgradeStorage.Clear();
foreach (SkillLineRecord skill in CliDB.SkillLineStorage.Values)
{
if (skill.ParentSkillLineID != 0)
_skillLinesByParentSkillLine.Add(skill.ParentSkillLineID, skill);
}
foreach (SkillLineAbilityRecord skillLineAbility in CliDB.SkillLineAbilityStorage.Values)
_skillLineAbilitiesBySkillupSkill.Add(skillLineAbility.SkillupSkillLineID != 0 ? skillLineAbility.SkillupSkillLineID : skillLineAbility.SkillLine, skillLineAbility);
@@ -969,61 +982,93 @@ namespace Game.DataStorage
if (expectedStatRecord == null)
return 1.0f;
ExpectedStatModRecord[] mods = new ExpectedStatModRecord[3];
ContentTuningRecord contentTuning = CliDB.ContentTuningStorage.LookupByKey(contentTuningId);
if (contentTuning != null)
{
mods[0] = CliDB.ExpectedStatModStorage.LookupByKey(contentTuning.ExpectedStatModID);
mods[1] = CliDB.ExpectedStatModStorage.LookupByKey(contentTuning.DifficultyESMID);
}
ExpectedStatModRecord classMod = null;
switch (unitClass)
{
case Class.Warrior:
mods[2] = CliDB.ExpectedStatModStorage.LookupByKey(4);
classMod = CliDB.ExpectedStatModStorage.LookupByKey(4);
break;
case Class.Paladin:
mods[2] = CliDB.ExpectedStatModStorage.LookupByKey(2);
classMod = CliDB.ExpectedStatModStorage.LookupByKey(2);
break;
case Class.Rogue:
mods[2] = CliDB.ExpectedStatModStorage.LookupByKey(3);
classMod = CliDB.ExpectedStatModStorage.LookupByKey(3);
break;
case Class.Mage:
mods[2] = CliDB.ExpectedStatModStorage.LookupByKey(1);
classMod = CliDB.ExpectedStatModStorage.LookupByKey(1);
break;
default:
break;
}
List<ExpectedStatModRecord> contentTuningMods = _expectedStatModsByContentTuning.LookupByKey(contentTuningId);
float value = 0.0f;
switch (stat)
{
case ExpectedStatType.CreatureHealth:
value = mods.Sum(expectedStatMod => expectedStatRecord.CreatureHealth * (expectedStatMod != null ? expectedStatMod.CreatureHealthMod : 1.0f));
value = expectedStatRecord.CreatureHealth;
if (contentTuningMods != null)
value *= contentTuningMods.Sum(expectedStatMod => expectedStatMod != null ? expectedStatMod.CreatureHealthMod : 1.0f);
if (classMod != null)
value *= classMod.CreatureHealthMod;
break;
case ExpectedStatType.PlayerHealth:
value = mods.Sum(expectedStatMod => expectedStatRecord.PlayerHealth * (expectedStatMod != null ? expectedStatMod.PlayerHealthMod : 1.0f));
value = expectedStatRecord.PlayerHealth;
if (contentTuningMods != null)
value *= contentTuningMods.Sum(expectedStatMod => expectedStatMod != null ? expectedStatMod.PlayerHealthMod : 1.0f);
if (classMod != null)
value *= classMod.PlayerHealthMod;
break;
case ExpectedStatType.CreatureAutoAttackDps:
value = mods.Sum(expectedStatMod => expectedStatRecord.CreatureAutoAttackDps * (expectedStatMod != null ? expectedStatMod.CreatureAutoAttackDPSMod : 1.0f));
value = expectedStatRecord.CreatureAutoAttackDps;
if (contentTuningMods != null)
value *= contentTuningMods.Sum(expectedStatMod => expectedStatMod != null ? expectedStatMod.CreatureAutoAttackDPSMod : 1.0f);
if (classMod != null)
value *= classMod.CreatureAutoAttackDPSMod;
break;
case ExpectedStatType.CreatureArmor:
value = mods.Sum(expectedStatMod => expectedStatRecord.CreatureArmor * (expectedStatMod != null ? expectedStatMod.CreatureArmorMod : 1.0f));
value = expectedStatRecord.CreatureArmor;
if (contentTuningMods != null)
value *= contentTuningMods.Sum(expectedStatMod => expectedStatMod != null ? expectedStatMod.CreatureArmorMod : 1.0f);
if (classMod != null)
value *= classMod.CreatureArmorMod;
break;
case ExpectedStatType.PlayerMana:
value = mods.Sum(expectedStatMod => expectedStatRecord.PlayerMana * (expectedStatMod != null ? expectedStatMod.PlayerManaMod : 1.0f));
value = expectedStatRecord.PlayerMana;
if (contentTuningMods != null)
value *= contentTuningMods.Sum(expectedStatMod => expectedStatMod != null ? expectedStatMod.PlayerManaMod : 1.0f);
if (classMod != null)
value *= classMod.PlayerManaMod;
break;
case ExpectedStatType.PlayerPrimaryStat:
value = mods.Sum(expectedStatMod => expectedStatRecord.PlayerPrimaryStat * (expectedStatMod != null ? expectedStatMod.PlayerPrimaryStatMod : 1.0f));
value = expectedStatRecord.PlayerPrimaryStat;
if (contentTuningMods != null)
value *= contentTuningMods.Sum(expectedStatMod => expectedStatMod != null ? expectedStatMod.PlayerPrimaryStatMod : 1.0f);
if (classMod != null)
value *= classMod.PlayerPrimaryStatMod;
break;
case ExpectedStatType.PlayerSecondaryStat:
value = mods.Sum(expectedStatMod => expectedStatRecord.PlayerSecondaryStat * (expectedStatMod != null ? expectedStatMod.PlayerSecondaryStatMod : 1.0f));
value = expectedStatRecord.PlayerSecondaryStat;
if (contentTuningMods != null)
value *= contentTuningMods.Sum(expectedStatMod => expectedStatMod != null ? expectedStatMod.PlayerSecondaryStatMod : 1.0f);
if (classMod != null)
value *= classMod.PlayerSecondaryStatMod;
break;
case ExpectedStatType.ArmorConstant:
value = mods.Sum(expectedStatMod => expectedStatRecord.ArmorConstant * (expectedStatMod != null ? expectedStatMod.ArmorConstantMod : 1.0f));
value = expectedStatRecord.ArmorConstant;
if (contentTuningMods != null)
value *= contentTuningMods.Sum(expectedStatMod => expectedStatMod != null ? expectedStatMod.ArmorConstantMod : 1.0f);
if (classMod != null)
value *= classMod.ArmorConstantMod;
break;
case ExpectedStatType.None:
break;
case ExpectedStatType.CreatureSpellDamage:
value = mods.Sum(expectedStatMod => expectedStatRecord.CreatureSpellDamage * (expectedStatMod != null ? expectedStatMod.CreatureSpellDamageMod : 1.0f));
value = expectedStatRecord.CreatureSpellDamage;
if (contentTuningMods != null)
value *= contentTuningMods.Sum(expectedStatMod => expectedStatMod != null ? expectedStatMod.CreatureSpellDamageMod : 1.0f);
if (classMod != null)
value *= classMod.CreatureSpellDamageMod;
break;
default:
break;
@@ -1479,6 +1524,11 @@ namespace Game.DataStorage
return _rulesetItemUpgrade.LookupByKey(itemId);
}
public List<SkillLineRecord> GetSkillLinesForParentSkill(uint parentSkillId)
{
return _skillLinesByParentSkillLine.LookupByKey(parentSkillId);
}
public List<SkillLineAbilityRecord> GetSkillLineAbilitiesBySkill(uint skillId)
{
return _skillLineAbilitiesBySkillupSkill.LookupByKey(skillId);
@@ -1903,6 +1953,7 @@ namespace Game.DataStorage
MultiMap<uint, CurvePointRecord> _curvePoints = new MultiMap<uint, CurvePointRecord>();
Dictionary<Tuple<uint, byte, byte, byte>, EmotesTextSoundRecord> _emoteTextSounds = new Dictionary<Tuple<uint, byte, byte, byte>, EmotesTextSoundRecord>();
Dictionary<Tuple<uint, int>, ExpectedStatRecord> _expectedStatsByLevel = new Dictionary<Tuple<uint, int>, ExpectedStatRecord>();
MultiMap<uint, ExpectedStatModRecord> _expectedStatModsByContentTuning = new MultiMap<uint, ExpectedStatModRecord>();
MultiMap<uint, uint> _factionTeams = new MultiMap<uint, uint>();
Dictionary<uint, HeirloomRecord> _heirlooms = new Dictionary<uint, HeirloomRecord>();
MultiMap<uint, uint> _glyphBindableSpells = new MultiMap<uint, uint>();
@@ -1933,6 +1984,7 @@ namespace Game.DataStorage
MultiMap<uint, RewardPackXCurrencyTypeRecord> _rewardPackCurrencyTypes = new MultiMap<uint, RewardPackXCurrencyTypeRecord>();
MultiMap<uint, RewardPackXItemRecord> _rewardPackItems = new MultiMap<uint, RewardPackXItemRecord>();
Dictionary<uint, uint> _rulesetItemUpgrade = new Dictionary<uint, uint>();
MultiMap<uint, SkillLineRecord> _skillLinesByParentSkillLine = new MultiMap<uint, SkillLineRecord>();
MultiMap<uint, SkillLineAbilityRecord> _skillLineAbilitiesBySkillupSkill = new MultiMap<uint, SkillLineAbilityRecord>();
MultiMap<uint, SkillRaceClassInfoRecord> _skillRaceClassInfoBySkill = new MultiMap<uint, SkillRaceClassInfoRecord>();
MultiMap<uint, SpecializationSpellsRecord> _specializationSpellsBySpec = new MultiMap<uint, SpecializationSpellsRecord>();