Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)
Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
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@@ -20,6 +20,7 @@ using Game.DataStorage;
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using Game.Maps;
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using Game.Spells;
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using System.Collections.Generic;
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using Game.Network;
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namespace Game.Entities
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{
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@@ -35,8 +36,7 @@ namespace Game.Entities
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m_updateFlag.Stationary = true;
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m_updateFlag.Conversation = true;
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valuesCount = (int)ConversationFields.End;
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_dynamicValuesCount = (int)ConversationDynamicFields.End;
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m_conversationData = new ConversationData();
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}
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public override void AddToWorld()
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@@ -117,7 +117,7 @@ namespace Game.Entities
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SetEntry(conversationEntry);
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SetObjectScale(1.0f);
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SetUInt32Value(ConversationFields.LastLineEndTime, conversationTemplate.LastLineEndTime);
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SetUpdateFieldValue(m_values.ModifyValue(m_conversationData).ModifyValue(m_conversationData.LastLineEndTime), conversationTemplate.LastLineEndTime);
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_duration = conversationTemplate.LastLineEndTime;
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_textureKitId = conversationTemplate.TextureKitId;
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@@ -126,11 +126,12 @@ namespace Game.Entities
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ConversationActorTemplate actor = conversationTemplate.Actors[actorIndex];
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if (actor != null)
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{
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ConversationDynamicFieldActor actorField = new ConversationDynamicFieldActor();
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actorField.ActorTemplate.CreatureId = actor.CreatureId;
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actorField.ActorTemplate.CreatureModelId = actor.CreatureModelId;
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actorField.Type = ConversationDynamicFieldActor.ActorType.CreatureActor;
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SetDynamicStructuredValue(ConversationDynamicFields.Actors, actorIndex, actorField);
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ConversationActor actorField = new ConversationActor();
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actorField.CreatureID = actor.CreatureId;
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actorField.CreatureDisplayInfoID = actor.CreatureModelId;
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actorField.Type = ConversationActorType.CreatureActor;
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AddDynamicUpdateFieldValue(m_values.ModifyValue(m_conversationData).ModifyValue(m_conversationData.Actors), actorField);
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}
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}
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@@ -150,17 +151,30 @@ namespace Game.Entities
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Global.ScriptMgr.OnConversationCreate(this, creator);
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List<ushort> actorIndices = new List<ushort>();
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List<ConversationLine> lines = new List<ConversationLine>();
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foreach (ConversationLineTemplate line in conversationTemplate.Lines)
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{
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actorIndices.Add(line.ActorIdx);
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AddDynamicStructuredValue(ConversationDynamicFields.Lines, line);
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ConversationLine lineField = new ConversationLine();
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lineField.ConversationLineID = line.Id;
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lineField.StartTime = line.StartTime;
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lineField.UiCameraID = line.UiCameraID;
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lineField.ActorIndex = line.ActorIdx;
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lineField.Flags = line.Flags;
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lines.Add(lineField);
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}
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SetUpdateFieldValue(m_values.ModifyValue(m_conversationData).ModifyValue(m_conversationData.Lines), lines);
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Global.ScriptMgr.OnConversationCreate(this, creator);
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// All actors need to be set
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foreach (ushort actorIndex in actorIndices)
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{
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ConversationDynamicFieldActor actor = GetDynamicStructuredValue<ConversationDynamicFieldActor>(ConversationDynamicFields.Actors, actorIndex);
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if (actor == null || actor.IsEmpty())
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ConversationActor actor = actorIndex < m_conversationData.Actors.Size() ? m_conversationData.Actors[actorIndex] : null;
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if (actor == null || (actor.CreatureID == 0 && actor.ActorGUID.IsEmpty()))
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{
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Log.outError(LogFilter.Conversation, $"Failed to create conversation (Id: {conversationEntry}) due to missing actor (Idx: {actorIndex}).");
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return false;
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@@ -175,10 +189,9 @@ namespace Game.Entities
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void AddActor(ObjectGuid actorGuid, ushort actorIdx)
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{
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ConversationDynamicFieldActor actorField = new ConversationDynamicFieldActor();
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actorField.ActorGuid = actorGuid;
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actorField.Type = ConversationDynamicFieldActor.ActorType.WorldObjectActor;
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SetDynamicStructuredValue(ConversationDynamicFields.Actors, actorIdx, actorField);
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ConversationActor actorField = m_values.ModifyValue(m_conversationData).ModifyValue(m_conversationData.Actors, actorIdx);
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SetUpdateFieldValue(ref actorField.ActorGUID, actorGuid);
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SetUpdateFieldValue(ref actorField.Type, ConversationActorType.WorldObjectActor);
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}
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void AddParticipant(ObjectGuid participantGuid)
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@@ -191,6 +204,41 @@ namespace Game.Entities
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return Global.ConversationDataStorage.GetConversationTemplate(GetEntry()).ScriptId;
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}
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public override void BuildValuesCreate(WorldPacket data, Player target)
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{
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UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
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WorldPacket buffer = new WorldPacket();
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m_objectData.WriteCreate(buffer, flags, this, target);
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m_conversationData.WriteCreate(buffer, flags, this, target);
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data.WriteUInt32(buffer.GetSize());
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data.WriteUInt8((byte)flags);
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data.WriteBytes(buffer);
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}
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public override void BuildValuesUpdate(WorldPacket data, Player target)
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{
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UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
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WorldPacket buffer = new WorldPacket();
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buffer.WriteUInt32(m_values.GetChangedObjectTypeMask());
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if (m_values.HasChanged(TypeId.Object))
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m_objectData.WriteUpdate(buffer, flags, this, target);
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if (m_values.HasChanged(TypeId.Conversation))
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m_conversationData.WriteUpdate(buffer, flags, this, target);
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data.WriteUInt32(buffer.GetSize());
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data.WriteBytes(buffer);
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}
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public override void ClearUpdateMask(bool remove)
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{
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m_values.ClearChangesMask(m_conversationData);
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base.ClearUpdateMask(remove);
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}
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uint GetDuration() { return _duration; }
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public uint GetTextureKitId() { return _textureKitId; }
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@@ -202,35 +250,12 @@ namespace Game.Entities
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public override float GetStationaryO() { return _stationaryPosition.GetOrientation(); }
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void RelocateStationaryPosition(Position pos) { _stationaryPosition.Relocate(pos); }
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ConversationData m_conversationData;
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Position _stationaryPosition = new Position();
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ObjectGuid _creatorGuid;
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uint _duration;
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uint _textureKitId;
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List<ObjectGuid> _participants = new List<ObjectGuid>();
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}
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class ConversationDynamicFieldActor
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{
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public enum ActorType
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{
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WorldObjectActor = 0,
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CreatureActor = 1
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}
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public bool IsEmpty()
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{
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return ActorGuid.IsEmpty(); // this one is good enough
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}
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public ObjectGuid ActorGuid;
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public ActorTemplateStruct ActorTemplate;
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public struct ActorTemplateStruct
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{
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public uint CreatureId;
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public uint CreatureModelId;
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}
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public ActorType Type;
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}
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}
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