Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)

Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore
Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
This commit is contained in:
hondacrx
2019-08-14 11:20:42 -04:00
parent e4d500f4b5
commit 125e3b3ac7
232 changed files with 12268 additions and 14670 deletions
+95 -21
View File
@@ -21,6 +21,9 @@ using Game.DataStorage;
using Game.Loots;
using Game.Maps;
using System.Collections.Generic;
using System.Text;
using Framework.Collections;
using Game.Network;
namespace Game.Entities
{
@@ -34,7 +37,7 @@ namespace Game.Entities
m_updateFlag.Stationary = true;
valuesCount = (int)CorpseFields.End;
m_corpseData = new CorpseData();
m_time = Time.UnixTime;
}
@@ -79,7 +82,7 @@ namespace Game.Entities
_Create(ObjectGuid.Create(HighGuid.Corpse, owner.GetMapId(), 0, guidlow));
SetObjectScale(1);
SetGuidValue(CorpseFields.Owner, owner.GetGUID());
SetOwnerGUID(owner.GetGUID());
_cellCoord = GridDefines.ComputeCellCoord(GetPositionX(), GetPositionY());
@@ -94,6 +97,14 @@ namespace Game.Entities
SQLTransaction trans = new SQLTransaction();
DeleteFromDB(trans);
StringBuilder items = new StringBuilder();
for (var i = 0; i < EquipmentSlot.End; ++i)
items.Append($"{m_corpseData.Items[i]} ");
uint bytes1 = ((uint)m_corpseData.RaceID << 8) | ((uint)m_corpseData.Sex << 16) | ((uint)m_corpseData.SkinID << 24);
uint bytes2 = ((uint)m_corpseData.FaceID) | ((uint)m_corpseData.HairStyleID << 8) | ((uint)m_corpseData.HairColorID << 16) | ((uint)m_corpseData.FacialHairStyleID << 24);
byte index = 0;
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_CORPSE);
stmt.AddValue(index++, GetOwnerGUID().GetCounter()); // guid
@@ -102,14 +113,14 @@ namespace Game.Entities
stmt.AddValue(index++, GetPositionZ()); // posZ
stmt.AddValue(index++, GetOrientation()); // orientation
stmt.AddValue(index++, GetMapId()); // mapId
stmt.AddValue(index++, GetUInt32Value(CorpseFields.DisplayId)); // displayId
stmt.AddValue(index++, _ConcatFields(CorpseFields.Item, EquipmentSlot.End)); // itemCache
stmt.AddValue(index++, GetUInt32Value(CorpseFields.Bytes1)); // bytes1
stmt.AddValue(index++, GetUInt32Value(CorpseFields.Bytes2)); // bytes2
stmt.AddValue(index++, GetUInt32Value(CorpseFields.Flags)); // flags
stmt.AddValue(index++, GetUInt32Value(CorpseFields.DynamicFlags)); // dynFlags
stmt.AddValue(index++, (uint)m_time); // time
stmt.AddValue(index++, (uint)GetCorpseType()); // corpseType
stmt.AddValue(index++, (uint)m_corpseData.DisplayID); // displayId
stmt.AddValue(index++, items.ToString()); // itemCache
stmt.AddValue(index++, bytes1); // bytes1
stmt.AddValue(index++, bytes2); // bytes2
stmt.AddValue(index++, (uint)m_corpseData.Flags); // flags
stmt.AddValue(index++, (uint)m_corpseData.DynamicFlags); // dynFlags
stmt.AddValue(index++, (uint)m_time); // time
stmt.AddValue(index++, (uint)GetCorpseType()); // corpseType
stmt.AddValue(index++, GetInstanceId()); // instanceId
trans.Append(stmt);
@@ -153,16 +164,24 @@ namespace Game.Entities
_Create(ObjectGuid.Create(HighGuid.Corpse, mapId, 0, guid));
SetObjectScale(1.0f);
SetUInt32Value(CorpseFields.DisplayId, field.Read<uint>(5));
_LoadIntoDataField(field.Read<string>(6), (int)CorpseFields.Item, EquipmentSlot.End);
SetUInt32Value(CorpseFields.Bytes1, field.Read<uint>(7));
SetUInt32Value(CorpseFields.Bytes2, field.Read<uint>(8));
SetUInt32Value(CorpseFields.Flags, field.Read<byte>(9));
SetUInt32Value(CorpseFields.DynamicFlags, field.Read<byte>(10));
SetGuidValue(CorpseFields.Owner, ObjectGuid.Create(HighGuid.Player, field.Read<ulong>(14)));
CharacterInfo characterInfo = Global.WorldMgr.GetCharacterInfo(GetGuidValue(CorpseFields.Owner));
if (characterInfo != null)
SetUInt32Value(CorpseFields.FactionTemplate, CliDB.ChrRacesStorage.LookupByKey(characterInfo.RaceID).FactionID);
SetDisplayId(field.Read<uint>(5));
StringArray items = new StringArray(field.Read<string>(6), ' ');
for (uint index = 0; index < EquipmentSlot.End; ++index)
SetItem(index, uint.Parse(items[(int)index]));
uint bytes1 = field.Read<uint>(7);
uint bytes2 = field.Read<uint>(8);
SetRace((Race)((bytes1 >> 8) & 0xFF));
SetSex((Gender)((bytes1 >> 16) & 0xFF));
SetSkin((byte)((bytes1 >> 24) & 0xFF));
SetFace((byte)(bytes2 & 0xFF));
SetHairStyle((byte)((bytes2 >> 8) & 0xFF));
SetHairColor((byte)((bytes2 >> 16) & 0xFF));
SetFacialHairStyle((byte)((bytes2 >> 24) & 0xFF));
SetFlags((CorpseFlags)field.Read<byte>(9));
SetCorpseDynamicFlags((CorpseDynFlags)field.Read<byte>(10));
SetOwnerGUID(ObjectGuid.Create(HighGuid.Player, field.Read<ulong>(14)));
SetFactionTemplate(CliDB.ChrRacesStorage.LookupByKey(m_corpseData.RaceID).FactionID);
m_time = field.Read<uint>(11);
@@ -196,7 +215,60 @@ namespace Game.Entities
return m_time < t - 3 * Time.Day;
}
public ObjectGuid GetOwnerGUID() { return GetGuidValue(CorpseFields.Owner); }
public override void BuildValuesCreate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new WorldPacket();
m_objectData.WriteCreate(buffer, flags, this, target);
m_corpseData.WriteCreate(buffer, flags, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteUInt8((byte)flags);
data.WriteBytes(buffer);
}
public override void BuildValuesUpdate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new WorldPacket();
buffer.WriteUInt32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TypeId.Object))
m_objectData.WriteUpdate(buffer, flags, this, target);
if (m_values.HasChanged(TypeId.Corpse))
m_corpseData.WriteUpdate(buffer, flags, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteBytes(buffer);
}
public override void ClearUpdateMask(bool remove)
{
m_values.ClearChangesMask(m_corpseData);
base.ClearUpdateMask(remove);
}
public void AddCorpseDynamicFlag(CorpseDynFlags dynamicFlags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.DynamicFlags), (uint)dynamicFlags); }
public void RemoveCorpseDynamicFlag(CorpseDynFlags dynamicFlags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.DynamicFlags), (uint)dynamicFlags); }
public void SetCorpseDynamicFlags(CorpseDynFlags dynamicFlags) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.DynamicFlags), (uint)dynamicFlags); }
public ObjectGuid GetOwnerGUID() { return m_corpseData.Owner; }
public void SetOwnerGUID(ObjectGuid owner) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.Owner), owner); }
public void SetPartyGUID(ObjectGuid partyGuid) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.PartyGUID), partyGuid); }
public void SetGuildGUID(ObjectGuid guildGuid) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.GuildGUID), guildGuid); }
public void SetDisplayId(uint displayId) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.DisplayID), displayId); }
public void SetRace(Race race) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.RaceID), (byte)race); }
public void SetSex(Gender sex) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.Sex), (byte)sex); }
public void SetSkin(byte skin) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.SkinID), skin); }
public void SetFace(byte face) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.FaceID), face); }
public void SetHairStyle(byte hairStyle) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.HairStyleID), hairStyle); }
public void SetHairColor(byte hairColor) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.HairColorID), hairColor); }
public void SetFacialHairStyle(byte facialHairStyle) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.FacialHairStyleID), facialHairStyle); }
public void SetFlags(CorpseFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.Flags), (uint)flags); }
public void SetFactionTemplate(int factionTemplate) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.FactionTemplate), factionTemplate); }
public void SetItem(uint slot, uint item) { SetUpdateFieldValue(ref m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.Items, (int)slot), item); }
public void SetCustomDisplayOption(uint slot, byte customDisplayOption) { SetUpdateFieldValue(ref m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.CustomDisplayOption, (int)slot), customDisplayOption); }
public long GetGhostTime() { return m_time; }
public void ResetGhostTime() { m_time = Time.UnixTime; }
@@ -205,6 +277,8 @@ namespace Game.Entities
public CellCoord GetCellCoord() { return _cellCoord; }
public void SetCellCoord(CellCoord cellCoord) { _cellCoord = cellCoord; }
public CorpseData m_corpseData;
public Loot loot = new Loot();
public Player lootRecipient;
public bool lootForBody;