Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)
Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
This commit is contained in:
@@ -56,13 +56,13 @@ namespace Game.Entities
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if (buffer.WriteBit(!outOfRangeGUIDs.Empty()))
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{
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buffer.WriteUInt16(0); // object limit to instantly destroy - objects before this index on m_outOfRangeGUIDs list get "smoothly phased out"
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buffer.WriteUInt32(outOfRangeGUIDs.Count);
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buffer.WriteInt32(outOfRangeGUIDs.Count);
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foreach (var guid in outOfRangeGUIDs)
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buffer.WritePackedGuid(guid);
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}
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var bytes = data.GetData();
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buffer.WriteUInt32(bytes.Length);
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buffer.WriteInt32(bytes.Length);
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buffer.WriteBytes(bytes);
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packet.Data = buffer.GetData();
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@@ -0,0 +1,453 @@
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/*
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* Copyright (C) 2012-2019 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Network;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq.Expressions;
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using System.Reflection;
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namespace Game.Entities
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{
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public class UpdateFieldHolder
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{
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public UpdateFieldHolder(WorldObject owner) { _owner = owner; }
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public BaseUpdateData<T> ModifyValue<T>(BaseUpdateData<T> updateData)
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{
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_changesMask.Set(updateData.Bit);
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return updateData;
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}
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public void ClearChangesMask<T>(BaseUpdateData<T> updateData)
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{
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_changesMask.Reset(updateData.Bit);
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}
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public void ClearChangesMask<T, U>(BaseUpdateData<T> updateData, ref UpdateField<U> updateField) where T : new() where U : new()
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{
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_changesMask.Reset(updateData.Bit);
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IHasChangesMask hasChangesMask = (IHasChangesMask)updateField._value;
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if (hasChangesMask != null)
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hasChangesMask.ClearChangesMask();
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}
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public uint GetChangedObjectTypeMask()
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{
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return _changesMask.GetBlock(0);
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}
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public bool HasChanged(TypeId index)
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{
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return _changesMask[(int)index];
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}
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UpdateMask _changesMask = new UpdateMask((int)TypeId.Max);
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WorldObject _owner;
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}
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public interface IUpdateField<T>
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{
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void SetValue(T value);
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T GetValue();
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}
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public class UpdateField<T> : IUpdateField<T> where T : new()
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{
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public T _value;
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public int BlockBit;
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public int Bit;
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public UpdateField(int blockBit, int bit)
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{
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BlockBit = blockBit;
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Bit = bit;
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_value = new T();
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}
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public static implicit operator T(UpdateField<T> updateField)
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{
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return updateField._value;
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}
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public void SetValue(T value) { _value = value; }
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public T GetValue() { return _value; }
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}
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public class UpdateFieldArray<T> where T : new()
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{
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public T[] _values;
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public int FirstElementBit;
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public int Bit;
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public UpdateFieldArray(uint size, int bit, int firstElementBit)
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{
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_values = new T[size];
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for (var i = 0; i < size; ++i)
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_values[i] = new T();
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Bit = bit;
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FirstElementBit = firstElementBit;
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}
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public T this[int index]
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{
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get
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{
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return _values[index];
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}
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set
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{
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_values[index] = value;
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}
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}
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public int GetSize() { return _values.Length; }
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public IEnumerator<T> GetEnumerator()
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{
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foreach (var obj in _values)
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yield return obj;
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}
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}
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public class DynamicUpdateField<T> where T : new()
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{
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public List<T> _values;
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public List<uint> _updateMask;
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public int BlockBit;
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public int Bit;
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public DynamicUpdateField()
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{
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_values = new List<T>();
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_updateMask = new List<uint>();
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BlockBit = -1;
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Bit = -1;
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}
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public DynamicUpdateField(int blockBit, int bit)
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{
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_values = new List<T>();
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_updateMask = new List<uint>();
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BlockBit = blockBit;
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Bit = bit;
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}
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public int FindIndex(T value)
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{
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return _values.IndexOf(value);
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}
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public bool HasChanged(int index)
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{
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return (_updateMask[index / 32] & (1 << (index % 32))) != 0;
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}
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public void WriteUpdateMask(WorldPacket data)
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{
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data.WriteBits(_values.Count, 32);
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if (_values.Count > 32)
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{
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if (data.HasUnfinishedBitPack())
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for (int block = 0; block < _values.Count / 32; ++block)
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data.WriteBits(_updateMask[block], 32);
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else
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for (int block = 0; block < _values.Count / 32; ++block)
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data.WriteUInt32(_updateMask[block]);
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}
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if ((_values.Count % 32) != 0)
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data.WriteBits(_updateMask.Last(), _values.Count % 32);
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}
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public void ClearChangesMask()
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{
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for (var i = 0; i < _updateMask.Count; ++i)
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_updateMask[i] = 0;
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}
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public void AddValue(T value)
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{
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MarkChanged(_values.Count);
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if (value is IHasChangesMask)
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{
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IHasChangesMask hasChanges = (IHasChangesMask)value;
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if (hasChanges != null)
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hasChanges.GetUpdateMask().SetAll();
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}
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_values.Add(value);
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}
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public void InsertValue(int index, T value)
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{
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_values.Insert(index, value);
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for (int i = index; i < _values.Count; ++i)
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{
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MarkChanged(i);
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// also mark all fields of value as changed
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IHasChangesMask hasChangesMask = (IHasChangesMask)_values[i];
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if (hasChangesMask != null)
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hasChangesMask.GetUpdateMask().SetAll();
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}
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}
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public void RemoveValue(int index)
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{
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// remove by shifting entire container - client might rely on values being sorted for certain fields
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_values.RemoveAt(index);
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for (int i = index; i < _values.Count; ++i)
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{
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MarkChanged(i);
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// also mark all fields of value as changed
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IHasChangesMask hasChanges = (IHasChangesMask)_values[i];
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if (hasChanges != null)
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hasChanges.GetUpdateMask().SetAll();
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}
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if ((_values.Count % 32) != 0)
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_updateMask[UpdateMask.GetBlockIndex(_values.Count)] &= (uint)~UpdateMask.GetBlockFlag(_values.Count);
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else
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_updateMask.RemoveAt(_updateMask.Count - 1);
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}
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public void Clear()
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{
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_values.Clear();
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_updateMask.Clear();
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}
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public void MarkChanged(int index)
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{
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int block = UpdateMask.GetBlockIndex(index);
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if (block >= _updateMask.Count)
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_updateMask.Add(0);
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_updateMask[block] |= (uint)UpdateMask.GetBlockFlag(index);
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}
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public void ClearChanged(int index)
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{
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int block = UpdateMask.GetBlockIndex(index);
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if (block >= _updateMask.Count)
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_updateMask.Add(0);
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_updateMask[block] &= ~(uint)UpdateMask.GetBlockFlag(index);
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}
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public int Size()
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{
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return _values.Count;
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}
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public T this[int index]
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{
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get
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{
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if (_values.Count <= index)
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_values.Add(new T());
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return _values[index];
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}
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set
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{
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_values[index] = value;
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}
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}
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public static implicit operator List<T>(DynamicUpdateField<T> updateField)
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{
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return updateField._values;
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}
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public IEnumerator<T> GetEnumerator()
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{
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foreach (var obj in _values)
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yield return obj;
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}
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}
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public interface IHasChangesMask
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{
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void ClearChangesMask();
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UpdateMask GetUpdateMask();
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}
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public abstract class BaseUpdateData<T> : IHasChangesMask
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{
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public UpdateMask _changesMask;
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public int _blockBit;
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public int Bit;
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public BaseUpdateData(int blockBit, TypeId bit, int changeMask)
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{
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_blockBit = blockBit;
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Bit = (int)bit;
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_changesMask = new UpdateMask(changeMask);
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}
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public BaseUpdateData(int changeMask)
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{
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_changesMask = new UpdateMask(changeMask);
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}
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public abstract void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, T owner, Player receiver);
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public abstract void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, T owner, Player receiver);
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public abstract void ClearChangesMask();
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public UpdateMask GetUpdateMask()
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{
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return _changesMask;
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}
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public void ClearChanged<U>(UpdateField<U> updateField) where U : new()
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{
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_changesMask.Reset(updateField.Bit);
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}
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public void ClearChanged<U>(UpdateFieldArray<U> updateField, int index) where U : new()
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{
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_changesMask.Reset(updateField.Bit);
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_changesMask.Reset(updateField.FirstElementBit + index);
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}
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public void ClearChanged<U>(DynamicUpdateField<U> updateField, int index) where U : new()
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{
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_changesMask.Reset(Bit);
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updateField.ClearChanged(index);
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}
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public void ClearChangesMask<U>(UpdateField<U> updateField) where U : new()
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{
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if (typeof(U).BaseType == typeof(IHasChangesMask))
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((IHasChangesMask)updateField._value).ClearChangesMask();
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}
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public void ClearChangesMask<U>(UpdateFieldArray<U> updateField) where U : new()
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{
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if (typeof(U).BaseType == typeof(IHasChangesMask))
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{
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for (int i = 0; i < updateField.GetSize(); ++i)
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((IHasChangesMask)updateField[i]).ClearChangesMask();
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}
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}
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public void ClearChangesMask<U>(DynamicUpdateField<U> updateField) where U : new()
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{
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if (typeof(U).BaseType == typeof(IHasChangesMask))
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{
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for (int i = 0; i < updateField.Size(); ++i)
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((IHasChangesMask)updateField[i]).ClearChangesMask();
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updateField.ClearChangesMask();
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}
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}
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public UpdateField<UU> ModifyValue<U, UU>(Expression<Func<U, UpdateField<UU>>> expression) where UU : new()
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{
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var fieldInfo = ((MemberExpression)expression.Body).Member as FieldInfo;
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if (fieldInfo == null)
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throw new ArgumentException("The lambda expression 'property' should point to a valid Property");
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var updateField = (UpdateField<UU>)fieldInfo.GetValue(this);
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_changesMask.Set(updateField.BlockBit);
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_changesMask.Set(updateField.Bit);
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return updateField;
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}
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public ref UU ModifyValue<U, UU>(Expression<Func<U, UpdateFieldArray<UU>>> expression, int index) where UU : new()
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{
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var fieldInfo = ((MemberExpression)expression.Body).Member as FieldInfo;
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if (fieldInfo == null)
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throw new ArgumentException("The lambda expression 'property' should point to a valid Property");
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var updateFieldArray = (UpdateFieldArray<UU>)fieldInfo.GetValue(this);
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_changesMask.Set(updateFieldArray.Bit);
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_changesMask.Set(updateFieldArray.FirstElementBit + index);
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return ref updateFieldArray._values[index];
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}
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public UpdateField<U> ModifyValue<U>(UpdateField<U> updateField) where U : new()
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{
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_changesMask.Set(updateField.BlockBit);
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_changesMask.Set(updateField.Bit);
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return updateField;
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}
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public ref U ModifyValue<U>(UpdateFieldArray<U> updateField, int index) where U : new()
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{
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_changesMask.Set(updateField.Bit);
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_changesMask.Set(updateField.FirstElementBit + index);
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return ref updateField._values[index];
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}
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public DynamicUpdateField<U> ModifyValue<U>(DynamicUpdateField<U> updateField) where U : new()
|
||||
{
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_changesMask.Set(updateField.BlockBit);
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_changesMask.Set(updateField.Bit);
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return updateField;
|
||||
}
|
||||
|
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public DynamicUpdateFieldSetter<U> ModifyValue<U>(DynamicUpdateField<U> updateField, int index) where U : new()
|
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{
|
||||
if (index >= updateField._values.Count)
|
||||
{
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// fill with zeros until reaching desired slot
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updateField._values.Resize((uint)index + 1);
|
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updateField._updateMask.Resize((uint)(updateField._values.Count + 31) / 32);
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||||
}
|
||||
|
||||
_changesMask.Set(updateField.BlockBit);
|
||||
_changesMask.Set(updateField.Bit);
|
||||
updateField.MarkChanged(index);
|
||||
|
||||
return new DynamicUpdateFieldSetter<U>(updateField, index);
|
||||
}
|
||||
}
|
||||
|
||||
public class DynamicUpdateFieldSetter<T> : IUpdateField<T> where T : new()
|
||||
{
|
||||
public DynamicUpdateFieldSetter(DynamicUpdateField<T> dynamicUpdateField, int index)
|
||||
{
|
||||
_dynamicUpdateField = dynamicUpdateField;
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_index = index;
|
||||
}
|
||||
|
||||
public void SetValue(T value)
|
||||
{
|
||||
_dynamicUpdateField[_index] = value;
|
||||
}
|
||||
|
||||
public T GetValue() { return _dynamicUpdateField[_index]; }
|
||||
|
||||
public static implicit operator T(DynamicUpdateFieldSetter<T> dynamicUpdateFieldSetter)
|
||||
{
|
||||
return dynamicUpdateFieldSetter.GetValue();
|
||||
}
|
||||
|
||||
DynamicUpdateField<T> _dynamicUpdateField;
|
||||
int _index;
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -24,88 +24,127 @@ namespace Game.Entities
|
||||
{
|
||||
public class UpdateMask
|
||||
{
|
||||
public UpdateMask(uint valuesCount = 0)
|
||||
{
|
||||
_fieldCount = valuesCount;
|
||||
_blockCount = (valuesCount + 32 - 1) / 32;
|
||||
int _blockCount;
|
||||
int _blocksMaskCount;
|
||||
uint[] _blocks;
|
||||
uint[] _blocksMask;
|
||||
|
||||
_mask = new BitArray((int)valuesCount, false);
|
||||
public UpdateMask(int bits, uint[] input = null)
|
||||
{
|
||||
_blockCount = (bits + 31) / 32;
|
||||
_blocksMaskCount = (_blockCount + 31) / 32;
|
||||
|
||||
|
||||
_blocks = new uint[_blockCount];
|
||||
_blocksMask = new uint[_blocksMaskCount];
|
||||
|
||||
if (input != null)
|
||||
{
|
||||
int block = 0;
|
||||
for (; block < input.Length; ++block)
|
||||
if ((_blocks[block] = input[block]) != 0)
|
||||
_blocksMask[GetBlockIndex(block)] |= (uint)GetBlockFlag(block);
|
||||
|
||||
for (; block < _blockCount; ++block)
|
||||
_blocks[block] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetCount(int valuesCount)
|
||||
public uint GetBlocksMask(uint index)
|
||||
{
|
||||
_fieldCount = (uint)valuesCount;
|
||||
_blockCount = (uint)(valuesCount + 32 - 1) / 32;
|
||||
|
||||
_mask = new BitArray((int)valuesCount, false);
|
||||
return _blocksMask[index];
|
||||
}
|
||||
|
||||
public uint GetCount() { return _fieldCount; }
|
||||
|
||||
public virtual void AppendToPacket(ByteBuffer data)
|
||||
public uint GetBlock(uint index)
|
||||
{
|
||||
data.WriteUInt8(_blockCount);
|
||||
var maskArray = new byte[_blockCount << 2];
|
||||
|
||||
_mask.CopyTo(maskArray, 0);
|
||||
data.WriteBytes(maskArray);
|
||||
return _blocks[index];
|
||||
}
|
||||
|
||||
public bool GetBit(int index)
|
||||
public bool this[int index]
|
||||
{
|
||||
return _mask.Get(index);
|
||||
get
|
||||
{
|
||||
return (_blocks[index / 32] & (1 << (index % 32))) != 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetBit(int index)
|
||||
public void Reset(int index)
|
||||
{
|
||||
_mask.Set(index, true);
|
||||
int blockIndex = GetBlockIndex(index);
|
||||
if ((_blocks[blockIndex] &= ~(uint)GetBlockFlag(index)) == 0)
|
||||
_blocksMask[GetBlockIndex(blockIndex)] &= ~(uint)GetBlockFlag(blockIndex);
|
||||
}
|
||||
|
||||
void UnsetBit(int index)
|
||||
public void ResetAll()
|
||||
{
|
||||
_mask.Set(index, false);
|
||||
Array.Clear(_blocks, 0, _blocks.Length);
|
||||
Array.Clear(_blocksMask, 0, _blocksMask.Length);
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
public void Set(int index)
|
||||
{
|
||||
_mask.SetAll(false);
|
||||
int blockIndex = GetBlockIndex(index);
|
||||
_blocks[blockIndex] |= (uint)GetBlockFlag(index);
|
||||
_blocksMask[GetBlockIndex(blockIndex)] |= (uint)GetBlockFlag(blockIndex);
|
||||
}
|
||||
|
||||
protected uint _fieldCount;
|
||||
protected uint _blockCount;
|
||||
protected BitArray _mask;
|
||||
}
|
||||
|
||||
public class DynamicUpdateMask : UpdateMask
|
||||
{
|
||||
public DynamicUpdateMask(uint valuesCount) : base(valuesCount) { }
|
||||
|
||||
public void EncodeDynamicFieldChangeType(DynamicFieldChangeType changeType, UpdateType updateType)
|
||||
public void SetAll()
|
||||
{
|
||||
_updateType = updateType;
|
||||
DynamicFieldChangeType = (uint)(_blockCount | ((uint)(changeType & Entities.DynamicFieldChangeType.ValueAndSizeChanged) * ((3 - (int)updateType /*this part evaluates to 0 if update type is not VALUES*/) / 3)));
|
||||
for (int i = 0; i < _blocksMaskCount; ++i)
|
||||
_blocksMask[i] = 0xFFFFFFFF;
|
||||
for (int i = 0; i < _blockCount; ++i)
|
||||
_blocks[i] = 0xFFFFFFFF;
|
||||
|
||||
if ((_blocksMaskCount % 32) != 0)
|
||||
{
|
||||
int unused = 32 - (_blocksMaskCount % 32);
|
||||
_blocksMask[_blocksMaskCount - 1] &= (0xFFFFFFFF >> unused);
|
||||
}
|
||||
|
||||
if ((_blockCount % 32) != 0)
|
||||
{
|
||||
int unused = 32 - (_blockCount % 32);
|
||||
_blocks[_blockCount - 1] &= (0xFFFFFFFF >> unused);
|
||||
}
|
||||
}
|
||||
|
||||
public override void AppendToPacket(ByteBuffer data)
|
||||
public void AND(UpdateMask right)
|
||||
{
|
||||
data.WriteUInt16(DynamicFieldChangeType);
|
||||
if (DynamicFieldChangeType.HasAnyFlag((uint)Entities.DynamicFieldChangeType.ValueAndSizeChanged) && _updateType == UpdateType.Values)
|
||||
data.WriteUInt32(_fieldCount);
|
||||
for (int i = 0; i < _blocksMaskCount; ++i)
|
||||
_blocksMask[i] &= right._blocksMask[i];
|
||||
|
||||
var maskArray = new byte[_blockCount << 2];
|
||||
|
||||
_mask.CopyTo(maskArray, 0);
|
||||
data.WriteBytes(maskArray);
|
||||
for (int i = 0; i < _blockCount; ++i)
|
||||
{
|
||||
if (!Convert.ToBoolean(_blocks[i] &= right._blocks[i]))
|
||||
_blocksMask[GetBlockIndex(i)] &= ~(uint)GetBlockFlag(i);
|
||||
}
|
||||
}
|
||||
|
||||
public uint DynamicFieldChangeType;
|
||||
public UpdateType _updateType;
|
||||
}
|
||||
public void OR(UpdateMask right)
|
||||
{
|
||||
for (int i = 0; i < _blocksMaskCount; ++i)
|
||||
_blocksMask[i] |= right._blocksMask[i];
|
||||
|
||||
public enum DynamicFieldChangeType
|
||||
{
|
||||
Unchanged = 0,
|
||||
ValueChanged = 0x7FFF,
|
||||
ValueAndSizeChanged = 0x8000
|
||||
for (int i = 0; i < _blockCount; ++i)
|
||||
_blocks[i] |= right._blocks[i];
|
||||
}
|
||||
|
||||
public static UpdateMask operator &(UpdateMask left, UpdateMask right)
|
||||
{
|
||||
UpdateMask result = left;
|
||||
result.AND(right);
|
||||
return result;
|
||||
}
|
||||
|
||||
public static UpdateMask operator |(UpdateMask left, UpdateMask right)
|
||||
{
|
||||
UpdateMask result = left;
|
||||
result.OR(right);
|
||||
return result;
|
||||
}
|
||||
|
||||
//helpers
|
||||
public static int GetBlockIndex(int bit) { return bit / 32; }
|
||||
public static int GetBlockFlag(int bit) { return 1 << (bit % 32); }
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user