Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)
Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
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@@ -168,7 +168,7 @@ namespace Game.Entities
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if (IsTypeId(TypeId.Player))
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{
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minion.m_ControlledByPlayer = true;
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minion.SetFlag(UnitFields.Flags, UnitFlags.PvpAttackable);
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minion.AddUnitFlag(UnitFlags.PvpAttackable);
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}
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// Can only have one pet. If a new one is summoned, dismiss the old one.
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@@ -196,17 +196,19 @@ namespace Game.Entities
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}
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if (minion.HasUnitTypeMask(UnitTypeMask.Guardian))
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AddGuidValue(UnitFields.Summon, minion.GetGUID());
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if (GetMinionGUID().IsEmpty())
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SetMinionGUID(minion.GetGUID());
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if (minion.m_Properties != null && minion.m_Properties.Title == SummonType.Minipet)
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{
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SetCritterGUID(minion.GetGUID());
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if (GetTypeId() == TypeId.Player)
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minion.SetGuidValue(UnitFields.BattlePetCompanionGuid, GetGuidValue(ActivePlayerFields.SummonedBattlePetId));
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Player thisPlayer = ToPlayer();
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if (thisPlayer != null)
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minion.SetBattlePetCompanionGUID(thisPlayer.m_activePlayerData.SummonedBattlePetGUID);
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}
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// PvP, FFAPvP
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minion.SetByteValue(UnitFields.Bytes2, UnitBytes2Offsets.PvpFlag, GetByteValue(UnitFields.Bytes2, UnitBytes2Offsets.PvpFlag));
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minion.SetPvpFlags(GetPvpFlags());
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// FIXME: hack, speed must be set only at follow
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if (IsTypeId(TypeId.Player) && minion.IsPet())
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@@ -214,7 +216,7 @@ namespace Game.Entities
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minion.SetSpeedRate(i, m_speed_rate[(int)i]);
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// Send infinity cooldown - client does that automatically but after relog cooldown needs to be set again
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(minion.GetUInt32Value(UnitFields.CreatedBySpell));
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(minion.m_unitData.CreatedBySpell);
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if (spellInfo != null && spellInfo.IsCooldownStartedOnEvent())
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GetSpellHistory().StartCooldown(spellInfo, 0, null, true);
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}
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@@ -255,13 +257,14 @@ namespace Game.Entities
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}
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}
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(minion.GetUInt32Value(UnitFields.CreatedBySpell));
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(minion.m_unitData.CreatedBySpell);
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// Remove infinity cooldown
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if (spellInfo != null && spellInfo.IsCooldownStartedOnEvent())
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GetSpellHistory().SendCooldownEvent(spellInfo);
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if (RemoveGuidValue(UnitFields.Summon, minion.GetGUID()))
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if (GetMinionGUID() == minion.GetGUID())
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{
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SetMinionGUID(ObjectGuid.Empty);
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// Check if there is another minion
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foreach (var unit in m_Controlled)
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{
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@@ -279,16 +282,14 @@ namespace Game.Entities
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if (!unit.HasUnitTypeMask(UnitTypeMask.Guardian))
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continue;
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if (AddGuidValue(UnitFields.Summon, unit.GetGUID()))
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SetMinionGUID(unit.GetGUID());
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// show another pet bar if there is no charm bar
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if (GetTypeId() == TypeId.Player && GetCharmGUID().IsEmpty())
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{
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// show another pet bar if there is no charm bar
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if (IsTypeId(TypeId.Player) && GetCharmGUID().IsEmpty())
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{
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if (unit.IsPet())
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ToPlayer().PetSpellInitialize();
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else
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ToPlayer().CharmSpellInitialize();
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}
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if (unit.IsPet())
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ToPlayer().PetSpellInitialize();
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else
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ToPlayer().CharmSpellInitialize();
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}
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break;
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}
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@@ -364,8 +365,8 @@ namespace Game.Entities
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if (aurApp != null && aurApp.GetRemoveMode() != 0)
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return false;
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_oldFactionId = getFaction();
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SetFaction(charmer.getFaction());
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_oldFactionId = GetFaction();
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SetFaction(charmer.GetFaction());
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// Set charmed
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charmer.SetCharm(this, true);
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@@ -418,14 +419,14 @@ namespace Game.Entities
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switch (type)
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{
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case CharmType.Vehicle:
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SetFlag(UnitFields.Flags, UnitFlags.PlayerControlled);
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AddUnitFlag(UnitFlags.PlayerControlled);
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playerCharmer.SetClientControl(this, true);
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playerCharmer.VehicleSpellInitialize();
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break;
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case CharmType.Possess:
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AddUnitState(UnitState.Possessed);
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SetFlag(UnitFields.Flags, UnitFlags.PlayerControlled);
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charmer.SetFlag(UnitFields.Flags, UnitFlags.RemoveClientControl);
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AddUnitFlag(UnitFlags.PlayerControlled);
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charmer.AddUnitFlag(UnitFlags.RemoveClientControl);
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playerCharmer.SetClientControl(this, true);
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playerCharmer.PossessSpellInitialize();
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break;
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@@ -436,14 +437,14 @@ namespace Game.Entities
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if (cinfo != null && cinfo.CreatureType == CreatureType.Demon)
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{
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// to prevent client crash
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SetByteValue(UnitFields.Bytes0, 1, (byte)Class.Mage);
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SetClass(Class.Mage);
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// just to enable stat window
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if (GetCharmInfo() != null)
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GetCharmInfo().SetPetNumber(Global.ObjectMgr.GeneratePetNumber(), true);
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// if charmed two demons the same session, the 2nd gets the 1st one's name
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SetUInt32Value(UnitFields.PetNameTimestamp, (uint)Time.UnixTime); // cast can't be helped
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SetPetNameTimestamp((uint)Time.UnixTime); // cast can't be helped
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}
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}
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playerCharmer.CharmSpellInitialize();
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@@ -518,13 +519,13 @@ namespace Game.Entities
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case CharmType.Vehicle:
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playerCharmer.SetClientControl(this, false);
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playerCharmer.SetClientControl(charmer, true);
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RemoveFlag(UnitFields.Flags, UnitFlags.PlayerControlled);
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RemoveUnitFlag(UnitFlags.PlayerControlled);
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break;
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case CharmType.Possess:
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playerCharmer.SetClientControl(this, false);
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playerCharmer.SetClientControl(charmer, true);
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charmer.RemoveFlag(UnitFields.Flags, UnitFlags.RemoveClientControl);
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RemoveFlag(UnitFields.Flags, UnitFlags.PlayerControlled);
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charmer.RemoveUnitFlag(UnitFlags.RemoveClientControl);
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RemoveUnitFlag(UnitFlags.PlayerControlled);
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ClearUnitState(UnitState.Possessed);
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break;
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case CharmType.Charm:
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@@ -533,7 +534,7 @@ namespace Game.Entities
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CreatureTemplate cinfo = ToCreature().GetCreatureTemplate();
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if (cinfo != null && cinfo.CreatureType == CreatureType.Demon)
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{
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SetByteValue(UnitFields.Bytes0, 1, (byte)cinfo.UnitClass);
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SetClass((Class)cinfo.UnitClass);
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if (GetCharmInfo() != null)
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GetCharmInfo().SetPetNumber(0, true);
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else
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@@ -592,20 +593,24 @@ namespace Game.Entities
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{
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if (IsTypeId(TypeId.Player))
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{
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if (!AddGuidValue(UnitFields.Charm, charm.GetGUID()))
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if (GetCharmGUID().IsEmpty())
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SetCharmGUID(charm.GetGUID());
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else
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Log.outFatal(LogFilter.Unit, "Player {0} is trying to charm unit {1}, but it already has a charmed unit {2}", GetName(), charm.GetEntry(), GetCharmGUID());
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charm.m_ControlledByPlayer = true;
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// @todo maybe we can use this flag to check if controlled by player
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charm.SetFlag(UnitFields.Flags, UnitFlags.PvpAttackable);
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charm.AddUnitFlag(UnitFlags.PvpAttackable);
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}
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else
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charm.m_ControlledByPlayer = false;
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// PvP, FFAPvP
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charm.SetByteValue(UnitFields.Bytes2, UnitBytes2Offsets.PvpFlag, GetByteValue(UnitFields.Bytes2, UnitBytes2Offsets.PvpFlag));
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charm.SetPvpFlags(GetPvpFlags());
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if (!charm.AddGuidValue(UnitFields.CharmedBy, GetGUID()))
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if (charm.GetCharmGUID().IsEmpty())
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charm.SetCharmerGUID(GetGUID());
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else
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Log.outFatal(LogFilter.Unit, "Unit {0} is being charmed, but it already has a charmer {1}", charm.GetEntry(), charm.GetCharmerGUID());
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_isWalkingBeforeCharm = charm.IsWalking();
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@@ -619,30 +624,35 @@ namespace Game.Entities
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{
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if (IsTypeId(TypeId.Player))
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{
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if (!RemoveGuidValue(UnitFields.Charm, charm.GetGUID()))
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if (GetCharmGUID() == charm.GetGUID())
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SetCharmGUID(ObjectGuid.Empty);
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else
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Log.outFatal(LogFilter.Unit, "Player {0} is trying to uncharm unit {1}, but it has another charmed unit {2}", GetName(), charm.GetEntry(), GetCharmGUID());
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}
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if (!charm.RemoveGuidValue(UnitFields.CharmedBy, GetGUID()))
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if (charm.GetCharmerGUID() == GetGUID())
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charm.SetCharmerGUID(ObjectGuid.Empty);
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else
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Log.outFatal(LogFilter.Unit, "Unit {0} is being uncharmed, but it has another charmer {1}", charm.GetEntry(), charm.GetCharmerGUID());
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Player player = charm.GetCharmerOrOwnerPlayerOrPlayerItself();
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if (charm.IsTypeId(TypeId.Player))
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{
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charm.m_ControlledByPlayer = true;
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charm.SetFlag(UnitFields.Flags, UnitFlags.PvpAttackable);
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charm.AddUnitFlag(UnitFlags.PvpAttackable);
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charm.ToPlayer().UpdatePvPState();
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}
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else if (player)
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{
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charm.m_ControlledByPlayer = true;
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charm.SetFlag(UnitFields.Flags, UnitFlags.PvpAttackable);
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charm.SetByteValue(UnitFields.Bytes2, UnitBytes2Offsets.PvpFlag, player.GetByteValue(UnitFields.Bytes2, UnitBytes2Offsets.PvpFlag));
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charm.AddUnitFlag(UnitFlags.PvpAttackable);
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charm.SetPvpFlags(player.GetPvpFlags());
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}
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else
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{
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charm.m_ControlledByPlayer = false;
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charm.RemoveFlag(UnitFields.Flags, UnitFlags.PvpAttackable);
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charm.SetByteValue(UnitFields.Bytes2, UnitBytes2Offsets.PvpFlag, 0);
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charm.RemoveUnitFlag(UnitFlags.PvpAttackable);
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charm.SetPvpFlags(UnitPVPStateFlags.None);
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}
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if (charm.IsWalking() != _isWalkingBeforeCharm)
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@@ -777,11 +787,11 @@ namespace Game.Entities
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bool InitTamedPet(Pet pet, uint level, uint spell_id)
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{
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pet.SetCreatorGUID(GetGUID());
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pet.SetFaction(getFaction());
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pet.SetUInt32Value(UnitFields.CreatedBySpell, spell_id);
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pet.SetFaction(GetFaction());
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pet.SetCreatedBySpell(spell_id);
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if (IsTypeId(TypeId.Player))
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pet.SetUInt32Value(UnitFields.Flags, (uint)UnitFlags.PvpAttackable);
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pet.AddUnitFlag(UnitFlags.PvpAttackable);
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if (!pet.InitStatsForLevel(level))
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{
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