Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)

Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore
Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
This commit is contained in:
hondacrx
2019-08-14 11:20:42 -04:00
parent e4d500f4b5
commit 125e3b3ac7
232 changed files with 12268 additions and 14670 deletions
+8 -8
View File
@@ -53,9 +53,9 @@ namespace Game.Entities
// Set or remove correct flags based on available seats. Will overwrite db data (if wrong).
if (UsableSeatNum != 0)
_me.SetFlag64(UnitFields.NpcFlags, (_me.IsTypeId(TypeId.Player) ? NPCFlags.PlayerVehicle : NPCFlags.SpellClick));
_me.AddNpcFlag(_me.IsTypeId(TypeId.Player) ? NPCFlags.PlayerVehicle : NPCFlags.SpellClick);
else
_me.RemoveFlag64(UnitFields.NpcFlags, (_me.IsTypeId(TypeId.Player) ? NPCFlags.PlayerVehicle : NPCFlags.SpellClick));
_me.RemoveNpcFlag(_me.IsTypeId(TypeId.Player) ? NPCFlags.PlayerVehicle : NPCFlags.SpellClick);
InitMovementInfoForBase();
}
@@ -345,7 +345,7 @@ namespace Game.Entities
unit.GetName(), _me.GetEntry(), _vehicleInfo.Id, _me.GetGUID().ToString(), seat.Key);
if (seat.Value.SeatInfo.CanEnterOrExit() && ++UsableSeatNum != 0)
_me.SetFlag64(UnitFields.NpcFlags, (_me.IsTypeId(TypeId.Player) ? NPCFlags.PlayerVehicle : NPCFlags.SpellClick));
_me.AddNpcFlag(_me.IsTypeId(TypeId.Player) ? NPCFlags.PlayerVehicle : NPCFlags.SpellClick);
// Enable gravity for passenger when he did not have it active before entering the vehicle
if (seat.Value.SeatInfo.Flags.HasAnyFlag(VehicleSeatFlags.DisableGravity) && !seat.Value.Passenger.IsGravityDisabled)
@@ -353,7 +353,7 @@ namespace Game.Entities
// Remove UNIT_FLAG_NOT_SELECTABLE if passenger did not have it before entering vehicle
if (seat.Value.SeatInfo.Flags.HasAnyFlag(VehicleSeatFlags.PassengerNotSelectable) && !seat.Value.Passenger.IsUnselectable)
unit.RemoveFlag(UnitFields.Flags, UnitFlags.NotSelectable);
unit.RemoveUnitFlag(UnitFlags.NotSelectable);
seat.Value.Passenger.Reset();
@@ -560,7 +560,7 @@ namespace Game.Entities
Passenger.SetVehicle(Target);
Seat.Value.Passenger.Guid = Passenger.GetGUID();
Seat.Value.Passenger.IsUnselectable = Passenger.HasFlag(UnitFields.Flags, UnitFlags.NotSelectable);
Seat.Value.Passenger.IsUnselectable = Passenger.HasUnitFlag(UnitFlags.NotSelectable);
Seat.Value.Passenger.IsGravityDisabled = Passenger.HasUnitMovementFlag(MovementFlag.DisableGravity);
if (Seat.Value.SeatInfo.CanEnterOrExit())
{
@@ -569,9 +569,9 @@ namespace Game.Entities
if (Target.UsableSeatNum == 0)
{
if (Target.GetBase().IsTypeId(TypeId.Player))
Target.GetBase().RemoveFlag64(UnitFields.NpcFlags, NPCFlags.PlayerVehicle);
Target.GetBase().RemoveNpcFlag(NPCFlags.PlayerVehicle);
else
Target.GetBase().RemoveFlag64(UnitFields.NpcFlags, NPCFlags.SpellClick);
Target.GetBase().RemoveNpcFlag(NPCFlags.SpellClick);
}
}
@@ -599,7 +599,7 @@ namespace Game.Entities
Passenger.SetDisableGravity(true);
if (Seat.Value.SeatInfo.Flags.HasAnyFlag(VehicleSeatFlags.PassengerNotSelectable))
Passenger.SetFlag(UnitFields.Flags, UnitFlags.NotSelectable);
Passenger.AddUnitFlag(UnitFlags.NotSelectable);
Passenger.m_movementInfo.transport.pos.Relocate(veSeat.AttachmentOffset.X, veSeat.AttachmentOffset.Y, veSeat.AttachmentOffset.Z);
Passenger.m_movementInfo.transport.time = 0;