Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)

Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore
Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
This commit is contained in:
hondacrx
2019-08-14 11:20:42 -04:00
parent e4d500f4b5
commit 125e3b3ac7
232 changed files with 12268 additions and 14670 deletions
+29 -29
View File
@@ -130,7 +130,7 @@ namespace Game
return;
}
GetPlayer().SetByteValue(ActivePlayerFields.Bytes, PlayerFieldOffsets.FieldBytesOffsetActionBarToggles, packet.Mask);
GetPlayer().SetMultiActionBars(packet.Mask);
}
[WorldPacketHandler(ClientOpcodes.CompleteCinematic)]
@@ -229,7 +229,7 @@ namespace Game
player.GetRestMgr().SetRestFlag(RestFlag.Tavern, atEntry.Id);
if (Global.WorldMgr.IsFFAPvPRealm())
player.RemoveByteFlag(UnitFields.Bytes2, UnitBytes2Offsets.PvpFlag, UnitBytes2Flags.FFAPvp);
player.RemovePvpFlag(UnitPVPStateFlags.FFAPvp);
return;
}
@@ -455,41 +455,38 @@ namespace Game
[WorldPacketHandler(ClientOpcodes.TogglePvp)]
void HandleTogglePvP(TogglePvP packet)
{
Player player = GetPlayer();
bool inPvP = player.HasFlag(PlayerFields.Flags, PlayerFlags.InPVP);
player.ApplyModFlag(PlayerFields.Flags, PlayerFlags.InPVP, !inPvP);
player.ApplyModFlag(PlayerFields.Flags, PlayerFlags.PVPTimer, inPvP);
if (player.HasFlag(PlayerFields.Flags, PlayerFlags.InPVP))
if (GetPlayer().HasPlayerFlag(PlayerFlags.InPVP))
{
if (!player.IsPvP() || player.pvpInfo.EndTimer != 0)
player.UpdatePvP(true, true);
GetPlayer().RemovePlayerFlag(PlayerFlags.InPVP);
GetPlayer().AddPlayerFlag(PlayerFlags.PVPTimer);
if (!GetPlayer().pvpInfo.IsHostile && GetPlayer().IsPvP())
GetPlayer().pvpInfo.EndTimer = Time.UnixTime; // start toggle-off
}
else
{
if (!player.pvpInfo.IsHostile && player.IsPvP())
player.pvpInfo.EndTimer = Time.UnixTime; // start toggle-off
GetPlayer().AddPlayerFlag(PlayerFlags.InPVP);
GetPlayer().RemovePlayerFlag(PlayerFlags.PVPTimer);
if (!GetPlayer().IsPvP() || GetPlayer().pvpInfo.EndTimer != 0)
GetPlayer().UpdatePvP(true, true);
}
}
[WorldPacketHandler(ClientOpcodes.SetPvp)]
void HandleSetPvP(SetPvP packet)
{
Player player = GetPlayer();
player.ApplyModFlag(PlayerFields.Flags, PlayerFlags.InPVP, packet.EnablePVP);
player.ApplyModFlag(PlayerFields.Flags, PlayerFlags.PVPTimer, !packet.EnablePVP);
if (player.HasFlag(PlayerFields.Flags, PlayerFlags.InPVP))
if (!packet.EnablePVP)
{
if (!player.IsPvP() || player.pvpInfo.EndTimer != 0)
player.UpdatePvP(true, true);
GetPlayer().RemovePlayerFlag(PlayerFlags.InPVP);
GetPlayer().AddPlayerFlag(PlayerFlags.PVPTimer);
if (!GetPlayer().pvpInfo.IsHostile && GetPlayer().IsPvP())
GetPlayer().pvpInfo.EndTimer = Time.UnixTime; // start toggle-off
}
else
{
if (!player.pvpInfo.IsHostile && player.IsPvP())
player.pvpInfo.EndTimer = Time.UnixTime; // start set-off
GetPlayer().AddPlayerFlag(PlayerFlags.InPVP);
GetPlayer().RemovePlayerFlag(PlayerFlags.PVPTimer);
if (!GetPlayer().IsPvP() || GetPlayer().pvpInfo.EndTimer != 0)
GetPlayer().UpdatePvP(true, true);
}
}
@@ -498,12 +495,12 @@ namespace Game
{
if (farSight.Enable)
{
Log.outDebug(LogFilter.Network, "Added FarSight {0} to player {1}", GetPlayer().GetUInt64Value(ActivePlayerFields.Farsight), GetPlayer().GetGUID().ToString());
Log.outDebug(LogFilter.Network, "Added FarSight {0} to player {1}", GetPlayer().m_activePlayerData.FarsightObject.ToString(), GetPlayer().GetGUID().ToString());
WorldObject target = GetPlayer().GetViewpoint();
if (target)
GetPlayer().SetSeer(target);
else
Log.outDebug(LogFilter.Network, "Player {0} (GUID: {1}) requests non-existing seer {2}", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), GetPlayer().GetUInt64Value(ActivePlayerFields.Farsight));
Log.outDebug(LogFilter.Network, "Player {0} (GUID: {1}) requests non-existing seer {2}", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), GetPlayer().m_activePlayerData.FarsightObject.ToString());
}
else
{
@@ -518,7 +515,7 @@ namespace Game
void HandleSetTitle(SetTitle packet)
{
// -1 at none
if (packet.TitleID > 0 && packet.TitleID < PlayerConst.MaxTitleIndex)
if (packet.TitleID > 0)
{
if (!GetPlayer().HasTitle((uint)packet.TitleID))
return;
@@ -526,7 +523,7 @@ namespace Game
else
packet.TitleID = 0;
GetPlayer().SetUInt32Value(PlayerFields.ChosenTitle, (uint)packet.TitleID);
GetPlayer().SetChosenTitle((uint)packet.TitleID);
}
[WorldPacketHandler(ClientOpcodes.ResetInstances)]
@@ -602,7 +599,7 @@ namespace Game
}
}
// the difficulty is set even if the instances can't be reset
//_player->SendDungeonDifficulty(true);
//_player.SendDungeonDifficulty(true);
group.ResetInstances(InstanceResetMethod.ChangeDifficulty, false, false, GetPlayer());
group.SetDungeonDifficultyID(difficultyID);
}
@@ -703,7 +700,10 @@ namespace Game
[WorldPacketHandler(ClientOpcodes.SetTaxiBenchmarkMode, Processing = PacketProcessing.Inplace)]
void HandleSetTaxiBenchmark(SetTaxiBenchmarkMode packet)
{
_player.ApplyModFlag(PlayerFields.Flags, PlayerFlags.TaxiBenchmark, packet.Enable);
if (packet.Enable)
_player.AddPlayerFlag(PlayerFlags.TaxiBenchmark);
else
_player.RemovePlayerFlag(PlayerFlags.TaxiBenchmark);
}
[WorldPacketHandler(ClientOpcodes.GuildSetFocusedAchievement)]