Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)

Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore
Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
This commit is contained in:
hondacrx
2019-08-14 11:20:42 -04:00
parent e4d500f4b5
commit 125e3b3ac7
232 changed files with 12268 additions and 14670 deletions
+22 -25
View File
@@ -149,7 +149,7 @@ namespace Game
}
// Verify that the bag is an actual bag or wrapped item that can be used "normally"
if (!proto.GetFlags().HasAnyFlag(ItemFlags.HasLoot) && !item.HasFlag(ItemFields.Flags, ItemFieldFlags.Wrapped))
if (!proto.GetFlags().HasAnyFlag(ItemFlags.HasLoot) && !item.HasItemFlag(ItemFieldFlags.Wrapped))
{
player.SendEquipError(InventoryResult.ClientLockedOut, item);
Log.outError(LogFilter.Network, "Possible hacking attempt: Player {0} [guid: {1}] tried to open item [guid: {2}, entry: {3}] which is not openable!",
@@ -177,7 +177,7 @@ namespace Game
}
}
if (item.HasFlag(ItemFields.Flags, ItemFieldFlags.Wrapped))// wrapped?
if (item.HasItemFlag(ItemFieldFlags.Wrapped))// wrapped?
{
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHARACTER_GIFT_BY_ITEM);
stmt.AddValue(0, item.GetGUID().GetCounter());
@@ -188,9 +188,9 @@ namespace Game
uint entry = result.Read<uint>(0);
uint flags = result.Read<uint>(1);
item.SetUInt64Value(ItemFields.GiftCreator, 0);
item.SetGiftCreator(ObjectGuid.Empty);
item.SetEntry(entry);
item.SetUInt32Value(ItemFields.Flags, flags);
item.SetItemFlags((ItemFieldFlags)flags);
item.SetState(ItemUpdateState.Changed, player);
}
else
@@ -450,7 +450,7 @@ namespace Game
if (_player.HasAuraType(AuraType.PreventResurrection))
return; // silent return, client should display error by itself and not send this opcode
var selfResSpells = _player.GetDynamicValues(ActivePlayerDynamicFields.SelfResSpells);
List<uint> selfResSpells = _player.m_activePlayerData.SelfResSpells;
if (!selfResSpells.Contains(selfRes.SpellId))
return;
@@ -458,7 +458,7 @@ namespace Game
if (spellInfo != null)
_player.CastSpell(_player, spellInfo, false, null);
_player.RemoveDynamicValue(ActivePlayerDynamicFields.SelfResSpells, selfRes.SpellId);
_player.RemoveSelfResSpell(selfRes.SpellId);
}
[WorldPacketHandler(ClientOpcodes.SpellClick)]
@@ -497,23 +497,23 @@ namespace Game
Player player = creator.ToPlayer();
if (player)
{
MirrorImageComponentedData data = new MirrorImageComponentedData();
data.UnitGUID = guid;
data.DisplayID = (int)creator.GetDisplayId();
data.RaceID = (byte)creator.GetRace();
data.Gender = (byte)creator.GetGender();
data.ClassID = (byte)creator.GetClass();
MirrorImageComponentedData mirrorImageComponentedData = new MirrorImageComponentedData();
mirrorImageComponentedData.UnitGUID = guid;
mirrorImageComponentedData.DisplayID = (int)creator.GetDisplayId();
mirrorImageComponentedData.RaceID = (byte)creator.GetRace();
mirrorImageComponentedData.Gender = (byte)creator.GetGender();
mirrorImageComponentedData.ClassID = (byte)creator.GetClass();
Guild guild = player.GetGuild();
data.SkinColor = player.GetByteValue(PlayerFields.Bytes, PlayerFieldOffsets.BytesOffsetSkinId);
data.FaceVariation = player.GetByteValue(PlayerFields.Bytes, PlayerFieldOffsets.BytesOffsetFaceId);
data.HairVariation = player.GetByteValue(PlayerFields.Bytes, PlayerFieldOffsets.BytesOffsetHairStyleId);
data.HairColor = player.GetByteValue(PlayerFields.Bytes, PlayerFieldOffsets.BytesOffsetHairColorId);
data.BeardVariation = player.GetByteValue(PlayerFields.Bytes2, PlayerFieldOffsets.Bytes2OffsetFacialStyle);
mirrorImageComponentedData.SkinColor = player.m_playerData.SkinID;
mirrorImageComponentedData.FaceVariation = player.m_playerData.FaceID;
mirrorImageComponentedData.HairVariation = player.m_playerData.HairStyleID;
mirrorImageComponentedData.HairColor = player.m_playerData.HairColorID;
mirrorImageComponentedData.BeardVariation = player.m_playerData.FacialHairStyleID;
for (int i = 0; i < PlayerConst.CustomDisplaySize; ++i)
data.CustomDisplay[i] = player.GetByteValue(PlayerFields.Bytes2, (byte)(PlayerFieldOffsets.Bytes2OffsetCustomDisplayOption + i));
data.GuildGUID = (guild ? guild.GetGUID() : ObjectGuid.Empty);
mirrorImageComponentedData.CustomDisplay[i] = player.m_playerData.CustomDisplayOption[i];
mirrorImageComponentedData.GuildGUID = (guild ? guild.GetGUID() : ObjectGuid.Empty);
byte[] itemSlots =
{
@@ -535,18 +535,15 @@ namespace Game
{
uint itemDisplayId;
Item item = player.GetItemByPos(InventorySlots.Bag0, slot);
if ((slot == EquipmentSlot.Head && player.HasFlag(PlayerFields.Flags, PlayerFlags.HideHelm)) ||
(slot == EquipmentSlot.Cloak && player.HasFlag(PlayerFields.Flags, PlayerFlags.HideCloak)))
itemDisplayId = 0;
else if (item)
if (item != null)
itemDisplayId = item.GetDisplayId(player);
else
itemDisplayId = 0;
data.ItemDisplayID.Add((int)itemDisplayId);
mirrorImageComponentedData.ItemDisplayID.Add((int)itemDisplayId);
}
SendPacket(data);
SendPacket(mirrorImageComponentedData);
}
else
{