Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)

Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore
Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
This commit is contained in:
hondacrx
2019-08-14 11:20:42 -04:00
parent e4d500f4b5
commit 125e3b3ac7
232 changed files with 12268 additions and 14670 deletions
@@ -31,7 +31,7 @@ namespace Game.Movement
public override void DoInitialize(T owner)
{
owner.AddUnitState(UnitState.Confused);
owner.SetFlag(UnitFields.Flags, UnitFlags.Confused);
owner.AddUnitFlag(UnitFlags.Confused);
owner.GetPosition(out i_x, out i_y, out i_z);
if (!owner.IsAlive() || owner.IsStopped())
@@ -45,13 +45,13 @@ namespace Game.Movement
{
if (owner.IsTypeId(TypeId.Player))
{
owner.RemoveFlag(UnitFields.Flags, UnitFlags.Confused);
owner.RemoveUnitFlag(UnitFlags.Confused);
owner.ClearUnitState(UnitState.Confused | UnitState.ConfusedMove);
owner.StopMoving();
}
else if (owner.IsTypeId(TypeId.Unit))
{
owner.RemoveFlag(UnitFields.Flags, UnitFlags.Confused);
owner.RemoveUnitFlag(UnitFlags.Confused);
owner.ClearUnitState(UnitState.Confused | UnitState.ConfusedMove);
if (owner.GetVictim())
owner.SetTarget(owner.GetVictim().GetGUID());
@@ -122,7 +122,7 @@ namespace Game.Movement
if (owner == null)
return;
owner.SetFlag(UnitFields.Flags, UnitFlags.Fleeing);
owner.AddUnitFlag(UnitFlags.Fleeing);
owner.AddUnitState(UnitState.Fleeing | UnitState.FleeingMove);
_setTargetLocation(owner);
}
@@ -131,13 +131,13 @@ namespace Game.Movement
{
if (owner.IsTypeId(TypeId.Player))
{
owner.RemoveFlag(UnitFields.Flags, UnitFlags.Fleeing);
owner.RemoveUnitFlag(UnitFlags.Fleeing);
owner.ClearUnitState(UnitState.Fleeing | UnitState.FleeingMove);
owner.StopMoving();
}
else
{
owner.RemoveFlag(UnitFields.Flags, UnitFlags.Fleeing);
owner.RemoveUnitFlag(UnitFlags.Fleeing);
owner.ClearUnitState(UnitState.Fleeing | UnitState.FleeingMove);
if (owner.GetVictim() != null)
owner.SetTarget(owner.GetVictim().GetGUID());
@@ -185,7 +185,7 @@ namespace Game.Movement
public override void Finalize(Unit owner)
{
owner.RemoveFlag(UnitFields.Flags, UnitFlags.Fleeing);
owner.RemoveUnitFlag(UnitFlags.Fleeing);
owner.ClearUnitState(UnitState.Fleeing | UnitState.FleeingMove);
Unit victim = owner.GetVictim();
if (victim != null)
@@ -433,7 +433,7 @@ namespace Game.Movement
owner.ClearUnitState(UnitState.InFlight);
owner.Dismount();
owner.RemoveFlag(UnitFields.Flags, UnitFlags.RemoveClientControl | UnitFlags.TaxiFlight);
owner.RemoveUnitFlag(UnitFlags.RemoveClientControl | UnitFlags.TaxiFlight);
if (owner.m_taxi.empty())
{
@@ -444,7 +444,7 @@ namespace Game.Movement
owner.StopMoving();
}
owner.RemoveFlag(PlayerFields.Flags, PlayerFlags.TaxiBenchmark);
owner.RemovePlayerFlag(PlayerFlags.TaxiBenchmark);
owner.RestoreDisplayId();
}
@@ -452,7 +452,7 @@ namespace Game.Movement
{
owner.getHostileRefManager().setOnlineOfflineState(false);
owner.AddUnitState(UnitState.InFlight);
owner.SetFlag(UnitFields.Flags, UnitFlags.RemoveClientControl | UnitFlags.TaxiFlight);
owner.AddUnitFlag(UnitFlags.RemoveClientControl | UnitFlags.TaxiFlight);
MoveSplineInit init = new MoveSplineInit(owner);
uint end = GetPathAtMapEnd();