Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)

Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore
Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
This commit is contained in:
hondacrx
2019-08-14 11:20:42 -04:00
parent e4d500f4b5
commit 125e3b3ac7
232 changed files with 12268 additions and 14670 deletions
@@ -23,6 +23,8 @@ using Game.DataStorage;
using System;
using System.Collections.Generic;
using System.Net;
using System.Security.Cryptography;
using System.Linq;
namespace Game.Network.Packets
{
@@ -113,7 +115,7 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteUInt32(Result);
_worldPacket.WriteUInt32((uint)Result);
_worldPacket.WriteBit(SuccessInfo.HasValue);
_worldPacket.WriteBit(WaitInfo.HasValue);
_worldPacket.FlushBits();
@@ -121,13 +123,13 @@ namespace Game.Network.Packets
if (SuccessInfo.HasValue)
{
_worldPacket.WriteUInt32(SuccessInfo.Value.VirtualRealmAddress);
_worldPacket.WriteUInt32(SuccessInfo.Value.VirtualRealms.Count);
_worldPacket.WriteInt32(SuccessInfo.Value.VirtualRealms.Count);
_worldPacket.WriteUInt32(SuccessInfo.Value.TimeRested);
_worldPacket.WriteUInt8(SuccessInfo.Value.ActiveExpansionLevel);
_worldPacket.WriteUInt8(SuccessInfo.Value.AccountExpansionLevel);
_worldPacket.WriteUInt32(SuccessInfo.Value.TimeSecondsUntilPCKick);
_worldPacket.WriteUInt32(SuccessInfo.Value.AvailableClasses.Count);
_worldPacket.WriteUInt32(SuccessInfo.Value.Templates.Count);
_worldPacket.WriteInt32(SuccessInfo.Value.AvailableClasses.Count);
_worldPacket.WriteInt32(SuccessInfo.Value.Templates.Count);
_worldPacket.WriteUInt32(SuccessInfo.Value.CurrencyID);
_worldPacket.WriteUInt32(SuccessInfo.Value.Time);
@@ -170,11 +172,11 @@ namespace Game.Network.Packets
foreach (var templat in SuccessInfo.Value.Templates)
{
_worldPacket.WriteUInt32(templat.TemplateSetId);
_worldPacket.WriteUInt32(templat.Classes.Count);
_worldPacket.WriteInt32(templat.Classes.Count);
foreach (var templateClass in templat.Classes)
{
_worldPacket.WriteUInt8(templateClass.ClassID);
_worldPacket.WriteUInt8(templateClass.FactionGroup);
_worldPacket.WriteUInt8((byte)templateClass.FactionGroup);
}
_worldPacket.WriteBits(templat.Name.GetByteCount(), 7);
@@ -252,53 +254,41 @@ namespace Game.Network.Packets
public ConnectTo() : base(ServerOpcodes.ConnectTo)
{
Payload = new ConnectPayload();
Payload.PanamaKey = "F41DCB2D728CF3337A4FF338FA89DB01BBBE9C3B65E9DA96268687353E48B94C".ToByteArray();
Payload.Adler32 = 0xA0A66C10;
Crypt = new RsaCrypt();
Crypt.InitializeEncryption(RsaStore.P, RsaStore.Q, RsaStore.DP, RsaStore.DQ, RsaStore.InverseQ);
}
public override void Write()
{
byte[] port = BitConverter.GetBytes((ushort)Payload.Where.Port);
byte[] address = new byte[16];
byte addressType = 3;
if (Payload.Where.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork)
ByteBuffer whereBuffer = new ByteBuffer();
whereBuffer.WriteUInt8((byte)Payload.Where.Type);
switch (Payload.Where.Type)
{
Buffer.BlockCopy(Payload.Where.Address.GetAddressBytes(), 0, address, 0, 4);
addressType = 1;
}
else
{
Buffer.BlockCopy(Payload.Where.Address.GetAddressBytes(), 0, address, 0, 16);
addressType = 2;
case AddressType.IPv4:
whereBuffer.WriteBytes(Payload.Where.IPv4);
break;
case AddressType.IPv6:
whereBuffer.WriteBytes(Payload.Where.IPv6);
break;
case AddressType.NamedSocket:
whereBuffer.WriteString(Payload.Where.NameSocket);
break;
default:
break;
}
HmacHash hmacHash = new HmacHash(RsaStore.WherePacketHmac);
hmacHash.Process(address, 16);
hmacHash.Process(BitConverter.GetBytes(addressType), 1);
hmacHash.Process(port, 2);
hmacHash.Process(Haiku);
hmacHash.Process(Payload.PanamaKey, 32);
hmacHash.Process(PiDigits, 108);
hmacHash.Finish(BitConverter.GetBytes(Payload.XorMagic), 1);
Sha256 hash = new Sha256();
hash.Process(whereBuffer.GetData(), (int)whereBuffer.GetSize());
hash.Process((uint)Payload.Where.Type);
hash.Finish(BitConverter.GetBytes(Payload.Port));
ByteBuffer payload = new ByteBuffer();
payload.WriteUInt32(Payload.Adler32);
payload.WriteUInt8(addressType);
payload.WriteBytes(address, 16);
payload.WriteUInt16(Payload.Where.Port);
payload.WriteString(Haiku);
payload.WriteBytes(Payload.PanamaKey, 32);
payload.WriteBytes(PiDigits, 108);
payload.WriteUInt8(Payload.XorMagic);
payload.WriteBytes(hmacHash.Digest);
Payload.Signature = RsaCrypt.RSA.SignHash(hash.Digest, HashAlgorithmName.SHA256, RSASignaturePadding.Pkcs1).Reverse().ToArray();
_worldPacket.WriteUInt64(Key);
_worldPacket.WriteUInt32(Serial);
_worldPacket.WriteBytes(Crypt.Encrypt(payload.GetData()), 256);
_worldPacket.WriteBytes(Payload.Signature, (uint)Payload.Signature.Length);
_worldPacket.WriteBytes(whereBuffer);
_worldPacket.WriteUInt16(Payload.Port);
_worldPacket.WriteUInt32((uint)Serial);
_worldPacket.WriteUInt8(Con);
_worldPacket.WriteUInt64(Key);
}
public ulong Key;
@@ -306,24 +296,29 @@ namespace Game.Network.Packets
public ConnectPayload Payload;
public byte Con;
public string Haiku = "An island of peace\nCorruption is brought ashore\nPandarens will rise\n\0\0\0";
public byte[] PiDigits = { 0x31, 0x41, 0x59, 0x26, 0x53, 0x58, 0x97, 0x93, 0x23, 0x84, 0x62, 0x64, 0x33, 0x83, 0x27, 0x95, 0x02, 0x88, 0x41, 0x97,
0x16, 0x93, 0x99, 0x37, 0x51, 0x05, 0x82, 0x09, 0x74, 0x94, 0x45, 0x92, 0x30, 0x78, 0x16, 0x40, 0x62, 0x86, 0x20, 0x89,
0x98, 0x62, 0x80, 0x34, 0x82, 0x53, 0x42, 0x11, 0x70, 0x67, 0x98, 0x21, 0x48, 0x08, 0x65, 0x13, 0x28, 0x23, 0x06, 0x64,
0x70, 0x93, 0x84, 0x46, 0x09, 0x55, 0x05, 0x82, 0x23, 0x17, 0x25, 0x35, 0x94, 0x08, 0x12, 0x84, 0x81, 0x11, 0x74, 0x50,
0x28, 0x41, 0x02, 0x70, 0x19, 0x38, 0x52, 0x11, 0x05, 0x55, 0x96, 0x44, 0x62, 0x29, 0x48, 0x95, 0x49, 0x30, 0x38, 0x19,
0x64, 0x42, 0x88, 0x10, 0x97, 0x56, 0x65, 0x93, 0x34, 0x46, 0x12, 0x84, 0x75, 0x64, 0x82, 0x33, 0x78, 0x67, 0x83, 0x16,
0x52, 0x71, 0x20, 0x19, 0x09, 0x14, 0x56, 0x48, 0x56, 0x69 };
public class ConnectPayload
{
public IPEndPoint Where;
public uint Adler32;
public byte XorMagic = 0x2A;
public byte[] PanamaKey = new byte[32];
public SocketAddress Where;
public ushort Port;
public byte[] Signature = new byte[256];
}
RsaCrypt Crypt;
public struct SocketAddress
{
public AddressType Type;
public byte[] IPv4;
public byte[] IPv6;
public string NameSocket;
}
public enum AddressType
{
IPv4 = 1,
IPv6 = 2,
NamedSocket = 3 // not supported by windows client
}
}
class AuthContinuedSession : ClientPacket
@@ -367,9 +362,27 @@ namespace Game.Network.Packets
class EnableEncryption : ServerPacket
{
public EnableEncryption() : base(ServerOpcodes.EnableEncryption) { }
byte[] EncryptionKey;
bool Enabled;
public override void Write() { }
static byte[] EnableEncryptionSeed = { 0x90, 0x9C, 0xD0, 0x50, 0x5A, 0x2C, 0x14, 0xDD, 0x5C, 0x2C, 0xC0, 0x64, 0x14, 0xF3, 0xFE, 0xC9 };
public EnableEncryption(byte[] encryptionKey, bool enabled) : base(ServerOpcodes.EnableEncryption)
{
EncryptionKey = encryptionKey;
Enabled = enabled;
}
public override void Write()
{
HmacSha256 hash = new HmacSha256(EncryptionKey);
hash.Process(BitConverter.GetBytes(Enabled), 1);
hash.Finish(EnableEncryptionSeed, 16);
_worldPacket.WriteBytes(RsaCrypt.RSA.SignHash(hash.Digest, HashAlgorithmName.SHA256, RSASignaturePadding.Pkcs1).Reverse().ToArray());
_worldPacket.WriteBit(Enabled);
_worldPacket.FlushBits();
}
}
//Structs