Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)
Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
This commit is contained in:
@@ -134,7 +134,7 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt64(EventID);
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_worldPacket.WriteUInt64(InviteID);
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_worldPacket.WriteUInt8(Level);
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_worldPacket.WriteUInt8(Status);
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_worldPacket.WriteUInt8((byte)Status);
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_worldPacket.WriteUInt8(Type);
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_worldPacket.WritePackedTime(ResponseTime);
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@@ -159,9 +159,9 @@ namespace Game.Network.Packets
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public override void Write()
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{
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_worldPacket.WritePackedTime(ServerTime);
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_worldPacket.WriteUInt32(Invites.Count);
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_worldPacket.WriteUInt32(Events.Count);
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_worldPacket.WriteUInt32(RaidLockouts.Count);
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_worldPacket.WriteInt32(Invites.Count);
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_worldPacket.WriteInt32(Events.Count);
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_worldPacket.WriteInt32(RaidLockouts.Count);
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foreach (var invite in Invites)
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invite.Write(_worldPacket);
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@@ -185,16 +185,16 @@ namespace Game.Network.Packets
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public override void Write()
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{
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_worldPacket.WriteUInt8(EventType);
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_worldPacket.WriteUInt8((byte)EventType);
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_worldPacket.WritePackedGuid(OwnerGuid);
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_worldPacket.WriteUInt64(EventID);
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_worldPacket.WriteUInt8(GetEventType);
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_worldPacket.WriteUInt8((byte)GetEventType);
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_worldPacket.WriteInt32(TextureID);
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_worldPacket.WriteUInt32(Flags);
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_worldPacket.WriteUInt32((uint)Flags);
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_worldPacket.WritePackedTime(Date);
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_worldPacket.WriteUInt32(LockDate);
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_worldPacket.WriteUInt32((uint)LockDate);
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_worldPacket.WritePackedGuid(EventGuildID);
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_worldPacket.WriteUInt32(Invites.Count);
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_worldPacket.WriteInt32(Invites.Count);
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_worldPacket.WriteBits(EventName.GetByteCount(), 8);
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_worldPacket.WriteBits(Description.GetByteCount(), 11);
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@@ -229,13 +229,13 @@ namespace Game.Network.Packets
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{
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_worldPacket.WriteUInt64(EventID);
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_worldPacket.WritePackedTime(Date);
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_worldPacket.WriteUInt32(Flags);
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_worldPacket.WriteUInt8(EventType);
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_worldPacket.WriteUInt32((uint)Flags);
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_worldPacket.WriteUInt8((byte)EventType);
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_worldPacket.WriteInt32(TextureID);
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_worldPacket.WritePackedGuid(EventGuildID);
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_worldPacket.WriteUInt64(InviteID);
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_worldPacket.WriteUInt8(Status);
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_worldPacket.WriteUInt8(ModeratorStatus);
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_worldPacket.WriteUInt8((byte)Status);
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_worldPacket.WriteUInt8((byte)ModeratorStatus);
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// Todo: check order
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_worldPacket.WritePackedGuid(InvitedByGuid);
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@@ -310,8 +310,8 @@ namespace Game.Network.Packets
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_worldPacket.WritePackedGuid(InviteGuid);
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_worldPacket.WriteUInt64(EventID);
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_worldPacket.WritePackedTime(Date);
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_worldPacket.WriteUInt32(Flags);
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_worldPacket.WriteUInt8(Status);
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_worldPacket.WriteUInt32((uint)Flags);
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_worldPacket.WriteUInt8((byte)Status);
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_worldPacket.WritePackedTime(ResponseTime);
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_worldPacket.WriteBit(ClearPending);
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@@ -355,7 +355,7 @@ namespace Game.Network.Packets
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{
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_worldPacket.WritePackedGuid(InviteGuid);
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_worldPacket.WriteUInt64(EventID);
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_worldPacket.WriteUInt8(Status);
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_worldPacket.WriteUInt8((byte)Status);
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_worldPacket.WriteBit(ClearPending);
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_worldPacket.FlushBits();
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@@ -375,8 +375,8 @@ namespace Game.Network.Packets
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{
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_worldPacket.WriteUInt64(EventID);
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_worldPacket.WritePackedTime(Date);
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_worldPacket.WriteUInt32(Flags);
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_worldPacket.WriteUInt8(Status);
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_worldPacket.WriteUInt32((uint)Flags);
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_worldPacket.WriteUInt8((byte)Status);
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}
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public ulong EventID;
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@@ -402,10 +402,10 @@ namespace Game.Network.Packets
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_worldPacket.WritePackedTime(OriginalDate);
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_worldPacket.WritePackedTime(Date);
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_worldPacket.WriteUInt32(LockDate);
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_worldPacket.WriteUInt32(Flags);
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_worldPacket.WriteUInt32(TextureID);
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_worldPacket.WriteUInt8(EventType);
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_worldPacket.WriteUInt32((uint)LockDate);
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_worldPacket.WriteUInt32((uint)Flags);
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_worldPacket.WriteInt32(TextureID);
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_worldPacket.WriteUInt8((byte)EventType);
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_worldPacket.WriteBits(EventName.GetByteCount(), 8);
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_worldPacket.WriteBits(Description.GetByteCount(), 11);
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@@ -571,7 +571,7 @@ namespace Game.Network.Packets
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public override void Write()
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{
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_worldPacket.WriteUInt8(Command);
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_worldPacket.WriteUInt8(Result);
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_worldPacket.WriteUInt8((byte)Result);
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_worldPacket.WriteBits(Name.GetByteCount(), 9);
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_worldPacket.FlushBits();
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@@ -592,7 +592,7 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt64(InstanceID);
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_worldPacket.WriteUInt32(ServerTime);
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_worldPacket.WriteInt32(MapID);
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_worldPacket.WriteUInt32(DifficultyID);
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_worldPacket.WriteUInt32((uint)DifficultyID);
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_worldPacket.WriteInt32(TimeRemaining);
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}
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@@ -611,7 +611,7 @@ namespace Game.Network.Packets
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{
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_worldPacket.WriteUInt64(InstanceID);
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_worldPacket.WriteInt32(MapID);
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_worldPacket.WriteUInt32(DifficultyID);
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_worldPacket.WriteUInt32((uint)DifficultyID);
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}
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public ulong InstanceID;
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@@ -625,7 +625,7 @@ namespace Game.Network.Packets
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public override void Write()
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{
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_worldPacket.WriteUInt32(ServerTime);
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_worldPacket.WriteUInt32((uint)ServerTime);
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_worldPacket.WriteInt32(MapID);
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_worldPacket.WriteUInt32(DifficultyID);
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_worldPacket.WriteInt32(NewTimeRemaining);
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@@ -645,7 +645,7 @@ namespace Game.Network.Packets
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public override void Write()
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{
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_worldPacket.WriteUInt32(Invites.Count);
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_worldPacket.WriteInt32(Invites.Count);
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foreach (var invite in Invites)
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{
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_worldPacket.WritePackedGuid(invite.InviteGuid);
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@@ -832,8 +832,8 @@ namespace Game.Network.Packets
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{
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data.WriteUInt64(EventID);
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data.WriteUInt64(InviteID);
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data.WriteUInt8(Status);
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data.WriteUInt8(Moderator);
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data.WriteUInt8((byte)Status);
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data.WriteUInt8((byte)Moderator);
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data.WriteUInt8(InviteType);
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data.WritePackedGuid(InviterGuid);
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}
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@@ -852,7 +852,7 @@ namespace Game.Network.Packets
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data.WriteUInt64(InstanceID);
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data.WriteInt32(MapID);
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data.WriteUInt32(DifficultyID);
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data.WriteUInt32(ExpireTime);
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data.WriteUInt32((uint)ExpireTime);
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}
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public ulong InstanceID;
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@@ -866,9 +866,9 @@ namespace Game.Network.Packets
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public void Write(WorldPacket data)
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{
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data.WriteUInt64(EventID);
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data.WriteUInt8(EventType);
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data.WriteUInt8((byte)EventType);
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data.WritePackedTime(Date);
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data.WriteUInt32(Flags);
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data.WriteUInt32((uint)Flags);
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data.WriteInt32(TextureID);
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data.WriteUInt64(EventClubID);
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data.WritePackedGuid(OwnerGuid);
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@@ -896,8 +896,8 @@ namespace Game.Network.Packets
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data.WriteUInt64(InviteID);
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data.WriteUInt8(Level);
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data.WriteUInt8(Status);
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data.WriteUInt8(Moderator);
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data.WriteUInt8((byte)Status);
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data.WriteUInt8((byte)Moderator);
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data.WriteUInt8(InviteType);
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data.WritePackedTime(ResponseTime);
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