Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)

Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore
Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
This commit is contained in:
hondacrx
2019-08-14 11:20:42 -04:00
parent e4d500f4b5
commit 125e3b3ac7
232 changed files with 12268 additions and 14670 deletions
+34 -34
View File
@@ -134,7 +134,7 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt64(EventID);
_worldPacket.WriteUInt64(InviteID);
_worldPacket.WriteUInt8(Level);
_worldPacket.WriteUInt8(Status);
_worldPacket.WriteUInt8((byte)Status);
_worldPacket.WriteUInt8(Type);
_worldPacket.WritePackedTime(ResponseTime);
@@ -159,9 +159,9 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WritePackedTime(ServerTime);
_worldPacket.WriteUInt32(Invites.Count);
_worldPacket.WriteUInt32(Events.Count);
_worldPacket.WriteUInt32(RaidLockouts.Count);
_worldPacket.WriteInt32(Invites.Count);
_worldPacket.WriteInt32(Events.Count);
_worldPacket.WriteInt32(RaidLockouts.Count);
foreach (var invite in Invites)
invite.Write(_worldPacket);
@@ -185,16 +185,16 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteUInt8(EventType);
_worldPacket.WriteUInt8((byte)EventType);
_worldPacket.WritePackedGuid(OwnerGuid);
_worldPacket.WriteUInt64(EventID);
_worldPacket.WriteUInt8(GetEventType);
_worldPacket.WriteUInt8((byte)GetEventType);
_worldPacket.WriteInt32(TextureID);
_worldPacket.WriteUInt32(Flags);
_worldPacket.WriteUInt32((uint)Flags);
_worldPacket.WritePackedTime(Date);
_worldPacket.WriteUInt32(LockDate);
_worldPacket.WriteUInt32((uint)LockDate);
_worldPacket.WritePackedGuid(EventGuildID);
_worldPacket.WriteUInt32(Invites.Count);
_worldPacket.WriteInt32(Invites.Count);
_worldPacket.WriteBits(EventName.GetByteCount(), 8);
_worldPacket.WriteBits(Description.GetByteCount(), 11);
@@ -229,13 +229,13 @@ namespace Game.Network.Packets
{
_worldPacket.WriteUInt64(EventID);
_worldPacket.WritePackedTime(Date);
_worldPacket.WriteUInt32(Flags);
_worldPacket.WriteUInt8(EventType);
_worldPacket.WriteUInt32((uint)Flags);
_worldPacket.WriteUInt8((byte)EventType);
_worldPacket.WriteInt32(TextureID);
_worldPacket.WritePackedGuid(EventGuildID);
_worldPacket.WriteUInt64(InviteID);
_worldPacket.WriteUInt8(Status);
_worldPacket.WriteUInt8(ModeratorStatus);
_worldPacket.WriteUInt8((byte)Status);
_worldPacket.WriteUInt8((byte)ModeratorStatus);
// Todo: check order
_worldPacket.WritePackedGuid(InvitedByGuid);
@@ -310,8 +310,8 @@ namespace Game.Network.Packets
_worldPacket.WritePackedGuid(InviteGuid);
_worldPacket.WriteUInt64(EventID);
_worldPacket.WritePackedTime(Date);
_worldPacket.WriteUInt32(Flags);
_worldPacket.WriteUInt8(Status);
_worldPacket.WriteUInt32((uint)Flags);
_worldPacket.WriteUInt8((byte)Status);
_worldPacket.WritePackedTime(ResponseTime);
_worldPacket.WriteBit(ClearPending);
@@ -355,7 +355,7 @@ namespace Game.Network.Packets
{
_worldPacket.WritePackedGuid(InviteGuid);
_worldPacket.WriteUInt64(EventID);
_worldPacket.WriteUInt8(Status);
_worldPacket.WriteUInt8((byte)Status);
_worldPacket.WriteBit(ClearPending);
_worldPacket.FlushBits();
@@ -375,8 +375,8 @@ namespace Game.Network.Packets
{
_worldPacket.WriteUInt64(EventID);
_worldPacket.WritePackedTime(Date);
_worldPacket.WriteUInt32(Flags);
_worldPacket.WriteUInt8(Status);
_worldPacket.WriteUInt32((uint)Flags);
_worldPacket.WriteUInt8((byte)Status);
}
public ulong EventID;
@@ -402,10 +402,10 @@ namespace Game.Network.Packets
_worldPacket.WritePackedTime(OriginalDate);
_worldPacket.WritePackedTime(Date);
_worldPacket.WriteUInt32(LockDate);
_worldPacket.WriteUInt32(Flags);
_worldPacket.WriteUInt32(TextureID);
_worldPacket.WriteUInt8(EventType);
_worldPacket.WriteUInt32((uint)LockDate);
_worldPacket.WriteUInt32((uint)Flags);
_worldPacket.WriteInt32(TextureID);
_worldPacket.WriteUInt8((byte)EventType);
_worldPacket.WriteBits(EventName.GetByteCount(), 8);
_worldPacket.WriteBits(Description.GetByteCount(), 11);
@@ -571,7 +571,7 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteUInt8(Command);
_worldPacket.WriteUInt8(Result);
_worldPacket.WriteUInt8((byte)Result);
_worldPacket.WriteBits(Name.GetByteCount(), 9);
_worldPacket.FlushBits();
@@ -592,7 +592,7 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt64(InstanceID);
_worldPacket.WriteUInt32(ServerTime);
_worldPacket.WriteInt32(MapID);
_worldPacket.WriteUInt32(DifficultyID);
_worldPacket.WriteUInt32((uint)DifficultyID);
_worldPacket.WriteInt32(TimeRemaining);
}
@@ -611,7 +611,7 @@ namespace Game.Network.Packets
{
_worldPacket.WriteUInt64(InstanceID);
_worldPacket.WriteInt32(MapID);
_worldPacket.WriteUInt32(DifficultyID);
_worldPacket.WriteUInt32((uint)DifficultyID);
}
public ulong InstanceID;
@@ -625,7 +625,7 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteUInt32(ServerTime);
_worldPacket.WriteUInt32((uint)ServerTime);
_worldPacket.WriteInt32(MapID);
_worldPacket.WriteUInt32(DifficultyID);
_worldPacket.WriteInt32(NewTimeRemaining);
@@ -645,7 +645,7 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteUInt32(Invites.Count);
_worldPacket.WriteInt32(Invites.Count);
foreach (var invite in Invites)
{
_worldPacket.WritePackedGuid(invite.InviteGuid);
@@ -832,8 +832,8 @@ namespace Game.Network.Packets
{
data.WriteUInt64(EventID);
data.WriteUInt64(InviteID);
data.WriteUInt8(Status);
data.WriteUInt8(Moderator);
data.WriteUInt8((byte)Status);
data.WriteUInt8((byte)Moderator);
data.WriteUInt8(InviteType);
data.WritePackedGuid(InviterGuid);
}
@@ -852,7 +852,7 @@ namespace Game.Network.Packets
data.WriteUInt64(InstanceID);
data.WriteInt32(MapID);
data.WriteUInt32(DifficultyID);
data.WriteUInt32(ExpireTime);
data.WriteUInt32((uint)ExpireTime);
}
public ulong InstanceID;
@@ -866,9 +866,9 @@ namespace Game.Network.Packets
public void Write(WorldPacket data)
{
data.WriteUInt64(EventID);
data.WriteUInt8(EventType);
data.WriteUInt8((byte)EventType);
data.WritePackedTime(Date);
data.WriteUInt32(Flags);
data.WriteUInt32((uint)Flags);
data.WriteInt32(TextureID);
data.WriteUInt64(EventClubID);
data.WritePackedGuid(OwnerGuid);
@@ -896,8 +896,8 @@ namespace Game.Network.Packets
data.WriteUInt64(InviteID);
data.WriteUInt8(Level);
data.WriteUInt8(Status);
data.WriteUInt8(Moderator);
data.WriteUInt8((byte)Status);
data.WriteUInt8((byte)Moderator);
data.WriteUInt8(InviteType);
data.WritePackedTime(ResponseTime);