Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)
Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
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@@ -33,15 +33,15 @@ namespace Game.Network.Packets
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{
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_worldPacket.WriteBit(Display);
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_worldPacket.WriteBits(Channel.GetByteCount(), 7);
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_worldPacket.WriteUInt32(ChannelFlags);
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_worldPacket.WriteUInt32(Members.Count);
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_worldPacket.WriteUInt32((uint)ChannelFlags);
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_worldPacket.WriteInt32(Members.Count);
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_worldPacket.WriteString(Channel);
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foreach (ChannelPlayer player in Members)
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{
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_worldPacket.WritePackedGuid(player.Guid);
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_worldPacket.WriteUInt32(player.VirtualRealmAddress);
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_worldPacket.WriteUInt8(player.Flags);
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_worldPacket.WriteUInt8((byte)player.Flags);
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}
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}
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@@ -84,8 +84,8 @@ namespace Game.Network.Packets
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if (Type == ChatNotify.ModeChangeNotice)
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{
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_worldPacket.WriteUInt8(OldFlags);
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_worldPacket.WriteUInt8(NewFlags);
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_worldPacket.WriteUInt8((byte)OldFlags);
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_worldPacket.WriteUInt8((byte)NewFlags);
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}
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_worldPacket.WriteString(Channel);
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@@ -112,10 +112,10 @@ namespace Game.Network.Packets
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public override void Write()
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{
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_worldPacket.WriteBits(Channel.GetByteCount(), 7);
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_worldPacket.WriteBits(ChannelWelcomeMsg.GetByteCount(), 10);
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_worldPacket.WriteUInt32(ChannelFlags);
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_worldPacket.WriteBits(ChannelWelcomeMsg.GetByteCount(), 11);
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_worldPacket.WriteUInt32((uint)ChannelFlags);
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_worldPacket.WriteInt32(ChatChannelID);
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_worldPacket.WriteUInt64(InstanceID);
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_worldPacket.WriteUInt64((ulong)InstanceID);
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_worldPacket.WriteString(Channel);
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_worldPacket.WriteString(ChannelWelcomeMsg);
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}
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@@ -151,8 +151,8 @@ namespace Game.Network.Packets
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public override void Write()
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{
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_worldPacket.WritePackedGuid(AddedUserGUID);
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_worldPacket.WriteUInt8(UserFlags);
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_worldPacket.WriteUInt32(ChannelFlags);
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_worldPacket.WriteUInt8((byte)UserFlags);
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_worldPacket.WriteUInt32((uint)ChannelFlags);
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_worldPacket.WriteUInt32(ChannelID);
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_worldPacket.WriteBits(ChannelName.GetByteCount(), 7);
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@@ -174,7 +174,7 @@ namespace Game.Network.Packets
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public override void Write()
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{
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_worldPacket.WritePackedGuid(RemovedUserGUID);
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_worldPacket.WriteUInt32(ChannelFlags);
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_worldPacket.WriteUInt32((uint)ChannelFlags);
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_worldPacket.WriteUInt32(ChannelID);
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_worldPacket.WriteBits(ChannelName.GetByteCount(), 7);
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@@ -195,8 +195,8 @@ namespace Game.Network.Packets
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public override void Write()
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{
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_worldPacket.WritePackedGuid(UpdatedUserGUID);
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_worldPacket.WriteUInt8(UserFlags);
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_worldPacket.WriteUInt32(ChannelFlags);
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_worldPacket.WriteUInt8((byte)UserFlags);
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_worldPacket.WriteUInt32((uint)ChannelFlags);
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_worldPacket.WriteUInt32(ChannelID);
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_worldPacket.WriteBits(ChannelName.GetByteCount(), 7);
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