Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)

Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore
Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
This commit is contained in:
hondacrx
2019-08-14 11:20:42 -04:00
parent e4d500f4b5
commit 125e3b3ac7
232 changed files with 12268 additions and 14670 deletions
+44 -44
View File
@@ -43,7 +43,7 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteUInt32(Result);
_worldPacket.WriteUInt32((uint)Result);
_worldPacket.WriteUInt32(GarrSiteID);
}
@@ -64,9 +64,9 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteInt32(FactionIndex);
_worldPacket.WriteUInt32(Garrisons.Count);
_worldPacket.WriteUInt32(FollowerSoftCaps.Count);
_worldPacket.WriteUInt32(FactionIndex);
_worldPacket.WriteInt32(Garrisons.Count);
_worldPacket.WriteInt32(FollowerSoftCaps.Count);
foreach (FollowerSoftCapInfo followerSoftCapInfo in FollowerSoftCaps)
followerSoftCapInfo.Write(_worldPacket);
@@ -86,7 +86,7 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteUInt32(Sites.Count);
_worldPacket.WriteInt32(Sites.Count);
foreach (GarrisonRemoteSiteInfo site in Sites)
site.Write(_worldPacket);
}
@@ -116,8 +116,8 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteInt32(GarrTypeID);
_worldPacket.WriteUInt32(Result);
_worldPacket.WriteInt32((int)GarrTypeID);
_worldPacket.WriteUInt32((uint)Result);
BuildingInfo.Write(_worldPacket);
_worldPacket.WriteBit(PlayActivationCinematic);
_worldPacket.FlushBits();
@@ -149,8 +149,8 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteInt32(GarrTypeID);
_worldPacket.WriteUInt32(Result);
_worldPacket.WriteInt32((int)GarrTypeID);
_worldPacket.WriteUInt32((uint)Result);
_worldPacket.WriteUInt32(GarrPlotInstanceID);
_worldPacket.WriteUInt32(GarrBuildingID);
}
@@ -167,8 +167,8 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteInt32(GarrTypeID);
_worldPacket.WriteUInt32(Result);
_worldPacket.WriteInt32((int)GarrTypeID);
_worldPacket.WriteUInt32((uint)Result);
_worldPacket.WriteUInt32(BuildingID);
}
@@ -183,8 +183,8 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteInt32(GarrTypeID);
_worldPacket.WriteUInt32(Result);
_worldPacket.WriteInt32((int)GarrTypeID);
_worldPacket.WriteUInt32((uint)Result);
_worldPacket.WriteUInt32(BuildingID);
}
@@ -206,9 +206,9 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteInt32(GarrTypeID);
_worldPacket.WriteUInt32(BlueprintsKnown != null ? BlueprintsKnown.Count : 0);
_worldPacket.WriteUInt32(SpecializationsKnown != null ? SpecializationsKnown.Count : 0);
_worldPacket.WriteUInt32((uint)GarrTypeID);
_worldPacket.WriteInt32(BlueprintsKnown != null ? BlueprintsKnown.Count : 0);
_worldPacket.WriteInt32(SpecializationsKnown != null ? SpecializationsKnown.Count : 0);
if (BlueprintsKnown != null)
foreach (uint blueprint in BlueprintsKnown)
_worldPacket.WriteUInt32(blueprint);
@@ -236,7 +236,7 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteUInt32(Landmarks.Count);
_worldPacket.WriteInt32(Landmarks.Count);
foreach (GarrisonBuildingLandmark landmark in Landmarks)
landmark.Write(_worldPacket);
}
@@ -250,7 +250,7 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteInt32(GarrTypeID);
_worldPacket.WriteInt32((int)GarrTypeID);
PlotInfo.Write(_worldPacket);
}
@@ -276,8 +276,8 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteInt32(GarrTypeID);
_worldPacket .WriteUInt32(Result);
_worldPacket.WriteInt32((int)GarrTypeID);
_worldPacket .WriteUInt32((uint)Result);
Follower.Write(_worldPacket);
}
@@ -337,9 +337,9 @@ namespace Game.Network.Packets
{
data.WriteUInt32(GarrPlotInstanceID);
data.WriteUInt32(GarrBuildingID);
data.WriteUInt32(TimeBuilt);
data.WriteUInt32((uint)TimeBuilt);
data.WriteUInt32(CurrentGarSpecID);
data.WriteUInt32(TimeSpecCooldown);
data.WriteUInt32((uint)TimeSpecCooldown);
data.WriteBit(Active);
data.FlushBits();
}
@@ -366,7 +366,7 @@ namespace Game.Network.Packets
data.WriteUInt32(Durability);
data.WriteUInt32(CurrentBuildingID);
data.WriteUInt32(CurrentMissionID);
data.WriteUInt32(AbilityID.Count);
data.WriteInt32(AbilityID.Count);
data.WriteUInt32(ZoneSupportSpellID);
data.WriteUInt32(FollowerStatus);
@@ -399,9 +399,9 @@ namespace Game.Network.Packets
{
data.WriteUInt64(DbID);
data.WriteUInt32(MissionRecID);
data.WriteUInt32(OfferTime);
data.WriteUInt32((uint)OfferTime);
data.WriteUInt32(OfferDuration);
data.WriteUInt32(StartTime);
data.WriteUInt32((uint)StartTime);
data.WriteUInt32(TravelDuration);
data.WriteUInt32(MissionDuration);
data.WriteUInt32(MissionState);
@@ -448,7 +448,7 @@ namespace Game.Network.Packets
public void Write(WorldPacket data)
{
data.WriteUInt32(GarrMssnBonusAbilityID);
data.WriteUInt32(StartTime);
data.WriteUInt32((uint)StartTime);
}
public uint GarrMssnBonusAbilityID;
@@ -460,7 +460,7 @@ namespace Game.Network.Packets
public void Write(WorldPacket data)
{
data.WriteInt32(GarrTalentID);
data.WriteInt32(ResearchStartTime);
data.WriteUInt32((uint)ResearchStartTime);
data.WriteInt32(Flags);
}
@@ -473,20 +473,20 @@ namespace Game.Network.Packets
{
public void Write(WorldPacket data)
{
data.WriteInt32(GarrTypeID);
data.WriteInt32(GarrSiteID);
data.WriteInt32(GarrSiteLevelID);
data.WriteUInt32(Buildings.Count);
data.WriteUInt32(Plots.Count);
data.WriteUInt32(Followers.Count);
data.WriteUInt32(Missions.Count);
data.WriteUInt32(MissionRewards.Count);
data.WriteUInt32(MissionOvermaxRewards.Count);
data.WriteUInt32(MissionAreaBonuses.Count);
data.WriteUInt32(Talents.Count);
data.WriteUInt32(CanStartMission.Count);
data.WriteUInt32(ArchivedMissions.Count);
data.WriteInt32(NumFollowerActivationsRemaining);
data.WriteUInt32((uint)GarrTypeID);
data.WriteUInt32(GarrSiteID);
data.WriteUInt32(GarrSiteLevelID);
data.WriteInt32(Buildings.Count);
data.WriteInt32(Plots.Count);
data.WriteInt32(Followers.Count);
data.WriteInt32(Missions.Count);
data.WriteInt32(MissionRewards.Count);
data.WriteInt32(MissionOvermaxRewards.Count);
data.WriteInt32(MissionAreaBonuses.Count);
data.WriteInt32(Talents.Count);
data.WriteInt32(CanStartMission.Count);
data.WriteInt32(ArchivedMissions.Count);
data.WriteUInt32(NumFollowerActivationsRemaining);
data.WriteUInt32(NumMissionsStartedToday);
foreach (GarrisonPlotInfo plot in Plots)
@@ -497,14 +497,14 @@ namespace Game.Network.Packets
foreach (List<GarrisonMissionReward> missionReward in MissionRewards)
{
data.WriteUInt32(missionReward.Count);
data.WriteInt32(missionReward.Count);
foreach (GarrisonMissionReward missionRewardItem in missionReward)
missionRewardItem.Write(data);
}
foreach (List<GarrisonMissionReward> missionReward in MissionOvermaxRewards)
{
data.WriteUInt32(missionReward.Count);
data.WriteInt32(missionReward.Count);
foreach (GarrisonMissionReward missionRewardItem in missionReward)
missionRewardItem.Write(data);
}
@@ -582,7 +582,7 @@ namespace Game.Network.Packets
public void Write(WorldPacket data)
{
data.WriteUInt32(GarrSiteLevelID);
data.WriteUInt32(Buildings.Count);
data.WriteInt32(Buildings.Count);
foreach (GarrisonRemoteBuildingInfo building in Buildings)
building.Write(data);
}