Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)

Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore
Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
This commit is contained in:
hondacrx
2019-08-14 11:20:42 -04:00
parent e4d500f4b5
commit 125e3b3ac7
232 changed files with 12268 additions and 14670 deletions
+22 -22
View File
@@ -52,7 +52,7 @@ namespace Game.Network.Packets
{
_worldPacket.WritePackedGuid(Info.GuildGuid);
_worldPacket.WriteUInt32(Info.VirtualRealmAddress);
_worldPacket.WriteUInt32(Info.Ranks.Count);
_worldPacket.WriteInt32(Info.Ranks.Count);
_worldPacket.WriteUInt32(Info.EmblemStyle);
_worldPacket.WriteUInt32(Info.EmblemColor);
_worldPacket.WriteUInt32(Info.BorderStyle);
@@ -129,8 +129,8 @@ namespace Game.Network.Packets
_worldPacket.WriteInt32(NumAccounts);
_worldPacket.WritePackedTime(CreateDate);
_worldPacket.WriteInt32(GuildFlags);
_worldPacket.WriteUInt32(MemberData.Count);
_worldPacket.WriteBits(WelcomeText.GetByteCount(), 10);
_worldPacket.WriteInt32(MemberData.Count);
_worldPacket.WriteBits(WelcomeText.GetByteCount(), 11);
_worldPacket.WriteBits(InfoText.GetByteCount(), 10);
_worldPacket.FlushBits();
@@ -157,7 +157,7 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteUInt32(MemberData.Count);
_worldPacket.WriteInt32(MemberData.Count);
MemberData.ForEach(p => p.Write(_worldPacket));
}
@@ -171,7 +171,7 @@ namespace Game.Network.Packets
public override void Read()
{
uint textLen = _worldPacket.ReadBits<uint>(10);
uint textLen = _worldPacket.ReadBits<uint>(11);
MotdText = _worldPacket.ReadString(textLen);
}
@@ -184,8 +184,8 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteInt32(Result);
_worldPacket.WriteInt32(Command);
_worldPacket.WriteUInt32((uint)Result);
_worldPacket.WriteUInt32((uint)Command);
_worldPacket.WriteBits(Name.GetByteCount(), 8);
_worldPacket.WriteString(Name);
@@ -307,7 +307,7 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteBits(MotdText.GetByteCount(), 10);
_worldPacket.WriteBits(MotdText.GetByteCount(), 11);
_worldPacket.WriteString(MotdText);
}
@@ -386,7 +386,7 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteUInt32(Entry.Count);
_worldPacket.WriteInt32(Entry.Count);
foreach (GuildEventEntry entry in Entry)
{
@@ -528,7 +528,7 @@ namespace Game.Network.Packets
_worldPacket.WriteInt32(WithdrawGoldLimit);
_worldPacket.WriteInt32(Flags);
_worldPacket.WriteInt32(NumTabs);
_worldPacket.WriteUInt32(Tab.Count);
_worldPacket.WriteInt32(Tab.Count);
foreach (GuildRankTabPermissions tab in Tab)
{
@@ -648,7 +648,7 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteUInt32(Ranks.Count);
_worldPacket.WriteInt32(Ranks.Count);
Ranks.ForEach(p => p.Write(_worldPacket));
}
@@ -878,7 +878,7 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteUInt32(Version);
_worldPacket.WriteUInt32(RewardItems.Count);
_worldPacket.WriteInt32(RewardItems.Count);
foreach (var item in RewardItems)
item.Write(_worldPacket);
@@ -1016,14 +1016,14 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt64(Money);
_worldPacket.WriteInt32(Tab);
_worldPacket.WriteInt32(WithdrawalsRemaining);
_worldPacket.WriteUInt32(TabInfo.Count);
_worldPacket.WriteUInt32(ItemInfo.Count);
_worldPacket.WriteInt32(TabInfo.Count);
_worldPacket.WriteInt32(ItemInfo.Count);
_worldPacket.WriteBit(FullUpdate);
_worldPacket.FlushBits();
foreach (GuildBankTabInfo tab in TabInfo)
{
_worldPacket.WriteUInt32(tab.TabIndex);
_worldPacket.WriteInt32(tab.TabIndex);
_worldPacket.WriteBits(tab.Name.GetByteCount(), 7);
_worldPacket.WriteBits(tab.Icon.GetByteCount(), 9);
@@ -1121,7 +1121,7 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteInt32(Tab);
_worldPacket.WriteUInt32(Entry.Count);
_worldPacket.WriteInt32(Entry.Count);
_worldPacket.WriteBit(WeeklyBonusMoney.HasValue);
_worldPacket.FlushBits();
@@ -1222,7 +1222,7 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteUInt32(NewsEvents.Count);
_worldPacket.WriteInt32(NewsEvents.Count);
foreach (var newsEvent in NewsEvents)
newsEvent.Write(_worldPacket);
}
@@ -1327,7 +1327,7 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteInt32(Error);
_worldPacket.WriteUInt32((uint)Error);
}
public GuildEmblemError Error;
@@ -1475,10 +1475,10 @@ namespace Game.Network.Packets
{
data.WriteUInt32(ItemID);
data.WriteUInt32(Unk4);
data.WriteUInt32(AchievementsRequired.Count);
data.WriteInt32(AchievementsRequired.Count);
data.WriteUInt64(RaceMask);
data.WriteUInt32(MinGuildLevel);
data.WriteUInt32(MinGuildRep);
data.WriteInt32(MinGuildLevel);
data.WriteInt32(MinGuildRep);
data.WriteUInt64(Cost);
foreach (var achievementId in AchievementsRequired)
@@ -1538,7 +1538,7 @@ namespace Game.Network.Packets
data.WriteInt32(Data[i]);
data.WritePackedGuid(MemberGuid);
data.WriteUInt32(MemberList.Count);
data.WriteInt32(MemberList.Count);
foreach (ObjectGuid memberGuid in MemberList)
data.WritePackedGuid(memberGuid);