Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)

Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore
Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
This commit is contained in:
hondacrx
2019-08-14 11:20:42 -04:00
parent e4d500f4b5
commit 125e3b3ac7
232 changed files with 12268 additions and 14670 deletions
+21 -21
View File
@@ -141,7 +141,7 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteUInt32(Dungeons.Count);
_worldPacket.WriteInt32(Dungeons.Count);
BlackList.Write(_worldPacket);
foreach (var dungeonInfo in Dungeons)
@@ -158,7 +158,7 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteUInt32(Player.Count);
_worldPacket.WriteInt32(Player.Count);
foreach (var blackList in Player)
blackList.Write(_worldPacket);
}
@@ -176,9 +176,9 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt8(SubType);
_worldPacket.WriteUInt8(Reason);
_worldPacket.WriteUInt32(Slots.Count);
_worldPacket.WriteInt32(Slots.Count);
_worldPacket.WriteUInt32(RequestedRoles);
_worldPacket.WriteUInt32(SuspendedPlayers.Count);
_worldPacket.WriteInt32(SuspendedPlayers.Count);
foreach (var slot in Slots)
_worldPacket.WriteUInt32(slot);
@@ -216,7 +216,7 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WritePackedGuid(Player);
_worldPacket.WriteUInt32(RoleMask);
_worldPacket.WriteUInt32((uint)RoleMask);
_worldPacket.WriteBit(Accepted);
_worldPacket.FlushBits();
}
@@ -234,10 +234,10 @@ namespace Game.Network.Packets
{
_worldPacket.WriteUInt8(PartyIndex);
_worldPacket.WriteUInt8(RoleCheckStatus);
_worldPacket.WriteUInt32(JoinSlots.Count);
_worldPacket.WriteUInt32(BgQueueIDs.Count);
_worldPacket.WriteUInt32(GroupFinderActivityID);
_worldPacket.WriteUInt32(Members.Count);
_worldPacket.WriteInt32(JoinSlots.Count);
_worldPacket.WriteInt32(BgQueueIDs.Count);
_worldPacket.WriteInt32(GroupFinderActivityID);
_worldPacket.WriteInt32(Members.Count);
foreach (var slot in JoinSlots)
_worldPacket.WriteUInt32(slot);
@@ -273,8 +273,8 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt8(Result);
_worldPacket.WriteUInt8(ResultDetail);
_worldPacket.WriteUInt32(BlackList.Count);
_worldPacket.WriteUInt32(BlackListNames.Count);
_worldPacket.WriteInt32(BlackList.Count);
_worldPacket.WriteInt32(BlackListNames.Count);
foreach (LFGJoinBlackList blackList in BlackList)
blackList.Write(_worldPacket);
@@ -334,7 +334,7 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(ActualSlot);
_worldPacket.WriteUInt32(RewardMoney);
_worldPacket.WriteUInt32(AddedXP);
_worldPacket.WriteUInt32(Rewards.Count);
_worldPacket.WriteInt32(Rewards.Count);
foreach (var reward in Rewards)
reward.Write(_worldPacket);
@@ -373,7 +373,7 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt8(State);
_worldPacket.WriteUInt32(CompletedMask);
_worldPacket.WriteUInt32(EncounterMask);
_worldPacket.WriteUInt32(Players.Count);
_worldPacket.WriteInt32(Players.Count);
_worldPacket.WriteUInt8(Unused);
_worldPacket.WriteBit(ValidCompletedMask);
_worldPacket.WriteBit(ProposalSilent);
@@ -458,7 +458,7 @@ namespace Game.Network.Packets
public void Write(WorldPacket data)
{
data.WriteBit(PlayerGuid.HasValue);
data.WriteUInt32(Slot.Count);
data.WriteInt32(Slot.Count);
if (PlayerGuid.HasValue)
data.WritePackedGuid(PlayerGuid.Value);
@@ -503,7 +503,7 @@ namespace Game.Network.Packets
{
public void Write(WorldPacket data)
{
data.WriteInt32(Mask);
data.WriteUInt32(Mask);
data.WriteUInt32(RewardMoney);
data.WriteUInt32(RewardXP);
data.WriteInt32(Item.Count);
@@ -566,7 +566,7 @@ namespace Game.Network.Packets
{
public void Write(WorldPacket data)
{
data.WriteInt32(Slot);
data.WriteUInt32(Slot);
data.WriteInt32(CompletionQuantity);
data.WriteInt32(CompletionLimit);
data.WriteInt32(CompletionCurrencyID);
@@ -579,7 +579,7 @@ namespace Game.Network.Packets
data.WriteInt32(PurseQuantity);
data.WriteInt32(PurseLimit);
data.WriteInt32(Quantity);
data.WriteInt32(CompletedMask);
data.WriteUInt32(CompletedMask);
data.WriteUInt32(EncounterMask);
data.WriteInt32(ShortageReward.Count);
data.WriteBit(FirstReward);
@@ -658,7 +658,7 @@ namespace Game.Network.Packets
public void Write(WorldPacket data)
{
data.WritePackedGuid(PlayerGuid);
data.WriteUInt32(Slots.Count);
data.WriteInt32(Slots.Count);
foreach (LFGJoinBlackListSlot lfgBlackListSlot in Slots)
{
@@ -702,7 +702,7 @@ namespace Game.Network.Packets
data.WriteUInt32(Quantity);
data.WriteInt32(BonusQuantity);
if (RewardCurrency.HasValue)
data.WriteInt32(RewardCurrency.Value);
data.WriteUInt32(RewardCurrency.Value);
}
public Optional<ItemInstance> RewardItem;
@@ -723,7 +723,7 @@ namespace Game.Network.Packets
data.WritePackedGuid(Target);
data.WriteUInt32(TotalVotes);
data.WriteUInt32(BootVotes);
data.WriteInt32(TimeLeft);
data.WriteUInt32(TimeLeft);
data.WriteUInt32(VotesNeeded);
data.WriteString(Reason);
}
@@ -775,7 +775,7 @@ namespace Game.Network.Packets
{
data.WritePackedGuid(RequesterGuid);
data.WriteUInt32(Id);
data.WriteUInt32(Type);
data.WriteUInt32((uint)Type);
data.WriteInt32(Time);
}