Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)
Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
This commit is contained in:
@@ -141,7 +141,7 @@ namespace Game.Network.Packets
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public override void Write()
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{
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_worldPacket.WriteUInt32(Dungeons.Count);
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_worldPacket.WriteInt32(Dungeons.Count);
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BlackList.Write(_worldPacket);
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foreach (var dungeonInfo in Dungeons)
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@@ -158,7 +158,7 @@ namespace Game.Network.Packets
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public override void Write()
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{
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_worldPacket.WriteUInt32(Player.Count);
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_worldPacket.WriteInt32(Player.Count);
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foreach (var blackList in Player)
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blackList.Write(_worldPacket);
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}
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@@ -176,9 +176,9 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt8(SubType);
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_worldPacket.WriteUInt8(Reason);
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_worldPacket.WriteUInt32(Slots.Count);
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_worldPacket.WriteInt32(Slots.Count);
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_worldPacket.WriteUInt32(RequestedRoles);
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_worldPacket.WriteUInt32(SuspendedPlayers.Count);
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_worldPacket.WriteInt32(SuspendedPlayers.Count);
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foreach (var slot in Slots)
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_worldPacket.WriteUInt32(slot);
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@@ -216,7 +216,7 @@ namespace Game.Network.Packets
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public override void Write()
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{
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_worldPacket.WritePackedGuid(Player);
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_worldPacket.WriteUInt32(RoleMask);
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_worldPacket.WriteUInt32((uint)RoleMask);
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_worldPacket.WriteBit(Accepted);
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_worldPacket.FlushBits();
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}
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@@ -234,10 +234,10 @@ namespace Game.Network.Packets
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{
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_worldPacket.WriteUInt8(PartyIndex);
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_worldPacket.WriteUInt8(RoleCheckStatus);
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_worldPacket.WriteUInt32(JoinSlots.Count);
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_worldPacket.WriteUInt32(BgQueueIDs.Count);
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_worldPacket.WriteUInt32(GroupFinderActivityID);
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_worldPacket.WriteUInt32(Members.Count);
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_worldPacket.WriteInt32(JoinSlots.Count);
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_worldPacket.WriteInt32(BgQueueIDs.Count);
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_worldPacket.WriteInt32(GroupFinderActivityID);
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_worldPacket.WriteInt32(Members.Count);
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foreach (var slot in JoinSlots)
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_worldPacket.WriteUInt32(slot);
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@@ -273,8 +273,8 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt8(Result);
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_worldPacket.WriteUInt8(ResultDetail);
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_worldPacket.WriteUInt32(BlackList.Count);
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_worldPacket.WriteUInt32(BlackListNames.Count);
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_worldPacket.WriteInt32(BlackList.Count);
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_worldPacket.WriteInt32(BlackListNames.Count);
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foreach (LFGJoinBlackList blackList in BlackList)
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blackList.Write(_worldPacket);
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@@ -334,7 +334,7 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt32(ActualSlot);
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_worldPacket.WriteUInt32(RewardMoney);
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_worldPacket.WriteUInt32(AddedXP);
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_worldPacket.WriteUInt32(Rewards.Count);
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_worldPacket.WriteInt32(Rewards.Count);
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foreach (var reward in Rewards)
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reward.Write(_worldPacket);
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@@ -373,7 +373,7 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt8(State);
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_worldPacket.WriteUInt32(CompletedMask);
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_worldPacket.WriteUInt32(EncounterMask);
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_worldPacket.WriteUInt32(Players.Count);
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_worldPacket.WriteInt32(Players.Count);
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_worldPacket.WriteUInt8(Unused);
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_worldPacket.WriteBit(ValidCompletedMask);
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_worldPacket.WriteBit(ProposalSilent);
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@@ -458,7 +458,7 @@ namespace Game.Network.Packets
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public void Write(WorldPacket data)
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{
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data.WriteBit(PlayerGuid.HasValue);
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data.WriteUInt32(Slot.Count);
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data.WriteInt32(Slot.Count);
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if (PlayerGuid.HasValue)
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data.WritePackedGuid(PlayerGuid.Value);
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@@ -503,7 +503,7 @@ namespace Game.Network.Packets
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{
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public void Write(WorldPacket data)
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{
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data.WriteInt32(Mask);
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data.WriteUInt32(Mask);
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data.WriteUInt32(RewardMoney);
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data.WriteUInt32(RewardXP);
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data.WriteInt32(Item.Count);
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@@ -566,7 +566,7 @@ namespace Game.Network.Packets
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{
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public void Write(WorldPacket data)
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{
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data.WriteInt32(Slot);
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data.WriteUInt32(Slot);
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data.WriteInt32(CompletionQuantity);
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data.WriteInt32(CompletionLimit);
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data.WriteInt32(CompletionCurrencyID);
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@@ -579,7 +579,7 @@ namespace Game.Network.Packets
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data.WriteInt32(PurseQuantity);
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data.WriteInt32(PurseLimit);
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data.WriteInt32(Quantity);
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data.WriteInt32(CompletedMask);
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data.WriteUInt32(CompletedMask);
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data.WriteUInt32(EncounterMask);
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data.WriteInt32(ShortageReward.Count);
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data.WriteBit(FirstReward);
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@@ -658,7 +658,7 @@ namespace Game.Network.Packets
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public void Write(WorldPacket data)
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{
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data.WritePackedGuid(PlayerGuid);
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data.WriteUInt32(Slots.Count);
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data.WriteInt32(Slots.Count);
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foreach (LFGJoinBlackListSlot lfgBlackListSlot in Slots)
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{
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@@ -702,7 +702,7 @@ namespace Game.Network.Packets
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data.WriteUInt32(Quantity);
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data.WriteInt32(BonusQuantity);
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if (RewardCurrency.HasValue)
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data.WriteInt32(RewardCurrency.Value);
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data.WriteUInt32(RewardCurrency.Value);
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}
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public Optional<ItemInstance> RewardItem;
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@@ -723,7 +723,7 @@ namespace Game.Network.Packets
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data.WritePackedGuid(Target);
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data.WriteUInt32(TotalVotes);
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data.WriteUInt32(BootVotes);
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data.WriteInt32(TimeLeft);
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data.WriteUInt32(TimeLeft);
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data.WriteUInt32(VotesNeeded);
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data.WriteString(Reason);
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}
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@@ -775,7 +775,7 @@ namespace Game.Network.Packets
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{
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data.WritePackedGuid(RequesterGuid);
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data.WriteUInt32(Id);
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data.WriteUInt32(Type);
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data.WriteUInt32((uint)Type);
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data.WriteInt32(Time);
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}
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