Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)

Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore
Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
This commit is contained in:
hondacrx
2019-08-14 11:20:42 -04:00
parent e4d500f4b5
commit 125e3b3ac7
232 changed files with 12268 additions and 14670 deletions
+9 -9
View File
@@ -42,13 +42,13 @@ namespace Game.Network.Packets
{
_worldPacket.WritePackedGuid(Owner);
_worldPacket.WritePackedGuid(LootObj);
_worldPacket.WriteUInt8(FailureReason);
_worldPacket.WriteUInt8((byte)FailureReason);
_worldPacket.WriteUInt8(AcquireReason);
_worldPacket.WriteUInt8(LootMethod);
_worldPacket.WriteUInt8((byte)LootMethod);
_worldPacket.WriteUInt8(Threshold);
_worldPacket.WriteUInt32(Coins);
_worldPacket.WriteUInt32(Items.Count);
_worldPacket.WriteUInt32(Currencies.Count);
_worldPacket.WriteInt32(Items.Count);
_worldPacket.WriteInt32(Currencies.Count);
_worldPacket.WriteBit(Acquired);
_worldPacket.WriteBit(AELooting);
_worldPacket.FlushBits();
@@ -250,8 +250,8 @@ namespace Game.Network.Packets
_worldPacket.WritePackedGuid(LootObj);
_worldPacket.WriteInt32(MapID);
_worldPacket.WriteUInt32(RollTime);
_worldPacket.WriteUInt8(ValidRolls);
_worldPacket.WriteUInt8(Method);
_worldPacket.WriteUInt8((byte)ValidRolls);
_worldPacket.WriteUInt8((byte)Method);
Item.Write(_worldPacket);
}
@@ -272,7 +272,7 @@ namespace Game.Network.Packets
_worldPacket.WritePackedGuid(LootObj);
_worldPacket.WritePackedGuid(Player);
_worldPacket.WriteInt32(Roll);
_worldPacket.WriteUInt8(RollType);
_worldPacket.WriteUInt8((byte)RollType);
Item.Write(_worldPacket);
_worldPacket.WriteBit(Autopassed);
_worldPacket.FlushBits();
@@ -295,7 +295,7 @@ namespace Game.Network.Packets
_worldPacket.WritePackedGuid(LootObj);
_worldPacket.WritePackedGuid(Winner);
_worldPacket.WriteInt32(Roll);
_worldPacket.WriteUInt8(RollType);
_worldPacket.WriteUInt8((byte)RollType);
Item.Write(_worldPacket);
_worldPacket.WriteBit(MainSpec);
_worldPacket.FlushBits();
@@ -366,7 +366,7 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WritePackedGuid(LootObj);
_worldPacket.WriteUInt32(Players.Count);
_worldPacket.WriteInt32(Players.Count);
Players.ForEach(guid => _worldPacket.WritePackedGuid(guid));
}