Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)
Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
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@@ -42,13 +42,13 @@ namespace Game.Network.Packets
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{
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_worldPacket.WritePackedGuid(Owner);
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_worldPacket.WritePackedGuid(LootObj);
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_worldPacket.WriteUInt8(FailureReason);
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_worldPacket.WriteUInt8((byte)FailureReason);
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_worldPacket.WriteUInt8(AcquireReason);
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_worldPacket.WriteUInt8(LootMethod);
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_worldPacket.WriteUInt8((byte)LootMethod);
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_worldPacket.WriteUInt8(Threshold);
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_worldPacket.WriteUInt32(Coins);
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_worldPacket.WriteUInt32(Items.Count);
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_worldPacket.WriteUInt32(Currencies.Count);
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_worldPacket.WriteInt32(Items.Count);
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_worldPacket.WriteInt32(Currencies.Count);
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_worldPacket.WriteBit(Acquired);
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_worldPacket.WriteBit(AELooting);
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_worldPacket.FlushBits();
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@@ -250,8 +250,8 @@ namespace Game.Network.Packets
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_worldPacket.WritePackedGuid(LootObj);
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_worldPacket.WriteInt32(MapID);
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_worldPacket.WriteUInt32(RollTime);
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_worldPacket.WriteUInt8(ValidRolls);
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_worldPacket.WriteUInt8(Method);
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_worldPacket.WriteUInt8((byte)ValidRolls);
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_worldPacket.WriteUInt8((byte)Method);
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Item.Write(_worldPacket);
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}
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@@ -272,7 +272,7 @@ namespace Game.Network.Packets
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_worldPacket.WritePackedGuid(LootObj);
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_worldPacket.WritePackedGuid(Player);
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_worldPacket.WriteInt32(Roll);
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_worldPacket.WriteUInt8(RollType);
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_worldPacket.WriteUInt8((byte)RollType);
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Item.Write(_worldPacket);
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_worldPacket.WriteBit(Autopassed);
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_worldPacket.FlushBits();
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@@ -295,7 +295,7 @@ namespace Game.Network.Packets
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_worldPacket.WritePackedGuid(LootObj);
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_worldPacket.WritePackedGuid(Winner);
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_worldPacket.WriteInt32(Roll);
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_worldPacket.WriteUInt8(RollType);
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_worldPacket.WriteUInt8((byte)RollType);
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Item.Write(_worldPacket);
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_worldPacket.WriteBit(MainSpec);
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_worldPacket.FlushBits();
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@@ -366,7 +366,7 @@ namespace Game.Network.Packets
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public override void Write()
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{
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_worldPacket.WritePackedGuid(LootObj);
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_worldPacket.WriteUInt32(Players.Count);
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_worldPacket.WriteInt32(Players.Count);
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Players.ForEach(guid => _worldPacket.WritePackedGuid(guid));
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}
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