Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)

Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore
Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
This commit is contained in:
hondacrx
2019-08-14 11:20:42 -04:00
parent e4d500f4b5
commit 125e3b3ac7
232 changed files with 12268 additions and 14670 deletions
+37 -22
View File
@@ -94,8 +94,8 @@ namespace Game.Network.Packets
_worldPacket.WritePackedTime(ServerTime);
_worldPacket.WritePackedTime(GameTime);
_worldPacket.WriteFloat(NewSpeed);
_worldPacket.WriteUInt32(ServerTimeHolidayOffset);
_worldPacket.WriteUInt32(GameTimeHolidayOffset);
_worldPacket.WriteInt32(ServerTimeHolidayOffset);
_worldPacket.WriteInt32(GameTimeHolidayOffset);
}
public float NewSpeed;
@@ -160,8 +160,8 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteUInt32("Type");
_worldPacket.WriteUInt32("MaxWeeklyQuantity");
_worldPacket.WriteUInt32(Type);
_worldPacket.WriteUInt32(MaxWeeklyQuantity);
}
public uint MaxWeeklyQuantity;
@@ -193,7 +193,7 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteUInt32(Data.Count);
_worldPacket.WriteInt32(Data.Count);
foreach (Record data in Data)
{
@@ -214,7 +214,7 @@ namespace Game.Network.Packets
if (data.TrackedQuantity.HasValue)
_worldPacket.WriteUInt32(data.TrackedQuantity.Value);
if (data.MaxQuantity.HasValue)
_worldPacket.WriteUInt32(data.MaxQuantity.Value);
_worldPacket.WriteInt32(data.MaxQuantity.Value);
}
}
@@ -424,7 +424,7 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteInt32(DifficultyID);
_worldPacket.WriteUInt8(Legacy);
_worldPacket.WriteUInt8((byte)(Legacy ? 1 : 0));
}
public int DifficultyID;
@@ -516,7 +516,7 @@ namespace Game.Network.Packets
_worldPacket.WriteBit(IsGossipTriggered);
_worldPacket.FlushBits();
_worldPacket.WriteUInt32(CemeteryID.Count);
_worldPacket.WriteInt32(CemeteryID.Count);
foreach (uint cemetery in CemeteryID)
_worldPacket.WriteUInt32(cemetery);
}
@@ -550,7 +550,7 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteUInt32(WeatherID);
_worldPacket.WriteUInt32((uint)WeatherID);
_worldPacket.WriteFloat(Intensity);
_worldPacket.WriteBit(Abrupt);
@@ -585,13 +585,28 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteUInt32(AnimKitID);
_worldPacket.WriteUInt8(State);
_worldPacket.WriteUInt8((byte)State);
}
uint AnimKitID;
UnitStandStateType State;
}
public class SetAnimTier : ServerPacket
{
public SetAnimTier() : base(ServerOpcodes.SetAnimTier, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WritePackedGuid(Unit);
_worldPacket.WriteBits(Tier, 3);
_worldPacket.FlushBits();
}
public ObjectGuid Unit;
public int Tier;
}
public class StartMirrorTimer : ServerPacket
{
public StartMirrorTimer(MirrorTimerType timer, int value, int maxValue, int scale, int spellID, bool paused) : base(ServerOpcodes.StartMirrorTimer)
@@ -606,7 +621,7 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteInt32(Timer);
_worldPacket.WriteInt32((int)Timer);
_worldPacket.WriteInt32(Value);
_worldPacket.WriteInt32(MaxValue);
_worldPacket.WriteInt32(Scale);
@@ -633,7 +648,7 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteInt32(Timer);
_worldPacket.WriteInt32((int)Timer);
_worldPacket.WriteBit(Paused);
_worldPacket.FlushBits();
}
@@ -651,7 +666,7 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteInt32(Timer);
_worldPacket.WriteInt32((int)Timer);
}
public MirrorTimerType Timer;
@@ -769,15 +784,15 @@ namespace Game.Network.Packets
{
_worldPacket.WritePackedGuid(Client);
Phaseshift.Write(_worldPacket);
_worldPacket.WriteUInt32(VisibleMapIDs.Count * 2); // size in bytes
_worldPacket.WriteInt32(VisibleMapIDs.Count * 2); // size in bytes
foreach (ushort visibleMapId in VisibleMapIDs)
_worldPacket.WriteUInt16(visibleMapId); // Active terrain swap map id
_worldPacket.WriteUInt32(PreloadMapIDs.Count * 2); // size in bytes
_worldPacket.WriteInt32(PreloadMapIDs.Count * 2); // size in bytes
foreach (ushort preloadMapId in PreloadMapIDs)
_worldPacket.WriteUInt16(preloadMapId); // Inactive terrain swap map id
_worldPacket.WriteUInt32(UiMapPhaseIDs.Count * 2); // size in bytes
_worldPacket.WriteInt32(UiMapPhaseIDs.Count * 2); // size in bytes
foreach (ushort uiMapPhaseId in UiMapPhaseIDs)
_worldPacket.WriteUInt16(uiMapPhaseId); // UI map id, WorldMapArea.db2, controls map display
}
@@ -993,7 +1008,7 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteUInt32(CUFProfiles.Count);
_worldPacket.WriteInt32(CUFProfiles.Count);
foreach (CUFProfile cufProfile in CUFProfiles)
{
@@ -1134,7 +1149,7 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(item.Key);
foreach (var flags in Heirlooms)
_worldPacket.WriteUInt32(flags.Value.flags);
_worldPacket.WriteUInt32((uint)flags.Value.flags);
}
public bool IsFullUpdate;
@@ -1211,7 +1226,7 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteUInt32(Type);
_worldPacket.WriteUInt32((uint)Type);
_worldPacket.WriteUInt32(TimeRemaining);
_worldPacket.WriteUInt32(TotalTime);
}
@@ -1240,7 +1255,7 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteUInt32(Error);
_worldPacket.WriteUInt32((uint)Error);
_worldPacket.WriteBit(Arg.HasValue);
_worldPacket.WriteBit(Arg2.HasValue);
_worldPacket.FlushBits();
@@ -1264,7 +1279,7 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteBit(IsFullUpdate);
_worldPacket.WriteUInt32(Mounts.Count);
_worldPacket.WriteInt32(Mounts.Count);
foreach (var spell in Mounts)
{
@@ -1329,7 +1344,7 @@ namespace Game.Network.Packets
public void Write(WorldPacket data)
{
data.WriteUInt32(PhaseShiftFlags);
data.WriteUInt32(Phases.Count);
data.WriteInt32(Phases.Count);
data.WritePackedGuid(PersonalGUID);
foreach (PhaseShiftDataPhase phaseShiftDataPhase in Phases)
phaseShiftDataPhase.Write(data);