Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)

Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore
Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
This commit is contained in:
hondacrx
2019-08-14 11:20:42 -04:00
parent e4d500f4b5
commit 125e3b3ac7
232 changed files with 12268 additions and 14670 deletions
@@ -201,7 +201,7 @@ namespace Game.Network.Packets
{
data.WriteUInt32((uint)moveSpline.splineflags.Flags); // SplineFlags
data.WriteInt32(moveSpline.timePassed()); // Elapsed
data.WriteUInt32(moveSpline.Duration()); // Duration
data.WriteInt32(moveSpline.Duration()); // Duration
data.WriteFloat(1.0f); // DurationModifier
data.WriteFloat(1.0f); // NextDurationModifier
data.WriteBits((byte)moveSpline.facing.type, 2); // Face
@@ -240,7 +240,7 @@ namespace Game.Network.Packets
}
if (hasFadeObjectTime)
data.WriteUInt32(moveSpline.effect_start_time); // FadeObjectTime
data.WriteInt32(moveSpline.effect_start_time); // FadeObjectTime
foreach (var vec in moveSpline.getPath())
data.WriteVector3(vec);
@@ -256,7 +256,7 @@ namespace Game.Network.Packets
if (moveSpline.splineflags.hasFlag(SplineFlag.Parabolic))
{
data.WriteFloat(moveSpline.vertical_acceleration);
data.WriteUInt32(moveSpline.effect_start_time);
data.WriteInt32(moveSpline.effect_start_time);
data.WriteUInt32(0); // Duration (override)
}
}
@@ -316,7 +316,7 @@ namespace Game.Network.Packets
if (splineFlags.hasFlag(SplineFlag.Animation))
{
movementSpline.AnimTier = splineFlags.getAnimationId();
movementSpline.AnimTier = splineFlags.getAnimTier();
movementSpline.TierTransStartTime = (uint)moveSpline.effect_start_time;
}
@@ -911,7 +911,7 @@ namespace Game.Network.Packets
_worldPacket.WritePackedGuid(SummonerGUID);
_worldPacket.WriteUInt32(SummonerVirtualRealmAddress);
_worldPacket.WriteInt32(AreaID);
_worldPacket.WriteUInt8(Reason);
_worldPacket.WriteUInt8((byte)Reason);
_worldPacket.WriteBit(SkipStartingArea);
_worldPacket.FlushBits();
}
@@ -978,7 +978,7 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WritePackedGuid(MoverGUID);
_worldPacket.WriteUInt32(StateChanges.Count);
_worldPacket.WriteInt32(StateChanges.Count);
foreach (MoveStateChange stateChange in StateChanges)
stateChange.Write(_worldPacket);
}
@@ -1010,7 +1010,7 @@ namespace Game.Network.Packets
public void Write(WorldPacket data)
{
data.WriteUInt16(MessageID);
data.WriteUInt16((ushort)MessageID);
data.WriteUInt32(SequenceIndex);
data.WriteBit(Speed.HasValue);
data.WriteBit(KnockBack.HasValue);
@@ -1076,7 +1076,7 @@ namespace Game.Network.Packets
{
public void Write(WorldPacket data)
{
data.WriteUInt32(FilterKeys.Count);
data.WriteInt32(FilterKeys.Count);
data.WriteFloat(BaseSpeed);
data.WriteInt16(StartOffset);
data.WriteFloat(DistToPrevFilterKey);