Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)
Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
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@@ -93,14 +93,14 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt16(Specialization);
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_worldPacket.WriteUInt32(TimeLimit);
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_worldPacket.WriteUInt16((ushort)((byte)CommandState | (Flag << 16)));
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_worldPacket.WriteUInt8(ReactState);
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_worldPacket.WriteUInt8((byte)ReactState);
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foreach (uint actionButton in ActionButtons)
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_worldPacket.WriteUInt32(actionButton);
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_worldPacket.WriteUInt32(Actions.Count);
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_worldPacket.WriteUInt32(Cooldowns.Count);
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_worldPacket.WriteUInt32(SpellHistory.Count);
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_worldPacket.WriteInt32(Actions.Count);
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_worldPacket.WriteInt32(Cooldowns.Count);
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_worldPacket.WriteInt32(SpellHistory.Count);
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foreach (uint action in Actions)
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_worldPacket.WriteUInt32(action);
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@@ -116,8 +116,8 @@ namespace Game.Network.Packets
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foreach (PetSpellHistory history in SpellHistory)
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{
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_worldPacket.WriteInt32(history.CategoryID);
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_worldPacket.WriteInt32(history.RecoveryTime);
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_worldPacket.WriteUInt32(history.CategoryID);
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_worldPacket.WriteUInt32(history.RecoveryTime);
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_worldPacket.WriteFloat(history.ChargeModRate);
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_worldPacket.WriteInt8(history.ConsumedCharges);
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}
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@@ -146,7 +146,7 @@ namespace Game.Network.Packets
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{
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_worldPacket.WritePackedGuid(StableMaster);
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_worldPacket.WriteUInt32(Pets.Count);
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_worldPacket.WriteInt32(Pets.Count);
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foreach (PetStableInfo pet in Pets)
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{
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_worldPacket.WriteUInt32(pet.PetSlot);
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@@ -154,7 +154,7 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt32(pet.CreatureID);
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_worldPacket.WriteUInt32(pet.DisplayID);
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_worldPacket.WriteUInt32(pet.ExperienceLevel);
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_worldPacket.WriteUInt8(pet.PetFlags);
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_worldPacket.WriteUInt8((byte)pet.PetFlags);
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_worldPacket.WriteBits(pet.PetName.GetByteCount(), 8);
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_worldPacket.WriteString(pet.PetName);
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}
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@@ -170,7 +170,7 @@ namespace Game.Network.Packets
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public override void Write()
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{
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_worldPacket .WriteUInt32(Spells.Count);
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_worldPacket.WriteInt32(Spells.Count);
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foreach (uint spell in Spells)
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_worldPacket.WriteUInt32(spell);
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}
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@@ -184,7 +184,7 @@ namespace Game.Network.Packets
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public override void Write()
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{
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_worldPacket.WriteUInt32(Spells);
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_worldPacket.WriteInt32(Spells.Count);
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foreach (uint spell in Spells)
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_worldPacket.WriteUInt32(spell);
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}
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@@ -198,11 +198,11 @@ namespace Game.Network.Packets
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public override void Write()
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{
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_worldPacket.WriteUInt8(Result);
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_worldPacket.WriteUInt8((byte)Result);
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_worldPacket.WritePackedGuid(RenameData.PetGUID);
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_worldPacket.WriteInt32(RenameData.PetNumber);
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_worldPacket.WriteUInt8(RenameData.NewName.GetByteCount());
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_worldPacket.WriteUInt8((byte)RenameData.NewName.GetByteCount());
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_worldPacket.WriteBit(RenameData.HasDeclinedNames);
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@@ -295,7 +295,7 @@ namespace Game.Network.Packets
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public override void Write()
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{
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_worldPacket.WritePackedGuid(UnitGUID);
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_worldPacket.WriteUInt32(Action);
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_worldPacket.WriteUInt32((uint)Action);
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}
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public ObjectGuid UnitGUID;
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@@ -309,7 +309,7 @@ namespace Game.Network.Packets
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public override void Write()
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{
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_worldPacket.WriteUInt32(SpellID);
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_worldPacket.WriteUInt8(Response);
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_worldPacket.WriteUInt8((byte)Response);
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}
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public uint SpellID;
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