Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)
Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
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@@ -33,10 +33,10 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt32(WaveCurrent);
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_worldPacket.WriteUInt32(WaveMax);
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_worldPacket.WriteUInt32(TimerDuration);
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_worldPacket.WriteUInt32(CriteriaProgress.Count);
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_worldPacket.WriteUInt32(BonusObjectives.Count);
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_worldPacket.WriteUInt32(PickedSteps.Count);
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_worldPacket.WriteUInt32(Spells.Count);
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_worldPacket.WriteInt32(CriteriaProgress.Count);
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_worldPacket.WriteInt32(BonusObjectives.Count);
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_worldPacket.WriteInt32(PickedSteps.Count);
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_worldPacket.WriteInt32(Spells.Count);
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for (int i = 0; i < PickedSteps.Count; ++i)
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_worldPacket.WriteUInt32(PickedSteps[i]);
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@@ -131,12 +131,12 @@ namespace Game.Network.Packets
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public override void Write()
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{
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_worldPacket.WriteUInt32(ScenarioPOIDataStats.Count);
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_worldPacket.WriteInt32(ScenarioPOIDataStats.Count);
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foreach (ScenarioPOIData scenarioPOIData in ScenarioPOIDataStats)
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{
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_worldPacket.WriteInt32(scenarioPOIData.CriteriaTreeID);
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_worldPacket.WriteUInt32(scenarioPOIData.ScenarioPOIs.Count);
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_worldPacket.WriteInt32(scenarioPOIData.ScenarioPOIs.Count);
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foreach (ScenarioPOI scenarioPOI in scenarioPOIData.ScenarioPOIs)
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{
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@@ -147,12 +147,12 @@ namespace Game.Network.Packets
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_worldPacket.WriteInt32(scenarioPOI.Flags);
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_worldPacket.WriteInt32(scenarioPOI.WorldEffectID);
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_worldPacket.WriteInt32(scenarioPOI.PlayerConditionID);
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_worldPacket.WriteUInt32(scenarioPOI.Points.Count);
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_worldPacket.WriteInt32(scenarioPOI.Points.Count);
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foreach (var scenarioPOIBlobPoint in scenarioPOI.Points)
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{
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_worldPacket.WriteInt32(scenarioPOIBlobPoint.X);
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_worldPacket.WriteInt32(scenarioPOIBlobPoint.Y);
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_worldPacket.WriteInt32((int)scenarioPOIBlobPoint.X);
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_worldPacket.WriteInt32((int)scenarioPOIBlobPoint.Y);
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}
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}
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}
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