Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)

Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore
Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
This commit is contained in:
hondacrx
2019-08-14 11:20:42 -04:00
parent e4d500f4b5
commit 125e3b3ac7
232 changed files with 12268 additions and 14670 deletions
@@ -33,10 +33,10 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(WaveCurrent);
_worldPacket.WriteUInt32(WaveMax);
_worldPacket.WriteUInt32(TimerDuration);
_worldPacket.WriteUInt32(CriteriaProgress.Count);
_worldPacket.WriteUInt32(BonusObjectives.Count);
_worldPacket.WriteUInt32(PickedSteps.Count);
_worldPacket.WriteUInt32(Spells.Count);
_worldPacket.WriteInt32(CriteriaProgress.Count);
_worldPacket.WriteInt32(BonusObjectives.Count);
_worldPacket.WriteInt32(PickedSteps.Count);
_worldPacket.WriteInt32(Spells.Count);
for (int i = 0; i < PickedSteps.Count; ++i)
_worldPacket.WriteUInt32(PickedSteps[i]);
@@ -131,12 +131,12 @@ namespace Game.Network.Packets
public override void Write()
{
_worldPacket.WriteUInt32(ScenarioPOIDataStats.Count);
_worldPacket.WriteInt32(ScenarioPOIDataStats.Count);
foreach (ScenarioPOIData scenarioPOIData in ScenarioPOIDataStats)
{
_worldPacket.WriteInt32(scenarioPOIData.CriteriaTreeID);
_worldPacket.WriteUInt32(scenarioPOIData.ScenarioPOIs.Count);
_worldPacket.WriteInt32(scenarioPOIData.ScenarioPOIs.Count);
foreach (ScenarioPOI scenarioPOI in scenarioPOIData.ScenarioPOIs)
{
@@ -147,12 +147,12 @@ namespace Game.Network.Packets
_worldPacket.WriteInt32(scenarioPOI.Flags);
_worldPacket.WriteInt32(scenarioPOI.WorldEffectID);
_worldPacket.WriteInt32(scenarioPOI.PlayerConditionID);
_worldPacket.WriteUInt32(scenarioPOI.Points.Count);
_worldPacket.WriteInt32(scenarioPOI.Points.Count);
foreach (var scenarioPOIBlobPoint in scenarioPOI.Points)
{
_worldPacket.WriteInt32(scenarioPOIBlobPoint.X);
_worldPacket.WriteInt32(scenarioPOIBlobPoint.Y);
_worldPacket.WriteInt32((int)scenarioPOIBlobPoint.X);
_worldPacket.WriteInt32((int)scenarioPOIBlobPoint.Y);
}
}
}