Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)

Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore
Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
This commit is contained in:
hondacrx
2019-08-14 11:20:42 -04:00
parent e4d500f4b5
commit 125e3b3ac7
232 changed files with 12268 additions and 14670 deletions
+4 -4
View File
@@ -185,7 +185,7 @@ namespace Game
}
ByteBuffer buffer = new ByteBuffer();
buffer.WriteUInt8(WardenOpcodes.Smsg_CheatChecksRequest);
buffer.WriteUInt8((byte)WardenOpcodes.Smsg_CheatChecksRequest);
for (uint i = 0; i < WorldConfig.GetUIntValue(WorldCfg.WardenNumOtherChecks); ++i)
{
@@ -207,7 +207,7 @@ namespace Game
case WardenCheckType.MPQ:
case WardenCheckType.LuaStr:
case WardenCheckType.Driver:
buffer.WriteUInt8(wd.Str.GetByteCount());
buffer.WriteUInt8((byte)wd.Str.GetByteCount());
buffer.WriteString(wd.Str);
break;
default:
@@ -219,7 +219,7 @@ namespace Game
// Add TIMING_CHECK
buffer.WriteUInt8(0x00);
buffer.WriteUInt8((int)WardenCheckType.Timing ^ xorByte);
buffer.WriteUInt8((byte)((int)WardenCheckType.Timing ^ xorByte));
byte index = 1;
@@ -228,7 +228,7 @@ namespace Game
wd = Global.WardenCheckMgr.GetWardenDataById(checkId);
type = wd.Type;
buffer.WriteUInt8((int)type ^ xorByte);
buffer.WriteUInt8((byte)((int)type ^ xorByte));
switch (type)
{
case WardenCheckType.Memory: