Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)
Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
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@@ -180,8 +180,8 @@ namespace WorldServer
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uint executionTimeDiff = Time.GetMSTimeDiffToNow(realCurrTime);
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// we know exactly how long it took to update the world, if the update took less than WORLD_SLEEP_CONST, sleep for WORLD_SLEEP_CONST - world update time
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if (executionTimeDiff < WorldSleep)
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Thread.Sleep((int)(WorldSleep - executionTimeDiff));
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if (executionTimeDiff < WorldSleep)
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Thread.Sleep((int)(WorldSleep - executionTimeDiff));
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}
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}
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@@ -2,14 +2,13 @@
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<Import Project="..\..\default.props" />
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>netcoreapp2.1</TargetFramework>
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<TargetFramework>netcoreapp2.2</TargetFramework>
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<ApplicationIcon>Blue.ico</ApplicationIcon>
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<StartupObject>WorldServer.Server</StartupObject>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\Game\Game.csproj" />
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<ProjectReference Include="..\Scripts\Scripts.csproj" />
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</ItemGroup>
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<ItemGroup>
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