Core/Players: Update the location of the cinematic camera only if there is an active cinematic

Port From (https://github.com/TrinityCore/TrinityCore/commit/72f99531b7cdfad1c3fca02d32e88f4ac2662043)
This commit is contained in:
hondacrx
2021-03-17 13:41:04 -04:00
parent 43cf936d1f
commit 127aff8573
2 changed files with 3 additions and 3 deletions
@@ -30,10 +30,10 @@ namespace Game.Entities
public uint m_cinematicDiff;
public uint m_lastCinematicCheck;
CinematicSequencesRecord m_activeCinematic;
public CinematicSequencesRecord m_activeCinematic;
public int m_activeCinematicCameraIndex;
public uint m_cinematicLength;
List<FlyByCamera> m_cinematicCamera;
public List<FlyByCamera> m_cinematicCamera;
Position m_remoteSightPosition;
TempSummon m_CinematicObject;