Core/Players: Update the location of the cinematic camera only if there is an active cinematic
Port From (https://github.com/TrinityCore/TrinityCore/commit/72f99531b7cdfad1c3fca02d32e88f4ac2662043)
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@@ -30,10 +30,10 @@ namespace Game.Entities
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public uint m_cinematicDiff;
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public uint m_lastCinematicCheck;
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CinematicSequencesRecord m_activeCinematic;
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public CinematicSequencesRecord m_activeCinematic;
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public int m_activeCinematicCameraIndex;
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public uint m_cinematicLength;
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List<FlyByCamera> m_cinematicCamera;
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public List<FlyByCamera> m_cinematicCamera;
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Position m_remoteSightPosition;
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TempSummon m_CinematicObject;
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