Core/Unit: Named npc flags UNIT_NPC_FLAG_AREA_SPIRIT_HEALER and UNIT_NPC_FLAG_2_AREA_SPIRIT_HEALER_INDIVIDUAL

Port From (https://github.com/TrinityCore/TrinityCore/commit/920b9a99bdd2d7eb9b7a787c4872a38b862f75c8)
This commit is contained in:
hondacrx
2023-05-21 17:09:28 -04:00
parent d146ab6568
commit 12c53d6182
4 changed files with 8 additions and 7 deletions
+1 -1
View File
@@ -139,7 +139,7 @@ namespace Game
unit.SetHomePosition(unit.GetPosition());
// If spiritguide, no need for gossip menu, just put player into resurrect queue
if (unit.IsSpiritGuide())
if (unit.IsAreaSpiritHealer())
{
Battleground bg = GetPlayer().GetBattleground();
if (bg)