Core/Unit: Named npc flags UNIT_NPC_FLAG_AREA_SPIRIT_HEALER and UNIT_NPC_FLAG_2_AREA_SPIRIT_HEALER_INDIVIDUAL
Port From (https://github.com/TrinityCore/TrinityCore/commit/920b9a99bdd2d7eb9b7a787c4872a38b862f75c8)
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@@ -139,7 +139,7 @@ namespace Game
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unit.SetHomePosition(unit.GetPosition());
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// If spiritguide, no need for gossip menu, just put player into resurrect queue
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if (unit.IsSpiritGuide())
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if (unit.IsAreaSpiritHealer())
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{
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Battleground bg = GetPlayer().GetBattleground();
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if (bg)
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