diff --git a/Source/Game/Movement/Generators/FlightPathMovementGenerator.cs b/Source/Game/Movement/Generators/FlightPathMovementGenerator.cs index 5e5a59221..3241b1213 100644 --- a/Source/Game/Movement/Generators/FlightPathMovementGenerator.cs +++ b/Source/Game/Movement/Generators/FlightPathMovementGenerator.cs @@ -75,7 +75,7 @@ namespace Game.Movement return false; uint pointId = (uint)(owner.MoveSpline.CurrentPathIdx() < 0 ? 0 : owner.MoveSpline.CurrentPathIdx()); - if (pointId > _currentNode) + if (pointId > _currentNode && _currentNode < _path.Count) { bool departureEvent = true; do @@ -92,7 +92,7 @@ namespace Game.Movement } } - if (pointId == _currentNode) + if (pointId >= _currentNode) break; if (_currentNode == _preloadTargetNode)