From 12c9ea08acf6564abd49650fec8a47819b45ab46 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Tue, 4 Jan 2022 20:05:19 -0500 Subject: [PATCH] Core/MovementGenerator: Fix crash in taxi paths Port From (https://github.com/TrinityCore/TrinityCore/commit/2eea34fb47ade2ab3bf8d46d18a9880a007a2274) --- .../Game/Movement/Generators/FlightPathMovementGenerator.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Game/Movement/Generators/FlightPathMovementGenerator.cs b/Source/Game/Movement/Generators/FlightPathMovementGenerator.cs index 5e5a59221..3241b1213 100644 --- a/Source/Game/Movement/Generators/FlightPathMovementGenerator.cs +++ b/Source/Game/Movement/Generators/FlightPathMovementGenerator.cs @@ -75,7 +75,7 @@ namespace Game.Movement return false; uint pointId = (uint)(owner.MoveSpline.CurrentPathIdx() < 0 ? 0 : owner.MoveSpline.CurrentPathIdx()); - if (pointId > _currentNode) + if (pointId > _currentNode && _currentNode < _path.Count) { bool departureEvent = true; do @@ -92,7 +92,7 @@ namespace Game.Movement } } - if (pointId == _currentNode) + if (pointId >= _currentNode) break; if (_currentNode == _preloadTargetNode)