Core/Auras: Fixed SPELL_AURA_LINKED_SUMMON summons not despawning when aura is removed from unit being removed from world

Port From (https://github.com/TrinityCore/TrinityCore/commit/3d3e94d8e4351c694611776770b843fb59394b1e)
This commit is contained in:
hondacrx
2023-05-30 05:00:38 -04:00
parent 53df58c31b
commit 12fabb103c
+2 -2
View File
@@ -5780,7 +5780,7 @@ namespace Game.Spells
List<Creature> nearbyEntries = target.GetCreatureListWithEntryInGrid(summonEntry); List<Creature> nearbyEntries = target.GetCreatureListWithEntryInGrid(summonEntry);
foreach (var creature in nearbyEntries) foreach (var creature in nearbyEntries)
{ {
if (creature.GetOwner() == target) if (creature.GetOwnerGUID() == target.GetGUID())
{ {
creature.DespawnOrUnsummon(); creature.DespawnOrUnsummon();
break; break;
@@ -5790,7 +5790,7 @@ namespace Game.Spells
TempSummon tempSummon = creature.ToTempSummon(); TempSummon tempSummon = creature.ToTempSummon();
if (tempSummon) if (tempSummon)
{ {
if (tempSummon.GetSummoner() == target) if (tempSummon.GetSummonerGUID() == target.GetGUID())
{ {
tempSummon.DespawnOrUnsummon(); tempSummon.DespawnOrUnsummon();
break; break;