Core/DynamicInfo: rename some parameters according packet definitions

Port From (https://github.com/TrinityCore/TrinityCore/commit/5e178b30fab3506ee028554c116785a55e26a740)
This commit is contained in:
hondacrx
2022-01-07 10:50:34 -05:00
parent dee852d202
commit 131e2c7815
4 changed files with 57 additions and 57 deletions
+12 -12
View File
@@ -3408,7 +3408,7 @@ namespace Game.Maps
OverrideLight overrideLight = new();
overrideLight.AreaLightID = _defaultLight;
overrideLight.OverrideLightID = overrideLightId;
overrideLight.TransitionMilliseconds = zoneInfo.LightFadeInTime;
overrideLight.TransitionMilliseconds = zoneInfo.TransitionMilliseconds;
player.SendPacket(overrideLight);
}
}
@@ -3430,7 +3430,7 @@ namespace Game.Maps
WeatherState weatherId = zoneDynamicInfo.WeatherId;
if (weatherId != 0)
{
WeatherPkt weather = new(weatherId, zoneDynamicInfo.WeatherGrade);
WeatherPkt weather = new(weatherId, zoneDynamicInfo.Intensity);
player.SendPacket(weather);
}
else if (zoneDynamicInfo.DefaultWeather != null)
@@ -3494,19 +3494,19 @@ namespace Game.Maps
return WeatherState.Fine;
}
public void SetZoneWeather(uint zoneId, WeatherState weatherId, float weatherGrade)
public void SetZoneWeather(uint zoneId, WeatherState weatherId, float intensity)
{
if (!_zoneDynamicInfo.ContainsKey(zoneId))
_zoneDynamicInfo[zoneId] = new ZoneDynamicInfo();
ZoneDynamicInfo info = _zoneDynamicInfo[zoneId];
info.WeatherId = weatherId;
info.WeatherGrade = weatherGrade;
info.Intensity = intensity;
var players = GetPlayers();
if (!players.Empty())
{
WeatherPkt weather = new(weatherId, weatherGrade);
WeatherPkt weather = new(weatherId, intensity);
foreach (var player in players)
{
@@ -3516,22 +3516,22 @@ namespace Game.Maps
}
}
public void SetZoneOverrideLight(uint zoneId, uint lightId, uint fadeInTime)
public void SetZoneOverrideLight(uint zoneId, uint overrideLightId, uint transitionMilliseconds)
{
if (!_zoneDynamicInfo.ContainsKey(zoneId))
_zoneDynamicInfo[zoneId] = new ZoneDynamicInfo();
ZoneDynamicInfo info = _zoneDynamicInfo[zoneId];
info.OverrideLightId = lightId;
info.LightFadeInTime = fadeInTime;
info.OverrideLightId = overrideLightId;
info.TransitionMilliseconds = transitionMilliseconds;
var players = GetPlayers();
if (!players.Empty())
{
OverrideLight overrideLight = new();
overrideLight.AreaLightID = _defaultLight;
overrideLight.OverrideLightID = lightId;
overrideLight.TransitionMilliseconds = fadeInTime;
overrideLight.OverrideLightID = overrideLightId;
overrideLight.TransitionMilliseconds = transitionMilliseconds;
foreach (var player in players)
if (player.GetZoneId() == zoneId)
@@ -5623,9 +5623,9 @@ namespace Game.Maps
public uint MusicId;
public Weather DefaultWeather;
public WeatherState WeatherId;
public float WeatherGrade;
public float Intensity;
public uint OverrideLightId;
public uint LightFadeInTime;
public uint TransitionMilliseconds;
}
public class PositionFullTerrainStatus