Core/DynamicInfo: rename some parameters according packet definitions

Port From (https://github.com/TrinityCore/TrinityCore/commit/5e178b30fab3506ee028554c116785a55e26a740)
This commit is contained in:
hondacrx
2022-01-07 10:50:34 -05:00
parent dee852d202
commit 131e2c7815
4 changed files with 57 additions and 57 deletions
@@ -1465,9 +1465,9 @@ namespace Game.AI
return false; return false;
} }
if (!CliDB.LightStorage.ContainsKey(e.Action.overrideLight.lightId)) if (!CliDB.LightStorage.ContainsKey(e.Action.overrideLight.overrideLightId))
{ {
Log.outError(LogFilter.Sql, $"SmartAIMgr: {e} uses non-existent lightId {e.Action.overrideLight.lightId}, skipped."); Log.outError(LogFilter.Sql, $"SmartAIMgr: {e} uses non-existent overrideLightId {e.Action.overrideLight.overrideLightId}, skipped.");
return false; return false;
} }
@@ -3140,14 +3140,14 @@ namespace Game.AI
public struct OverrideLight public struct OverrideLight
{ {
public uint zoneId; public uint zoneId;
public uint lightId; public uint overrideLightId;
public uint fadeInTime; public uint transitionMilliseconds;
} }
public struct OverrideWeather public struct OverrideWeather
{ {
public uint zoneId; public uint zoneId;
public uint weatherId; public uint weatherId;
public uint weatherGrade; public uint intensity;
} }
public struct Conversation public struct Conversation
{ {
+4 -4
View File
@@ -2419,9 +2419,9 @@ namespace Game.AI
WorldObject obj = GetBaseObject(); WorldObject obj = GetBaseObject();
if (obj != null) if (obj != null)
{ {
obj.GetMap().SetZoneOverrideLight(e.Action.overrideLight.zoneId, e.Action.overrideLight.lightId, e.Action.overrideLight.fadeInTime); obj.GetMap().SetZoneOverrideLight(e.Action.overrideLight.zoneId, e.Action.overrideLight.overrideLightId, e.Action.overrideLight.transitionMilliseconds);
Log.outDebug(LogFilter.ScriptsAi, $"SmartScript::ProcessAction: SMART_ACTION_OVERRIDE_LIGHT: {obj.GetGUID()} sets zone override light (zoneId: {e.Action.overrideLight.zoneId}, " + Log.outDebug(LogFilter.ScriptsAi, $"SmartScript::ProcessAction: SMART_ACTION_OVERRIDE_LIGHT: {obj.GetGUID()} sets zone override light (zoneId: {e.Action.overrideLight.zoneId}, " +
$"lightId: {e.Action.overrideLight.lightId}, fadeInTime: {e.Action.overrideLight.fadeInTime})"); $"overrideLightId: {e.Action.overrideLight.overrideLightId}, transitionMilliseconds: {e.Action.overrideLight.transitionMilliseconds})");
} }
break; break;
} }
@@ -2430,9 +2430,9 @@ namespace Game.AI
WorldObject obj = GetBaseObject(); WorldObject obj = GetBaseObject();
if (obj != null) if (obj != null)
{ {
obj.GetMap().SetZoneWeather(e.Action.overrideWeather.zoneId, (WeatherState)e.Action.overrideWeather.weatherId, e.Action.overrideWeather.weatherGrade); obj.GetMap().SetZoneWeather(e.Action.overrideWeather.zoneId, (WeatherState)e.Action.overrideWeather.weatherId, e.Action.overrideWeather.intensity);
Log.outDebug(LogFilter.ScriptsAi, $"SmartScript::ProcessAction: SMART_ACTION_OVERRIDE_WEATHER: {obj.GetGUID()} sets zone weather (zoneId: {e.Action.overrideWeather.zoneId}, " + Log.outDebug(LogFilter.ScriptsAi, $"SmartScript::ProcessAction: SMART_ACTION_OVERRIDE_WEATHER: {obj.GetGUID()} sets zone weather (zoneId: {e.Action.overrideWeather.zoneId}, " +
$"weatherId: {e.Action.overrideWeather.weatherId}, weatherGrade: {e.Action.overrideWeather.weatherGrade})"); $"weatherId: {e.Action.overrideWeather.weatherId}, intensity: {e.Action.overrideWeather.intensity})");
} }
break; break;
} }
+12 -12
View File
@@ -3408,7 +3408,7 @@ namespace Game.Maps
OverrideLight overrideLight = new(); OverrideLight overrideLight = new();
overrideLight.AreaLightID = _defaultLight; overrideLight.AreaLightID = _defaultLight;
overrideLight.OverrideLightID = overrideLightId; overrideLight.OverrideLightID = overrideLightId;
overrideLight.TransitionMilliseconds = zoneInfo.LightFadeInTime; overrideLight.TransitionMilliseconds = zoneInfo.TransitionMilliseconds;
player.SendPacket(overrideLight); player.SendPacket(overrideLight);
} }
} }
@@ -3430,7 +3430,7 @@ namespace Game.Maps
WeatherState weatherId = zoneDynamicInfo.WeatherId; WeatherState weatherId = zoneDynamicInfo.WeatherId;
if (weatherId != 0) if (weatherId != 0)
{ {
WeatherPkt weather = new(weatherId, zoneDynamicInfo.WeatherGrade); WeatherPkt weather = new(weatherId, zoneDynamicInfo.Intensity);
player.SendPacket(weather); player.SendPacket(weather);
} }
else if (zoneDynamicInfo.DefaultWeather != null) else if (zoneDynamicInfo.DefaultWeather != null)
@@ -3494,19 +3494,19 @@ namespace Game.Maps
return WeatherState.Fine; return WeatherState.Fine;
} }
public void SetZoneWeather(uint zoneId, WeatherState weatherId, float weatherGrade) public void SetZoneWeather(uint zoneId, WeatherState weatherId, float intensity)
{ {
if (!_zoneDynamicInfo.ContainsKey(zoneId)) if (!_zoneDynamicInfo.ContainsKey(zoneId))
_zoneDynamicInfo[zoneId] = new ZoneDynamicInfo(); _zoneDynamicInfo[zoneId] = new ZoneDynamicInfo();
ZoneDynamicInfo info = _zoneDynamicInfo[zoneId]; ZoneDynamicInfo info = _zoneDynamicInfo[zoneId];
info.WeatherId = weatherId; info.WeatherId = weatherId;
info.WeatherGrade = weatherGrade; info.Intensity = intensity;
var players = GetPlayers(); var players = GetPlayers();
if (!players.Empty()) if (!players.Empty())
{ {
WeatherPkt weather = new(weatherId, weatherGrade); WeatherPkt weather = new(weatherId, intensity);
foreach (var player in players) foreach (var player in players)
{ {
@@ -3516,22 +3516,22 @@ namespace Game.Maps
} }
} }
public void SetZoneOverrideLight(uint zoneId, uint lightId, uint fadeInTime) public void SetZoneOverrideLight(uint zoneId, uint overrideLightId, uint transitionMilliseconds)
{ {
if (!_zoneDynamicInfo.ContainsKey(zoneId)) if (!_zoneDynamicInfo.ContainsKey(zoneId))
_zoneDynamicInfo[zoneId] = new ZoneDynamicInfo(); _zoneDynamicInfo[zoneId] = new ZoneDynamicInfo();
ZoneDynamicInfo info = _zoneDynamicInfo[zoneId]; ZoneDynamicInfo info = _zoneDynamicInfo[zoneId];
info.OverrideLightId = lightId; info.OverrideLightId = overrideLightId;
info.LightFadeInTime = fadeInTime; info.TransitionMilliseconds = transitionMilliseconds;
var players = GetPlayers(); var players = GetPlayers();
if (!players.Empty()) if (!players.Empty())
{ {
OverrideLight overrideLight = new(); OverrideLight overrideLight = new();
overrideLight.AreaLightID = _defaultLight; overrideLight.AreaLightID = _defaultLight;
overrideLight.OverrideLightID = lightId; overrideLight.OverrideLightID = overrideLightId;
overrideLight.TransitionMilliseconds = fadeInTime; overrideLight.TransitionMilliseconds = transitionMilliseconds;
foreach (var player in players) foreach (var player in players)
if (player.GetZoneId() == zoneId) if (player.GetZoneId() == zoneId)
@@ -5623,9 +5623,9 @@ namespace Game.Maps
public uint MusicId; public uint MusicId;
public Weather DefaultWeather; public Weather DefaultWeather;
public WeatherState WeatherId; public WeatherState WeatherId;
public float WeatherGrade; public float Intensity;
public uint OverrideLightId; public uint OverrideLightId;
public uint LightFadeInTime; public uint TransitionMilliseconds;
} }
public class PositionFullTerrainStatus public class PositionFullTerrainStatus
+36 -36
View File
@@ -92,13 +92,13 @@ namespace Game
public class Weather public class Weather
{ {
public Weather(uint zone, WeatherData weatherChances) public Weather(uint zoneId, WeatherData weatherChances)
{ {
m_zone = zone; m_zone = zoneId;
m_weatherChances = weatherChances; m_weatherChances = weatherChances;
m_timer.SetInterval(10 * Time.Minute * Time.InMilliseconds); m_timer.SetInterval(10 * Time.Minute * Time.InMilliseconds);
m_type = WeatherType.Fine; m_type = WeatherType.Fine;
m_grade = 0; m_intensity = 0;
//Log.outInfo(LogFilter.General, "WORLD: Starting weather system for zone {0} (change every {1} minutes).", m_zone, (m_timer.GetInterval() / (Time.Minute * Time.InMilliseconds))); //Log.outInfo(LogFilter.General, "WORLD: Starting weather system for zone {0} (change every {1} minutes).", m_zone, (m_timer.GetInterval() / (Time.Minute * Time.InMilliseconds)));
} }
@@ -132,7 +132,7 @@ namespace Game
if (m_weatherChances == null) if (m_weatherChances == null)
{ {
m_type = WeatherType.Fine; m_type = WeatherType.Fine;
m_grade = 0.0f; m_intensity = 0.0f;
return false; return false;
} }
@@ -148,7 +148,7 @@ namespace Game
// remember old values // remember old values
WeatherType old_type = m_type; WeatherType old_type = m_type;
float old_grade = m_grade; float old_intensity = m_intensity;
long gtime = GameTime.GetGameTime(); long gtime = GameTime.GetGameTime();
var ltime = Time.UnixTimeToDateTime(gtime).ToLocalTime(); var ltime = Time.UnixTimeToDateTime(gtime).ToLocalTime();
@@ -158,21 +158,21 @@ namespace Game
Log.outError(LogFilter.Server, "Generating a change in {0} weather for zone {1}.", seasonName[season], m_zone); Log.outError(LogFilter.Server, "Generating a change in {0} weather for zone {1}.", seasonName[season], m_zone);
if ((u < 60) && (m_grade < 0.33333334f)) // Get fair if ((u < 60) && (m_intensity < 0.33333334f)) // Get fair
{ {
m_type = WeatherType.Fine; m_type = WeatherType.Fine;
m_grade = 0.0f; m_intensity = 0.0f;
} }
if ((u < 60) && (m_type != WeatherType.Fine)) // Get better if ((u < 60) && (m_type != WeatherType.Fine)) // Get better
{ {
m_grade -= 0.33333334f; m_intensity -= 0.33333334f;
return true; return true;
} }
if ((u < 90) && (m_type != WeatherType.Fine)) // Get worse if ((u < 90) && (m_type != WeatherType.Fine)) // Get worse
{ {
m_grade += 0.33333334f; m_intensity += 0.33333334f;
return true; return true;
} }
@@ -183,25 +183,25 @@ namespace Game
// if medium . change weather type // if medium . change weather type
// if heavy . 50% light, 50% change weather type // if heavy . 50% light, 50% change weather type
if (m_grade < 0.33333334f) if (m_intensity < 0.33333334f)
{ {
m_grade = 0.9999f; // go nuts m_intensity = 0.9999f; // go nuts
return true; return true;
} }
else else
{ {
if (m_grade > 0.6666667f) if (m_intensity > 0.6666667f)
{ {
// Severe change, but how severe? // Severe change, but how severe?
uint rnd = RandomHelper.URand(0, 99); uint rnd = RandomHelper.URand(0, 99);
if (rnd < 50) if (rnd < 50)
{ {
m_grade -= 0.6666667f; m_intensity -= 0.6666667f;
return true; return true;
} }
} }
m_type = WeatherType.Fine; // clear up m_type = WeatherType.Fine; // clear up
m_grade = 0; m_intensity = 0;
} }
} }
@@ -227,29 +227,29 @@ namespace Game
if (m_type == WeatherType.Fine) if (m_type == WeatherType.Fine)
{ {
m_grade = 0.0f; m_intensity = 0.0f;
} }
else if (u < 90) else if (u < 90)
{ {
m_grade = (float)RandomHelper.NextDouble() * 0.3333f; m_intensity = (float)RandomHelper.NextDouble() * 0.3333f;
} }
else else
{ {
// Severe change, but how severe? // Severe change, but how severe?
rn = RandomHelper.URand(0, 99); rn = RandomHelper.URand(0, 99);
if (rn < 50) if (rn < 50)
m_grade = (float)RandomHelper.NextDouble() * 0.3333f + 0.3334f; m_intensity = (float)RandomHelper.NextDouble() * 0.3333f + 0.3334f;
else else
m_grade = (float)RandomHelper.NextDouble() * 0.3333f + 0.6667f; m_intensity = (float)RandomHelper.NextDouble() * 0.3333f + 0.6667f;
} }
// return true only in case weather changes // return true only in case weather changes
return m_type != old_type || m_grade != old_grade; return m_type != old_type || m_intensity != old_intensity;
} }
public void SendWeatherUpdateToPlayer(Player player) public void SendWeatherUpdateToPlayer(Player player)
{ {
WeatherPkt weather = new(GetWeatherState(), m_grade); WeatherPkt weather = new(GetWeatherState(), m_intensity);
player.SendPacket(weather); player.SendPacket(weather);
} }
@@ -265,14 +265,14 @@ namespace Game
return false; return false;
// Send the weather packet to all players in this zone // Send the weather packet to all players in this zone
if (m_grade >= 1) if (m_intensity >= 1)
m_grade = 0.9999f; m_intensity = 0.9999f;
else if (m_grade < 0) else if (m_intensity < 0)
m_grade = 0.0001f; m_intensity = 0.0001f;
WeatherState state = GetWeatherState(); WeatherState state = GetWeatherState();
WeatherPkt weather = new(state, m_grade); WeatherPkt weather = new(state, m_intensity);
//- Returns false if there were no players found to update //- Returns false if there were no players found to update
if (!Global.WorldMgr.SendZoneMessage(m_zone, weather)) if (!Global.WorldMgr.SendZoneMessage(m_zone, weather))
@@ -325,45 +325,45 @@ namespace Game
} }
Log.outInfo(LogFilter.Server, "Change the weather of zone {0} to {1}.", m_zone, wthstr); Log.outInfo(LogFilter.Server, "Change the weather of zone {0} to {1}.", m_zone, wthstr);
Global.ScriptMgr.OnWeatherChange(this, state, m_grade); Global.ScriptMgr.OnWeatherChange(this, state, m_intensity);
return true; return true;
} }
public void SetWeather(WeatherType type, float grade) public void SetWeather(WeatherType type, float grade)
{ {
if (m_type == type && m_grade == grade) if (m_type == type && m_intensity == grade)
return; return;
m_type = type; m_type = type;
m_grade = grade; m_intensity = grade;
UpdateWeather(); UpdateWeather();
} }
public WeatherState GetWeatherState() public WeatherState GetWeatherState()
{ {
if (m_grade < 0.27f) if (m_intensity < 0.27f)
return WeatherState.Fine; return WeatherState.Fine;
switch (m_type) switch (m_type)
{ {
case WeatherType.Rain: case WeatherType.Rain:
if (m_grade < 0.40f) if (m_intensity < 0.40f)
return WeatherState.LightRain; return WeatherState.LightRain;
else if (m_grade < 0.70f) else if (m_intensity < 0.70f)
return WeatherState.MediumRain; return WeatherState.MediumRain;
else else
return WeatherState.HeavyRain; return WeatherState.HeavyRain;
case WeatherType.Snow: case WeatherType.Snow:
if (m_grade < 0.40f) if (m_intensity < 0.40f)
return WeatherState.LightSnow; return WeatherState.LightSnow;
else if (m_grade < 0.70f) else if (m_intensity < 0.70f)
return WeatherState.MediumSnow; return WeatherState.MediumSnow;
else else
return WeatherState.HeavySnow; return WeatherState.HeavySnow;
case WeatherType.Storm: case WeatherType.Storm:
if (m_grade < 0.40f) if (m_intensity < 0.40f)
return WeatherState.LightSandstorm; return WeatherState.LightSandstorm;
else if (m_grade < 0.70f) else if (m_intensity < 0.70f)
return WeatherState.MediumSandstorm; return WeatherState.MediumSandstorm;
else else
return WeatherState.HeavySandstorm; return WeatherState.HeavySandstorm;
@@ -382,7 +382,7 @@ namespace Game
uint m_zone; uint m_zone;
WeatherType m_type; WeatherType m_type;
float m_grade; float m_intensity;
IntervalTimer m_timer = new(); IntervalTimer m_timer = new();
WeatherData m_weatherChances; WeatherData m_weatherChances;
} }