Core/Spells: Rename SpellAttr5 to use official attribute names

Port From (https://github.com/TrinityCore/TrinityCore/commit/738f285432b1ef6109d1c54ab7f40d743a994631)
This commit is contained in:
hondacrx
2022-06-01 13:45:46 -04:00
parent 62c2d34f1a
commit 13701dac7c
9 changed files with 56 additions and 56 deletions
+2 -2
View File
@@ -3020,7 +3020,7 @@ namespace Game.Entities
_spellFocusInfo.Spell = focusSpell;
bool noTurnDuringCast = spellInfo.HasAttribute(SpellAttr5.DontTurnDuringCast);
bool noTurnDuringCast = spellInfo.HasAttribute(SpellAttr5.AiDoesntFaceTarget);
bool turnDisabled = HasUnitFlag2(UnitFlags2.CannotTurn);
// set target, then force send update packet to players if it changed to provide appropriate facing
ObjectGuid newTarget = (target != null && !noTurnDuringCast && !turnDisabled) ? target.GetGUID() : ObjectGuid.Empty;
@@ -3060,7 +3060,7 @@ namespace Game.Entities
if (focusSpell && focusSpell != _spellFocusInfo.Spell)
return;
if (_spellFocusInfo.Spell.GetSpellInfo().HasAttribute(SpellAttr5.DontTurnDuringCast))
if (_spellFocusInfo.Spell.GetSpellInfo().HasAttribute(SpellAttr5.AiDoesntFaceTarget))
ClearUnitState(UnitState.Focusing);
if (IsPet()) // player pets do not use delay system