Core/Spells: Rename SpellAttr5 to use official attribute names

Port From (https://github.com/TrinityCore/TrinityCore/commit/738f285432b1ef6109d1c54ab7f40d743a994631)
This commit is contained in:
hondacrx
2022-06-01 13:45:46 -04:00
parent 62c2d34f1a
commit 13701dac7c
9 changed files with 56 additions and 56 deletions
+6 -6
View File
@@ -553,7 +553,7 @@ namespace Game.Spells
public bool IsMoveAllowedChannel()
{
return IsChanneled() && (HasAttribute(SpellAttr5.CanChannelWhenMoving) || !ChannelInterruptFlags.HasAnyFlag(SpellAuraInterruptFlags.Moving | SpellAuraInterruptFlags.Turning));
return IsChanneled() && !ChannelInterruptFlags.HasFlag(SpellAuraInterruptFlags.Moving | SpellAuraInterruptFlags.Turning);
}
public bool NeedsComboPoints()
@@ -721,7 +721,7 @@ namespace Game.Spells
public bool IsSingleTarget()
{
// all other single target spells have if it has AttributesEx5
if (HasAttribute(SpellAttr5.SingleTargetSpell))
if (HasAttribute(SpellAttr5.LimitN))
return true;
switch (GetSpellSpecific())
@@ -2373,7 +2373,7 @@ namespace Game.Spells
_allowedMechanicMask |= immuneInfo.MechanicImmuneMask;
}
if (HasAttribute(SpellAttr5.UsableWhileStunned))
if (HasAttribute(SpellAttr5.AllowWhileStunned))
{
switch (Id)
{
@@ -2393,10 +2393,10 @@ namespace Game.Spells
}
}
if (HasAttribute(SpellAttr5.UsableWhileConfused))
if (HasAttribute(SpellAttr5.AllowWhileConfused))
_allowedMechanicMask |= (1 << (int)Mechanics.Disoriented);
if (HasAttribute(SpellAttr5.UsableWhileFeared))
if (HasAttribute(SpellAttr5.AllowWhileFleeing))
{
switch (Id)
{
@@ -2746,7 +2746,7 @@ namespace Game.Spells
if (effectInfo.ApplyAuraPeriod > 0 && DotDuration > 0)
{
totalTicks = (uint)DotDuration / effectInfo.ApplyAuraPeriod;
if (HasAttribute(SpellAttr5.StartPeriodicAtApply))
if (HasAttribute(SpellAttr5.ExtraInitialPeriod))
++totalTicks;
}
break;