Core/Guild: Implement new guild bank swap item opcodes

Port From (https://github.com/TrinityCore/TrinityCore/pull/26351)
This commit is contained in:
hondacrx
2021-04-13 18:04:05 -04:00
parent 9782ad7eee
commit 143777cf5c
3 changed files with 294 additions and 43 deletions
+159 -16
View File
@@ -287,29 +287,172 @@ namespace Game
}
}
//[WorldPacketHandler(ClientOpcodes.GuildBankSwapItems)]
void HandleGuildBankSwapItems(GuildBankSwapItems packet)
[WorldPacketHandler(ClientOpcodes.GuildBankTransferItemToBank)]
void HandleGuildBankTransferItemToBank(GuildBankTransferItem guildBankTransferItem)
{
if (!GetPlayer().GetGameObjectIfCanInteractWith(guildBankTransferItem.Banker, GameObjectTypes.GuildBank))
return;
Guild guild = GetPlayer().GetGuild();
if (guild == null)
return;
byte playerBag = InventorySlots.Bag0;
if (guildBankTransferItem.HasBag)
playerBag = guildBankTransferItem.PlayerBag;
if (!Player.IsInventoryPos(playerBag, guildBankTransferItem.PlayerSlot))
GetPlayer().SendEquipError(InventoryResult.InternalBagError);
else
guild.SwapItemsWithInventory(GetPlayer(), false, guildBankTransferItem.BankTab, guildBankTransferItem.BankSlot, playerBag, guildBankTransferItem.PlayerSlot, 0);
}
[WorldPacketHandler(ClientOpcodes.GuildBankTransferItemToPlayer)]
void HandleGuildBankTransferItemToPlayer(GuildBankTransferItem guildBankTransferItem)
{
if (!GetPlayer().GetGameObjectIfCanInteractWith(guildBankTransferItem.Banker, GameObjectTypes.GuildBank))
return;
Guild guild = GetPlayer().GetGuild();
if (guild == null)
return;
byte playerBag = InventorySlots.Bag0;
if (guildBankTransferItem.HasBag)
playerBag = guildBankTransferItem.PlayerBag;
if (!Player.IsInventoryPos(playerBag, guildBankTransferItem.PlayerSlot))
GetPlayer().SendEquipError(InventoryResult.InternalBagError);
else
guild.SwapItemsWithInventory(GetPlayer(), true, guildBankTransferItem.BankTab, guildBankTransferItem.BankSlot, playerBag, guildBankTransferItem.PlayerSlot, 0);
}
[WorldPacketHandler(ClientOpcodes.GuildBankMoveItemInBank)]
void HandleGuildBankMoveItemInBank(GuildBankMoveItemInBank guildBankMoveItemInBank)
{
if (!GetPlayer().GetGameObjectIfCanInteractWith(guildBankMoveItemInBank.Banker, GameObjectTypes.GuildBank))
return;
Guild guild = GetPlayer().GetGuild();
if (guild == null)
return;
guild.SwapItems(GetPlayer(), guildBankMoveItemInBank.BankTab, guildBankMoveItemInBank.BankSlot, guildBankMoveItemInBank.NewBankTab, guildBankMoveItemInBank.NewBankSlot, 0);
}
[WorldPacketHandler(ClientOpcodes.GuildBankCombineItemStackWithBank)]
void HandleGuildBankCombineItemStackWithBank(GuildBankCombineItemStack guildBankCombineItemStack)
{
if (!GetPlayer().GetGameObjectIfCanInteractWith(guildBankCombineItemStack.Banker, GameObjectTypes.GuildBank))
return;
Guild guild = GetPlayer().GetGuild();
if (guild == null)
return;
byte playerBag = InventorySlots.Bag0;
if (guildBankCombineItemStack.HasBag)
playerBag = guildBankCombineItemStack.PlayerBag;
if (!Player.IsInventoryPos(playerBag, guildBankCombineItemStack.PlayerSlot))
GetPlayer().SendEquipError(InventoryResult.InternalBagError);
else
guild.SwapItemsWithInventory(GetPlayer(), false, guildBankCombineItemStack.BankTab, guildBankCombineItemStack.BankSlot, playerBag, guildBankCombineItemStack.PlayerSlot, guildBankCombineItemStack.StackCount);
}
[WorldPacketHandler(ClientOpcodes.GuildBankCombineItemStackWithPlayer)]
void HandleGuildBankCombineItemStackWithPlayer(GuildBankCombineItemStack guildBankCombineItemStack)
{
if (!GetPlayer().GetGameObjectIfCanInteractWith(guildBankCombineItemStack.Banker, GameObjectTypes.GuildBank))
return;
Guild guild = GetPlayer().GetGuild();
if (guild == null)
return;
byte playerBag = InventorySlots.Bag0;
if (guildBankCombineItemStack.HasBag)
playerBag = guildBankCombineItemStack.PlayerBag;
if (!Player.IsInventoryPos(playerBag, guildBankCombineItemStack.PlayerSlot))
GetPlayer().SendEquipError(InventoryResult.InternalBagError);
else
guild.SwapItemsWithInventory(GetPlayer(), true, guildBankCombineItemStack.BankTab, guildBankCombineItemStack.BankSlot, playerBag, guildBankCombineItemStack.PlayerSlot, guildBankCombineItemStack.StackCount);
}
[WorldPacketHandler(ClientOpcodes.GuildBankTransferItemStackToBank)]
void HandleGuildBankTransferItemStackToBank(GuildBankTransferItemStack guildBankTransferItemStack)
{
if (!GetPlayer().GetGameObjectIfCanInteractWith(guildBankTransferItemStack.Banker, GameObjectTypes.GuildBank))
return;
Guild guild = GetPlayer().GetGuild();
if (guild == null)
return;
byte playerBag = InventorySlots.Bag0;
if (guildBankTransferItemStack.HasBag)
playerBag = guildBankTransferItemStack.PlayerBag;
if (!Player.IsInventoryPos(playerBag, guildBankTransferItemStack.PlayerSlot))
GetPlayer().SendEquipError(InventoryResult.InternalBagError);
else
guild.SwapItemsWithInventory(GetPlayer(), false, guildBankTransferItemStack.BankTab, guildBankTransferItemStack.BankSlot, playerBag, guildBankTransferItemStack.PlayerSlot, guildBankTransferItemStack.StackCount);
}
[WorldPacketHandler(ClientOpcodes.GuildBankTransferItemStackToPlayer)]
void HandleGuildBankTransferItemStackToPlayer(GuildBankTransferItemStack guildBankTransferItemStack)
{
if (!GetPlayer().GetGameObjectIfCanInteractWith(guildBankTransferItemStack.Banker, GameObjectTypes.GuildBank))
return;
Guild guild = GetPlayer().GetGuild();
if (guild == null)
return;
byte playerBag = InventorySlots.Bag0;
if (guildBankTransferItemStack.HasBag)
playerBag = guildBankTransferItemStack.PlayerBag;
if (!Player.IsInventoryPos(playerBag, guildBankTransferItemStack.PlayerSlot))
GetPlayer().SendEquipError(InventoryResult.InternalBagError);
else
guild.SwapItemsWithInventory(GetPlayer(), true, guildBankTransferItemStack.BankTab, guildBankTransferItemStack.BankSlot, playerBag, guildBankTransferItemStack.PlayerSlot, guildBankTransferItemStack.StackCount);
}
[WorldPacketHandler(ClientOpcodes.GuildBankTransferItemToPlayerAutostore)]
void HandleGuildBankTransferItemToPlayerAutoStore(GuildBankTransferItemAutoStore packet)
{
if (!GetPlayer().GetGameObjectIfCanInteractWith(packet.Banker, GameObjectTypes.GuildBank))
return;
Guild guild = GetPlayer().GetGuild();
if (!guild)
if (guild == null)
return;
if (packet.BankOnly)
{
guild.SwapItems(GetPlayer(), packet.BankTab1, packet.BankSlot1, packet.BankTab, packet.BankSlot, (uint)packet.StackCount);
}
if (GetPlayer().GetInventorySlotCount() == 0)
GetPlayer().SendEquipError(InventoryResult.BagFull);
else
{
// Player <-> Bank
// Allow to work with inventory only
if (!Player.IsInventoryPos(packet.ContainerSlot, packet.ContainerItemSlot) && !packet.AutoStore)
GetPlayer().SendEquipError(InventoryResult.InternalBagError);
else
guild.SwapItemsWithInventory(GetPlayer(), packet.ToSlot != 0, packet.BankTab, packet.BankSlot, packet.ContainerSlot, packet.ContainerItemSlot, (uint)packet.StackCount);
}
guild.SwapItemsWithInventory(GetPlayer(), true, packet.BankTab, packet.BankSlot, 0, 0, 0);
}
[WorldPacketHandler(ClientOpcodes.GuildBankCombineItemStackInBank)]
void HandleGuildBankCombineItemStackInBank(GuildBankCombineItemStackInBank packet)
{
if (!GetPlayer().GetGameObjectIfCanInteractWith(packet.Banker, GameObjectTypes.GuildBank))
return;
Guild guild = GetPlayer().GetGuild();
if (guild == null)
return;
guild.SwapItems(GetPlayer(), packet.BankTab, packet.BankSlot, packet.NewBankTab, packet.NewBankSlot, packet.StackCount);
}
[WorldPacketHandler(ClientOpcodes.GuildBankBuyTab)]
@@ -365,7 +508,7 @@ namespace Game
void HandleGuildSetRankPermissions(GuildSetRankPermissions packet)
{
Guild guild = GetPlayer().GetGuild();
if (!guild)
if (guild == null)
return;
Guild.GuildBankRightsAndSlots[] rightsAndSlots = new Guild.GuildBankRightsAndSlots[GuildConst.MaxBankTabs];