Core/Guild: Implement new guild bank swap item opcodes
Port From (https://github.com/TrinityCore/TrinityCore/pull/26351)
This commit is contained in:
@@ -1076,44 +1076,143 @@ namespace Game.Networking.Packets
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public bool FullUpdate;
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}
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public class GuildBankSwapItems : ClientPacket
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public class GuildBankTransferItem : ClientPacket
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{
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public GuildBankSwapItems(WorldPacket packet) : base(packet) { }
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public GuildBankTransferItem(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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Banker = _worldPacket.ReadPackedGuid();
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BankTab = _worldPacket.ReadUInt8();
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BankSlot = _worldPacket.ReadUInt8();
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ItemID = _worldPacket.ReadUInt32();
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BankTab1 = _worldPacket.ReadUInt8();
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BankSlot1 = _worldPacket.ReadUInt8();
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ItemID1 = _worldPacket.ReadUInt32();
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BankItemCount = _worldPacket.ReadInt32();
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ContainerSlot = _worldPacket.ReadUInt8();
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ContainerItemSlot = _worldPacket.ReadUInt8();
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ToSlot = _worldPacket.ReadUInt8();
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StackCount = _worldPacket.ReadInt32();
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PlayerSlot = _worldPacket.ReadUInt8();
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HasBag = _worldPacket.HasBit();
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_worldPacket.ResetBitPos();
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BankOnly = _worldPacket.HasBit();
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AutoStore = _worldPacket.HasBit();
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if (HasBag)
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PlayerBag = _worldPacket.ReadUInt8();
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}
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public ObjectGuid Banker;
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public int StackCount;
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public int BankItemCount;
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public uint ItemID;
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public uint ItemID1;
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public byte ToSlot;
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public byte BankSlot;
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public byte BankSlot1;
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public byte BankTab;
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public byte BankTab1;
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public byte ContainerSlot;
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public byte ContainerItemSlot;
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public bool AutoStore;
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public bool BankOnly;
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public byte BankSlot;
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public byte PlayerSlot;
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public bool HasBag;
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public byte PlayerBag;
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}
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class GuildBankMoveItemInBank : ClientPacket
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{
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public GuildBankMoveItemInBank(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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Banker = _worldPacket.ReadPackedGuid();
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BankTab = _worldPacket.ReadUInt8();
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BankSlot = _worldPacket.ReadUInt8();
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NewBankTab = _worldPacket.ReadUInt8();
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NewBankSlot = _worldPacket.ReadUInt8();
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}
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public ObjectGuid Banker;
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public byte BankTab;
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public byte BankSlot;
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public byte NewBankTab;
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public byte NewBankSlot;
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}
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class GuildBankCombineItemStack : ClientPacket
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{
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public GuildBankCombineItemStack(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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Banker = _worldPacket.ReadPackedGuid();
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BankTab = _worldPacket.ReadUInt8();
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BankSlot = _worldPacket.ReadUInt8();
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PlayerSlot = _worldPacket.ReadUInt8();
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StackCount = _worldPacket.ReadUInt32();
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HasBag = _worldPacket.HasBit();
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_worldPacket.ResetBitPos();
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if (HasBag)
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PlayerBag = _worldPacket.ReadUInt8();
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}
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public ObjectGuid Banker;
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public byte BankTab;
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public byte BankSlot;
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public byte PlayerSlot;
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public uint StackCount;
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public bool HasBag;
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public byte PlayerBag;
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}
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class GuildBankTransferItemStack : ClientPacket
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{
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public GuildBankTransferItemStack(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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Banker = _worldPacket.ReadPackedGuid();
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BankTab = _worldPacket.ReadUInt8();
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BankSlot = _worldPacket.ReadUInt8();
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PlayerSlot = _worldPacket.ReadUInt8();
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StackCount = _worldPacket.ReadUInt32();
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HasBag = _worldPacket.HasBit();
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_worldPacket.ResetBitPos();
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if (HasBag)
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PlayerBag = _worldPacket.ReadUInt8();
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}
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public ObjectGuid Banker;
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public byte BankTab;
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public byte BankSlot;
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public byte PlayerSlot;
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public uint StackCount;
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public bool HasBag;
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public byte PlayerBag;
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}
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class GuildBankTransferItemAutoStore : ClientPacket
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{
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public GuildBankTransferItemAutoStore(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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Banker = _worldPacket.ReadPackedGuid();
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BankTab = _worldPacket.ReadUInt8();
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BankSlot = _worldPacket.ReadUInt8();
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}
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public ObjectGuid Banker;
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public byte BankTab;
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public byte BankSlot;
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}
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class GuildBankCombineItemStackInBank : ClientPacket
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{
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public GuildBankCombineItemStackInBank(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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Banker = _worldPacket.ReadPackedGuid();
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BankTab = _worldPacket.ReadUInt8();
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BankSlot = _worldPacket.ReadUInt8();
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NewBankTab = _worldPacket.ReadUInt8();
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NewBankSlot = _worldPacket.ReadUInt8();
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StackCount = _worldPacket.ReadUInt32();
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}
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public ObjectGuid Banker;
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public byte BankTab;
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public byte BankSlot;
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public byte NewBankTab;
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public byte NewBankSlot;
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public uint StackCount;
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}
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public class GuildBankLogQuery : ClientPacket
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@@ -1513,7 +1612,7 @@ namespace Game.Networking.Packets
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public class GuildBankItemInfo
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{
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public ItemInstance Item;
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public ItemInstance Item = new();
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public int Slot;
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public int Count;
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public int EnchantmentID;
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@@ -1576,4 +1675,4 @@ namespace Game.Networking.Packets
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public List<ObjectGuid> MemberList = new();
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public Optional<ItemInstance> Item;
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}
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}
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}
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