Core/DataStores: Updated db2 structures to 8.3.0
Port From (https://github.com/TrinityCore/TrinityCore/commit/90628b7d29e041310abc25438f219a0c73c41bae)
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@@ -653,15 +653,15 @@ namespace Game.Chat
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if (!int.TryParse(difficulty_str, out int difficulty))
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difficulty = -1;
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if (difficulty >= (int)Difficulty.Max || difficulty < -1)
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if (CliDB.DifficultyStorage.HasRecord((uint)difficulty) || difficulty < -1)
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return false;
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if (difficulty == -1)
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{
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for (byte diff = 0; diff < (int)Difficulty.Max; ++diff)
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foreach (var diffRecord in CliDB.DifficultyStorage.Values)
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{
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if (Global.DB2Mgr.GetMapDifficultyData((uint)map, (Difficulty)diff) != null)
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Global.InstanceSaveMgr.ForceGlobalReset((uint)map, (Difficulty)diff);
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if (Global.DB2Mgr.GetMapDifficultyData((uint)map, (Difficulty)diffRecord.Id) != null)
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Global.InstanceSaveMgr.ForceGlobalReset((uint)map, (Difficulty)diffRecord.Id);
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}
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}
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else
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@@ -20,6 +20,7 @@ using Framework.IO;
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using Game.Entities;
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using Game.Groups;
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using Game.Maps;
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using Game.DataStorage;
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namespace Game.Chat
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{
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@@ -36,9 +37,9 @@ namespace Game.Chat
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string format = "map: {0} inst: {1} perm: {2} diff: {3} canReset: {4} TTR: {5}";
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uint counter = 0;
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for (byte i = 0; i < (int)Difficulty.Max; ++i)
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foreach (var difficulty in CliDB.DifficultyStorage.Values)
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{
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var binds = player.GetBoundInstances((Difficulty)i);
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var binds = player.GetBoundInstances((Difficulty)difficulty.Id);
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foreach (var pair in binds)
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{
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InstanceSave save = pair.Value.save;
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@@ -53,9 +54,9 @@ namespace Game.Chat
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Group group = player.GetGroup();
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if (group)
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{
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for (byte i = 0; i < (int)Difficulty.Max; ++i)
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foreach (var difficulty in CliDB.DifficultyStorage.Values)
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{
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var binds = group.GetBoundInstances((Difficulty)i);
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var binds = group.GetBoundInstances((Difficulty)difficulty.Id);
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foreach (var pair in binds)
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{
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InstanceSave save = pair.Value.save;
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@@ -93,9 +94,9 @@ namespace Game.Chat
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return false;
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}
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for (byte i = 0; i < (int)Difficulty.Max; ++i)
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foreach (var difficulty in CliDB.DifficultyStorage.Values)
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{
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var binds = player.GetBoundInstances((Difficulty)i);
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var binds = player.GetBoundInstances((Difficulty)difficulty.Id);
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foreach (var pair in binds)
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{
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InstanceSave save = pair.Value.save;
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@@ -104,7 +105,7 @@ namespace Game.Chat
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string timeleft = Time.GetTimeString(save.GetResetTime() - Time.UnixTime);
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handler.SendSysMessage("unbinding map: {0} inst: {1} perm: {2} diff: {3} canReset: {4} TTR: {5}", pair.Key, save.GetInstanceId(),
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pair.Value.perm ? "yes" : "no", save.GetDifficultyID(), save.CanReset() ? "yes" : "no", timeleft);
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player.UnbindInstance(pair.Key, (Difficulty)i);
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player.UnbindInstance(pair.Key, (Difficulty)difficulty.Id);
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counter++;
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}
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}
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